Lines Matching refs:pc
41 __glXDisp_Map1f(GLbyte * pc)
47 target = *(GLenum *) (pc + 0);
48 order = *(GLint *) (pc + 12);
49 u1 = *(GLfloat *) (pc + 4);
50 u2 = *(GLfloat *) (pc + 8);
51 points = (GLfloat *) (pc + 16);
58 __glXDisp_Map2f(GLbyte * pc)
64 target = *(GLenum *) (pc + 0);
65 uorder = *(GLint *) (pc + 12);
66 vorder = *(GLint *) (pc + 24);
67 u1 = *(GLfloat *) (pc + 4);
68 u2 = *(GLfloat *) (pc + 8);
69 v1 = *(GLfloat *) (pc + 16);
70 v2 = *(GLfloat *) (pc + 20);
71 points = (GLfloat *) (pc + 28);
81 __glXDisp_Map1d(GLbyte * pc)
91 target = *(GLenum *) (pc + 16);
92 order = *(GLint *) (pc + 20);
104 __GLX_GET_DOUBLE(u1, pc);
105 __GLX_GET_DOUBLE(u2, pc + 8);
106 pc += 24;
109 if (((unsigned long) pc) & 7) {
114 __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
115 points = (GLdouble *) (pc - 4);
118 points = (GLdouble *) pc;
121 points = (GLdouble *) pc;
127 __glXDisp_Map2d(GLbyte * pc)
137 target = *(GLenum *) (pc + 32);
138 uorder = *(GLint *) (pc + 36);
139 vorder = *(GLint *) (pc + 40);
151 __GLX_GET_DOUBLE(u1, pc);
152 __GLX_GET_DOUBLE(u2, pc + 8);
153 __GLX_GET_DOUBLE(v1, pc + 16);
154 __GLX_GET_DOUBLE(v2, pc + 24);
155 pc += 44;
161 if (((unsigned long) pc) & 7) {
166 __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
167 points = (GLdouble *) (pc - 4);
170 points = (GLdouble *) pc;
173 points = (GLdouble *) pc;
179 __glXDisp_DrawArrays(GLbyte * pc)
181 __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
189 pc += sizeof(__GLXdispatchDrawArraysHeader);
190 compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
200 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
211 glVertexPointer(numVals, datatype, stride, pc);
215 glNormalPointer(datatype, stride, pc);
219 glColorPointer(numVals, datatype, stride, pc);
223 glIndexPointer(datatype, stride, pc);
227 glTexCoordPointer(numVals, datatype, stride, pc);
231 glEdgeFlagPointer(stride, (const GLboolean *) pc);
238 SecondaryColorPointerEXT(numVals, datatype, stride, pc);
246 FogCoordPointerEXT(datatype, stride, pc);
253 pc += __GLX_PAD(numVals * __glXTypeSize(datatype));