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Lines Matching refs:points

44     GLfloat u1, u2, *points;
51 points = (GLfloat *) (pc + 16);
54 glMap1f(target, u1, u2, k, order, points);
61 GLfloat u1, u2, v1, v2, *points;
71 points = (GLfloat *) (pc + 28);
77 glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
89 GLdouble u1, u2, *points;
115 points = (GLdouble *) (pc - 4);
118 points = (GLdouble *) pc;
121 points = (GLdouble *) pc;
123 glMap1d(target, u1, u2, k, order, points);
129 GLdouble u1, u2, v1, v2, *points;
167 points = (GLdouble *) (pc - 4);
170 points = (GLdouble *) pc;
173 points = (GLdouble *) pc;
175 glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);