hit.c | 68 short damage, hit_chance; local in function:mon_hit 77 hit_chance = 100; 79 hit_chance = monster->m_hit_chance; 80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); 83 hit_chance /= 2; 90 if (!rand_percent(hit_chance)) { 127 short damage, hit_chance; local in function:rogue_hit 133 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon); 136 hit_chance *= 2; 138 if (!rand_percent(hit_chance)) { 438 short hit_chance; local in function:get_hit_chance [all...] |