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    Searched defs:hit_chance (Results 1 - 2 of 2) sorted by relevancy

  /src/games/rogue/
hit.c 68 short damage, hit_chance; local in function:mon_hit
77 hit_chance = 100;
79 hit_chance = monster->m_hit_chance;
80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
83 hit_chance /= 2;
90 if (!rand_percent(hit_chance)) {
127 short damage, hit_chance; local in function:rogue_hit
133 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
136 hit_chance *= 2;
138 if (!rand_percent(hit_chance)) {
438 short hit_chance; local in function:get_hit_chance
    [all...]
throw.c 129 short damage, hit_chance; local in function:throw_at_monster
132 hit_chance = get_hit_chance(weapon);
138 hit_chance += (hit_chance / 3);
144 hit_chance += (hit_chance / 3);
151 if (!rand_percent(hit_chance)) {

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