/src/games/trek/ |
phaser.c | 48 #define ALPHA 3.0 /* spread */ 63 ** of units to fire, and the spread angle. In automatic 66 ** The spread is specified as a number between zero and 67 ** one, with zero being minimum spread and one being maximum 68 ** spread. You will normally want zero spread, unless your 72 ** fairly large spread. 74 ** Phasers spread slightly, even if you specify zero spread. 88 double spread; member in struct:banks [all...] |
/src/lib/libm/src/ |
s_fma.c | 197 int spread; local in function:fma 217 spread = ex + ey - ez; 224 if (spread < -DBL_MANT_DIG) { 248 if (spread <= DBL_MANT_DIG * 2) 249 zs = ldexp(zs, -spread); 266 spread = ex + ey; 276 return (xy.hi + vzs + ldexp(xy.lo, spread)); 287 return (ldexp(r.hi + adj, spread)); 291 if (spread + ilogb(r.hi) > -1023) 292 return (ldexp(r.hi + adj, spread)); [all...] |
s_fmal.c | 182 int spread; local in function:fmal 202 spread = ex + ey - ez; 209 if (spread < -LDBL_MANT_DIG) { 233 if (spread <= LDBL_MANT_DIG * 2) 234 zs = ldexpl(zs, -spread); 251 spread = ex + ey; 261 return (xy.hi + vzs + ldexpl(xy.lo, spread)); 272 return (ldexpl(r.hi + adj, spread)); 276 if (spread + ilogbl(r.hi) > -16383) 277 return (ldexpl(r.hi + adj, spread)); [all...] |
/src/usr.bin/error/ |
touch.c | 280 int spread; local in function:touchfiles 284 spread = (int)(my_files[fi+1] - my_files[fi]); 289 , name ,spread ,plural(spread));
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