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      1 /*	$NetBSD: phaser.c,v 1.15 2009/08/12 08:54:54 dholland Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)phaser.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: phaser.c,v 1.15 2009/08/12 08:54:54 dholland Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <stdio.h>
     42 #include <math.h>
     43 #include "trek.h"
     44 #include "getpar.h"
     45 
     46 /* factors for phaser hits; see description below */
     47 
     48 #define ALPHA		3.0		/* spread */
     49 #define BETA		3.0		/* franf() */
     50 #define GAMMA		0.30		/* cos(angle) */
     51 #define EPSILON		150.0		/* dist ** 2 */
     52 #define OMEGA		10.596		/* overall scaling factor */
     53 
     54 /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
     55 
     56 /*
     57 **  Phaser Control
     58 **
     59 **	There are up to NBANKS phaser banks which may be fired
     60 **	simultaneously.  There are two modes, "manual" and
     61 **	"automatic".  In manual mode, you specify exactly which
     62 **	direction you want each bank to be aimed, the number
     63 **	of units to fire, and the spread angle.  In automatic
     64 **	mode, you give only the total number of units to fire.
     65 **
     66 **	The spread is specified as a number between zero and
     67 **	one, with zero being minimum spread and one being maximum
     68 **	spread.  You  will normally want zero spread, unless your
     69 **	short range scanners are out, in which case you probably
     70 **	don't know exactly where the Klingons are.  In that case,
     71 **	you really don't have any choice except to specify a
     72 **	fairly large spread.
     73 **
     74 **	Phasers spread slightly, even if you specify zero spread.
     75 **
     76 **	Uses trace flag 30
     77 */
     78 
     79 static struct cvntab Matab[] = {
     80 	{ "m",		"anual",	(cmdfun) 1,	0 },
     81 	{ "a",		"utomatic",	(cmdfun) 0,	0 },
     82 	{ NULL,		NULL,		NULL,		0 }
     83 };
     84 
     85 struct banks {
     86 	int	units;
     87 	double	angle;
     88 	double	spread;
     89 };
     90 
     91 
     92 
     93 /*ARGSUSED*/
     94 void
     95 phaser(int v __unused)
     96 {
     97 	int		i;
     98 	int		j;
     99 	struct kling	*k;
    100 	double		dx, dy;
    101 	double		anglefactor, distfactor;
    102 	struct banks	*b;
    103 	int		manual, flag, extra = 0;
    104 	int		hit;
    105 	double		tot;
    106 	int		n;
    107 	int		hitreqd[NBANKS];
    108 	struct banks	bank[NBANKS];
    109 	const struct cvntab	*ptr;
    110 
    111 	if (Ship.cond == DOCKED) {
    112 		printf("Phasers cannot fire through starbase shields\n");
    113 		return;
    114 	}
    115 	if (damaged(PHASER)) {
    116 		out(PHASER);
    117 		return;
    118 	}
    119 	if (Ship.shldup) {
    120 		printf("Sulu: Captain, we cannot fire through shields.\n");
    121 		return;
    122 	}
    123 	if (Ship.cloaked) {
    124 		printf("Sulu: Captain, surely you must realize that we cannot "
    125 		       "fire\n");
    126 		printf("  phasers with the cloaking device up.\n");
    127 		return;
    128 	}
    129 
    130 	/* decide if we want manual or automatic mode */
    131 	manual = 0;
    132 	if (testnl()) {
    133 		if (damaged(COMPUTER)) {
    134 			printf("%s", Device[COMPUTER].name);
    135 			manual++;
    136 		} else if (damaged(SRSCAN)) {
    137 			printf("%s", Device[SRSCAN].name);
    138 			manual++;
    139 		}
    140 		if (manual)
    141 			printf(" damaged, manual mode selected\n");
    142 	}
    143 
    144 	if (!manual) {
    145 		ptr = getcodpar("Manual or automatic", Matab);
    146 		manual = (long) ptr->value;
    147 	}
    148 	if (!manual && damaged(COMPUTER)) {
    149 		printf("Computer damaged, manual selected\n");
    150 		skiptonl(0);
    151 		manual++;
    152 	}
    153 
    154 	/* initialize the bank[] array */
    155 	flag = 1;
    156 	for (i = 0; i < NBANKS; i++)
    157 		bank[i].units = 0;
    158 	if (manual) {
    159 		/* collect manual mode statistics */
    160 		while (flag) {
    161 			printf("%d units available\n", Ship.energy);
    162 			extra = 0;
    163 			flag = 0;
    164 			for (i = 0; i < NBANKS; i++) {
    165 				b = &bank[i];
    166 				printf("\nBank %d:\n", i);
    167 				hit = getintpar("units");
    168 				if (hit < 0)
    169 					return;
    170 				if (hit == 0)
    171 					break;
    172 				extra += hit;
    173 				if (extra > Ship.energy) {
    174 					printf("available energy exceeded.  ");
    175 					skiptonl(0);
    176 					flag++;
    177 					break;
    178 				}
    179 				b->units = hit;
    180 				hit = getintpar("course");
    181 				if (hit < 0 || hit > 360)
    182 					return;
    183 				b->angle = hit * 0.0174532925;
    184 				b->spread = getfltpar("spread");
    185 				if (b->spread < 0 || b->spread > 1)
    186 					return;
    187 			}
    188 			Ship.energy -= extra;
    189 		}
    190 		extra = 0;
    191 	} else {
    192 		/* automatic distribution of power */
    193 		if (Etc.nkling <= 0) {
    194 			printf("Sulu: But there are no Klingons in this "
    195 			       "quadrant\n");
    196 			return;
    197 		}
    198 		printf("Phasers locked on target.  ");
    199 		while (flag) {
    200 			printf("%d units available\n", Ship.energy);
    201 			hit = getintpar("Units to fire");
    202 			if (hit <= 0)
    203 				return;
    204 			if (hit > Ship.energy) {
    205 				printf("available energy exceeded.  ");
    206 				skiptonl(0);
    207 				continue;
    208 			}
    209 			flag = 0;
    210 			Ship.energy -= hit;
    211 			extra = hit;
    212 			n = Etc.nkling;
    213 			if (n > NBANKS)
    214 				n = NBANKS;
    215 			tot = n * (n + 1) / 2;
    216 			for (i = 0; i < n; i++) {
    217 				k = &Etc.klingon[i];
    218 				b = &bank[i];
    219 				distfactor = k->dist;
    220 				anglefactor = ALPHA * BETA * OMEGA /
    221 					(distfactor * distfactor + EPSILON);
    222 				anglefactor *= GAMMA;
    223 				distfactor = k->power;
    224 				distfactor /= anglefactor;
    225 				hitreqd[i] = distfactor + 0.5;
    226 				dx = Ship.sectx - k->x;
    227 				dy = k->y - Ship.secty;
    228 				b->angle = atan2(dy, dx);
    229 				b->spread = 0.0;
    230 				b->units = ((n - i) / tot) * extra;
    231 #ifdef xTRACE
    232 				if (Trace) {
    233 					printf("b%d hr%d u%d df%.2f af%.2f\n",
    234 						i, hitreqd[i], b->units,
    235 						distfactor, anglefactor);
    236 				}
    237 #endif
    238 				extra -= b->units;
    239 				hit = b->units - hitreqd[i];
    240 				if (hit > 0) {
    241 					extra += hit;
    242 					b->units -= hit;
    243 				}
    244 			}
    245 
    246 			/* give out any extra energy we might have around */
    247 			if (extra > 0) {
    248 				for (i = 0; i < n; i++) {
    249 					b = &bank[i];
    250 					hit = hitreqd[i] - b->units;
    251 					if (hit <= 0)
    252 						continue;
    253 					if (hit >= extra) {
    254 						b->units += extra;
    255 						extra = 0;
    256 						break;
    257 					}
    258 					b->units = hitreqd[i];
    259 					extra -= hit;
    260 				}
    261 				if (extra > 0)
    262 					printf("%d units overkill\n", extra);
    263 			}
    264 		}
    265 	}
    266 
    267 #ifdef xTRACE
    268 	if (Trace) {
    269 		for (i = 0; i < NBANKS; i++) {
    270 			b = &bank[i];
    271 			printf("b%d u%d", i, b->units);
    272 			if (b->units > 0)
    273 				printf(" a%.2f s%.2f\n", b->angle, b->spread);
    274 			else
    275 				printf("\n");
    276 		}
    277 	}
    278 #endif
    279 
    280 	/* actually fire the shots */
    281 	Move.free = 0;
    282 	for (i = 0; i < NBANKS; i++) {
    283 		b = &bank[i];
    284 		if (b->units <= 0) {
    285 			continue;
    286 		}
    287 		printf("\nPhaser bank %d fires:\n", i);
    288 		n = Etc.nkling;
    289 		k = Etc.klingon;
    290 		for (j = 0; j < n; j++) {
    291 			if (b->units <= 0)
    292 				break;
    293 			/*
    294 			** The formula for hit is as follows:
    295 			**
    296 			**  zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
    297 			**	/ (dist ** 2 + EPSILON)]
    298 			**	* [cos(delta * sigma) + GAMMA]
    299 			**	* hit
    300 			**
    301 			** where sigma is the spread factor,
    302 			** rho is a random number (0 -> 1),
    303 			** GAMMA is a crud factor for angle (essentially
    304 			**	cruds up the spread factor),
    305 			** delta is the difference in radians between the
    306 			**	angle you are shooting at and the actual
    307 			**	angle of the klingon,
    308 			** ALPHA scales down the significance of sigma,
    309 			** BETA scales down the significance of rho,
    310 			** OMEGA is the magic number which makes everything
    311 			**	up to "* hit" between zero and one,
    312 			** dist is the distance to the klingon
    313 			** hit is the number of units in the bank, and
    314 			** zap is the amount of the actual hit.
    315 			**
    316 			** Everything up through dist squared should maximize
    317 			** at 1.0, so that the distance factor is never
    318 			** greater than one.  Conveniently, cos() is
    319 			** never greater than one, but the same restric-
    320 			** tion applies.
    321 			*/
    322 			distfactor = BETA + franf();
    323 			distfactor *= ALPHA + b->spread;
    324 			distfactor *= OMEGA;
    325 			anglefactor = k->dist;
    326 			distfactor /= anglefactor * anglefactor + EPSILON;
    327 			distfactor *= b->units;
    328 			dx = Ship.sectx - k->x;
    329 			dy = k->y - Ship.secty;
    330 			anglefactor = atan2(dy, dx) - b->angle;
    331 			anglefactor = cos((anglefactor * b->spread) + GAMMA);
    332 			if (anglefactor < 0.0) {
    333 				k++;
    334 				continue;
    335 			}
    336 			hit = anglefactor * distfactor + 0.5;
    337 			k->power -= hit;
    338 			printf("%d unit hit on Klingon", hit);
    339 			if (!damaged(SRSCAN))
    340 				printf(" at %d,%d", k->x, k->y);
    341 			printf("\n");
    342 			b->units -= hit;
    343 			if (k->power <= 0) {
    344 				killk(k->x, k->y);
    345 				continue;
    346 			}
    347 			k++;
    348 		}
    349 	}
    350 
    351 	/* compute overkill */
    352 	for (i = 0; i < NBANKS; i++)
    353 		extra += bank[i].units;
    354 	if (extra > 0)
    355 		printf("\n%d units expended on empty space\n", extra);
    356 }
    357