1 /* $NetBSD: vs_refresh.c,v 1.10 2018/04/10 12:44:41 rin Exp $ */ 2 /*- 3 * Copyright (c) 1992, 1993, 1994 4 * The Regents of the University of California. All rights reserved. 5 * Copyright (c) 1992, 1993, 1994, 1995, 1996 6 * Keith Bostic. All rights reserved. 7 * 8 * See the LICENSE file for redistribution information. 9 */ 10 11 #include "config.h" 12 13 #include <sys/cdefs.h> 14 #if 0 15 #ifndef lint 16 static const char sccsid[] = "Id: vs_refresh.c,v 10.50 2001/06/25 15:19:37 skimo Exp (Berkeley) Date: 2001/06/25 15:19:37 "; 17 #endif /* not lint */ 18 #else 19 __RCSID("$NetBSD: vs_refresh.c,v 1.10 2018/04/10 12:44:41 rin Exp $"); 20 #endif 21 22 #include <sys/types.h> 23 #include <sys/queue.h> 24 #include <sys/time.h> 25 26 #include <bitstring.h> 27 #include <ctype.h> 28 #include <limits.h> 29 #include <stdio.h> 30 #include <stdlib.h> 31 #include <string.h> 32 33 #include "../common/common.h" 34 #include "vi.h" 35 36 #define UPDATE_CURSOR 0x01 /* Update the cursor. */ 37 #define UPDATE_SCREEN 0x02 /* Flush to screen. */ 38 39 static void vs_modeline __P((SCR *)); 40 static int vs_paint __P((SCR *, u_int)); 41 42 /* 43 * vs_refresh -- 44 * Refresh all screens. 45 * 46 * PUBLIC: int vs_refresh __P((SCR *, int)); 47 */ 48 int 49 vs_refresh(SCR *sp, int forcepaint) 50 { 51 GS *gp; 52 SCR *tsp; 53 int need_refresh; 54 u_int priv_paint, pub_paint; 55 56 gp = sp->gp; 57 58 /* 59 * 1: Refresh the screen. 60 * 61 * If SC_SCR_REDRAW is set in the current screen, repaint everything 62 * that we can find, including status lines. 63 */ 64 if (F_ISSET(sp, SC_SCR_REDRAW)) 65 TAILQ_FOREACH(tsp, &sp->wp->scrq, q) 66 if (tsp != sp) 67 F_SET(tsp, SC_SCR_REDRAW | SC_STATUS); 68 69 /* 70 * 2: Related or dirtied screens, or screens with messages. 71 * 72 * If related screens share a view into a file, they may have been 73 * modified as well. Refresh any screens that aren't exiting that 74 * have paint or dirty bits set. Always update their screens, we 75 * are not likely to get another chance. Finally, if we refresh any 76 * screens other than the current one, the cursor will be trashed. 77 */ 78 pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW; 79 priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH; 80 if (O_ISSET(sp, O_NUMBER)) 81 priv_paint |= VIP_N_RENUMBER; 82 TAILQ_FOREACH(tsp, &sp->wp->scrq, q) 83 if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) && 84 (F_ISSET(tsp, pub_paint) || 85 F_ISSET(VIP(tsp), priv_paint))) { 86 (void)vs_paint(tsp, 87 (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ? 88 UPDATE_CURSOR : 0) | UPDATE_SCREEN); 89 F_SET(VIP(sp), VIP_CUR_INVALID); 90 } 91 92 /* 93 * 3: Refresh the current screen. 94 * 95 * Always refresh the current screen, it may be a cursor movement. 96 * Also, always do it last -- that way, SC_SCR_REDRAW can be set 97 * in the current screen only, and the screen won't flash. 98 */ 99 if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint && 100 F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN))) 101 return (1); 102 103 /* 104 * 4: Paint any missing status lines. 105 * 106 * XXX 107 * This is fairly evil. Status lines are written using the vi message 108 * mechanism, since we have no idea how long they are. Since we may be 109 * painting screens other than the current one, we don't want to make 110 * the user wait. We depend heavily on there not being any other lines 111 * currently waiting to be displayed and the message truncation code in 112 * the msgq_status routine working. 113 * 114 * And, finally, if we updated any status lines, make sure the cursor 115 * gets back to where it belongs. 116 */ 117 need_refresh = 0; 118 TAILQ_FOREACH(tsp, &sp->wp->scrq, q) 119 if (F_ISSET(tsp, SC_STATUS)) { 120 need_refresh = 1; 121 vs_resolve(tsp, sp, 0); 122 } 123 if (need_refresh) 124 (void)gp->scr_refresh(sp, 0); 125 126 /* 127 * A side-effect of refreshing the screen is that it's now ready 128 * for everything else, i.e. messages. 129 */ 130 F_SET(sp, SC_SCR_VI); 131 return (0); 132 } 133 134 /* 135 * vs_paint -- 136 * This is the guts of the vi curses screen code. The idea is that 137 * the SCR structure passed in contains the new coordinates of the 138 * screen. What makes this hard is that we don't know how big 139 * characters are, doing input can put the cursor in illegal places, 140 * and we're frantically trying to avoid repainting unless it's 141 * absolutely necessary. If you change this code, you'd better know 142 * what you're doing. It's subtle and quick to anger. 143 */ 144 static int 145 vs_paint(SCR *sp, u_int flags) 146 { 147 GS *gp; 148 SMAP *smp, tmp; 149 VI_PRIVATE *vip; 150 db_recno_t lastline, lcnt; 151 size_t cwtotal, cnt, len, notused, off, y, chlen; 152 int ch = 0, didpaint, isempty, leftright_warp; 153 CHAR_T *p; 154 155 #define LNO sp->lno /* Current file line. */ 156 #define OLNO vip->olno /* Remembered file line. */ 157 #define CNO sp->cno /* Current file column. */ 158 #define OCNO vip->ocno /* Remembered file column. */ 159 #define SCNO vip->sc_col /* Current screen column. */ 160 161 gp = sp->gp; 162 vip = VIP(sp); 163 if (vip == NULL) 164 return 0; 165 didpaint = leftright_warp = 0; 166 167 /* 168 * 5: Reformat the lines. 169 * 170 * If the lines themselves have changed (:set list, for example), 171 * fill in the map from scratch. Adjust the screen that's being 172 * displayed if the leftright flag is set. 173 */ 174 if (F_ISSET(sp, SC_SCR_REFORMAT)) { 175 /* Invalidate the line size cache. */ 176 VI_SCR_CFLUSH(vip); 177 178 /* Toss vs_line() cached information. */ 179 if (F_ISSET(sp, SC_SCR_TOP)) { 180 if (vs_sm_fill(sp, LNO, P_TOP)) 181 return (1); 182 } 183 else if (F_ISSET(sp, SC_SCR_CENTER)) { 184 if (vs_sm_fill(sp, LNO, P_MIDDLE)) 185 return (1); 186 } else 187 if (vs_sm_fill(sp, OOBLNO, P_TOP)) 188 return (1); 189 F_SET(sp, SC_SCR_REDRAW); 190 } 191 192 /* 193 * 6: Line movement. 194 * 195 * Line changes can cause the top line to change as well. As 196 * before, if the movement is large, the screen is repainted. 197 * 198 * 6a: Small screens. 199 * 200 * Users can use the window, w300, w1200 and w9600 options to make 201 * the screen artificially small. The behavior of these options 202 * in the historic vi wasn't all that consistent, and, in fact, it 203 * was never documented how various screen movements affected the 204 * screen size. Generally, one of three things would happen: 205 * 1: The screen would expand in size, showing the line 206 * 2: The screen would scroll, showing the line 207 * 3: The screen would compress to its smallest size and 208 * repaint. 209 * In general, scrolling didn't cause compression (200^D was handled 210 * the same as ^D), movement to a specific line would (:N where N 211 * was 1 line below the screen caused a screen compress), and cursor 212 * movement would scroll if it was 11 lines or less, and compress if 213 * it was more than 11 lines. (And, no, I have no idea where the 11 214 * comes from.) 215 * 216 * What we do is try and figure out if the line is less than half of 217 * a full screen away. If it is, we expand the screen if there's 218 * room, and then scroll as necessary. The alternative is to compress 219 * and repaint. 220 * 221 * !!! 222 * This code is a special case from beginning to end. Unfortunately, 223 * home modems are still slow enough that it's worth having. 224 * 225 * XXX 226 * If the line a really long one, i.e. part of the line is on the 227 * screen but the column offset is not, we'll end up in the adjust 228 * code, when we should probably have compressed the screen. 229 */ 230 if (IS_SMALL(sp)) { 231 if (LNO < HMAP->lno) { 232 lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows); 233 if (lcnt <= HALFSCREEN(sp)) 234 for (; lcnt && sp->t_rows != sp->t_maxrows; 235 --lcnt, ++sp->t_rows) { 236 ++TMAP; 237 if (vs_sm_1down(sp)) 238 return (1); 239 } 240 else 241 goto small_fill; 242 } else if (LNO > TMAP->lno) { 243 lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows); 244 if (lcnt <= HALFSCREEN(sp)) 245 for (; lcnt && sp->t_rows != sp->t_maxrows; 246 --lcnt, ++sp->t_rows) { 247 if (vs_sm_next(sp, TMAP, TMAP + 1)) 248 return (1); 249 ++TMAP; 250 if (vs_line(sp, TMAP, NULL, NULL)) 251 return (1); 252 } 253 else { 254 small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0); 255 (void)gp->scr_clrtoeol(sp); 256 for (; sp->t_rows > sp->t_minrows; 257 --sp->t_rows, --TMAP) { 258 (void)gp->scr_move(sp, TMAP - HMAP, 0); 259 (void)gp->scr_clrtoeol(sp); 260 } 261 if (vs_sm_fill(sp, LNO, P_FILL)) 262 return (1); 263 F_SET(sp, SC_SCR_REDRAW); 264 goto adjust; 265 } 266 } 267 } 268 269 /* 270 * 6b: Line down, or current screen. 271 */ 272 if (LNO >= HMAP->lno) { 273 /* Current screen. */ 274 if (LNO <= TMAP->lno) 275 goto adjust; 276 if (F_ISSET(sp, SC_SCR_TOP)) 277 goto top; 278 if (F_ISSET(sp, SC_SCR_CENTER)) 279 goto middle; 280 281 /* 282 * If less than half a screen above the line, scroll down 283 * until the line is on the screen. 284 */ 285 lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp)); 286 if (lcnt < HALFTEXT(sp)) { 287 while (lcnt--) 288 if (vs_sm_1up(sp)) 289 return (1); 290 goto adjust; 291 } 292 goto bottom; 293 } 294 295 /* 296 * 6c: If not on the current screen, may request center or top. 297 */ 298 if (F_ISSET(sp, SC_SCR_TOP)) 299 goto top; 300 if (F_ISSET(sp, SC_SCR_CENTER)) 301 goto middle; 302 303 /* 304 * 6d: Line up. 305 */ 306 lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp)); 307 if (lcnt < HALFTEXT(sp)) { 308 /* 309 * If less than half a screen below the line, scroll up until 310 * the line is the first line on the screen. Special check so 311 * that if the screen has been emptied, we refill it. 312 */ 313 if (db_exist(sp, HMAP->lno)) { 314 while (lcnt--) 315 if (vs_sm_1down(sp)) 316 return (1); 317 goto adjust; 318 } 319 320 /* 321 * If less than a half screen from the bottom of the file, 322 * put the last line of the file on the bottom of the screen. 323 */ 324 bottom: if (db_last(sp, &lastline)) 325 return (1); 326 tmp.lno = LNO; 327 tmp.coff = HMAP->coff; 328 tmp.soff = 1; 329 lcnt = vs_sm_nlines(sp, &tmp, lastline+1, sp->t_rows); 330 if (lcnt < HALFTEXT(sp)) { 331 if (vs_sm_fill(sp, lastline, P_BOTTOM)) 332 return (1); 333 F_SET(sp, SC_SCR_REDRAW); 334 goto adjust; 335 } 336 /* It's not close, just put the line in the middle. */ 337 goto middle; 338 } 339 340 /* 341 * If less than half a screen from the top of the file, put the first 342 * line of the file at the top of the screen. Otherwise, put the line 343 * in the middle of the screen. 344 */ 345 tmp.lno = 1; 346 tmp.coff = HMAP->coff; 347 tmp.soff = 1; 348 lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp)); 349 if (lcnt < HALFTEXT(sp)) { 350 if (vs_sm_fill(sp, 1, P_TOP)) 351 return (1); 352 } else 353 middle: if (vs_sm_fill(sp, LNO, P_MIDDLE)) 354 return (1); 355 if (0) { 356 top: if (vs_sm_fill(sp, LNO, P_TOP)) 357 return (1); 358 } 359 F_SET(sp, SC_SCR_REDRAW); 360 361 /* 362 * At this point we know part of the line is on the screen. Since 363 * scrolling is done using logical lines, not physical, all of the 364 * line may not be on the screen. While that's not necessarily bad, 365 * if the part the cursor is on isn't there, we're going to lose. 366 * This can be tricky; if the line covers the entire screen, lno 367 * may be the same as both ends of the map, that's why we test BOTH 368 * the top and the bottom of the map. This isn't a problem for 369 * left-right scrolling, the cursor movement code handles the problem. 370 * 371 * There's a performance issue here if editing *really* long lines. 372 * This gets to the right spot by scrolling, and, in a binary, by 373 * scrolling hundreds of lines. If the adjustment looks like it's 374 * going to be a serious problem, refill the screen and repaint. 375 */ 376 adjust: if (!O_ISSET(sp, O_LEFTRIGHT) && 377 (LNO == HMAP->lno || LNO == TMAP->lno)) { 378 cnt = vs_screens(sp, LNO, &CNO); 379 if (LNO == HMAP->lno && cnt < HMAP->soff) { 380 if ((HMAP->soff - cnt) > HALFTEXT(sp)) { 381 HMAP->soff = cnt; 382 vs_sm_fill(sp, OOBLNO, P_TOP); 383 F_SET(sp, SC_SCR_REDRAW); 384 } else 385 while (cnt < HMAP->soff) 386 if (vs_sm_1down(sp)) 387 return (1); 388 } 389 if (LNO == TMAP->lno && cnt > TMAP->soff) { 390 if ((cnt - TMAP->soff) > HALFTEXT(sp)) { 391 TMAP->soff = cnt; 392 vs_sm_fill(sp, OOBLNO, P_BOTTOM); 393 F_SET(sp, SC_SCR_REDRAW); 394 } else 395 while (cnt > TMAP->soff) 396 if (vs_sm_1up(sp)) 397 return (1); 398 } 399 } 400 401 /* 402 * If the screen needs to be repainted, skip cursor optimization. 403 * However, in the code above we skipped leftright scrolling on 404 * the grounds that the cursor code would handle it. Make sure 405 * the right screen is up. 406 */ 407 if (F_ISSET(sp, SC_SCR_REDRAW)) { 408 if (O_ISSET(sp, O_LEFTRIGHT)) 409 goto slow; 410 goto paint; 411 } 412 413 /* 414 * 7: Cursor movements (current screen only). 415 */ 416 if (!LF_ISSET(UPDATE_CURSOR)) 417 goto number; 418 419 /* 420 * Decide cursor position. If the line has changed, the cursor has 421 * moved over a tab, or don't know where the cursor was, reparse the 422 * line. Otherwise, we've just moved over fixed-width characters, 423 * and can calculate the left/right scrolling and cursor movement 424 * without reparsing the line. Note that we don't know which (if any) 425 * of the characters between the old and new cursor positions changed. 426 * 427 * XXX 428 * With some work, it should be possible to handle tabs quickly, at 429 * least in obvious situations, like moving right and encountering 430 * a tab, without reparsing the whole line. 431 * 432 * If the line we're working with has changed, reread it.. 433 */ 434 if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO) 435 goto slow; 436 437 /* Otherwise, if nothing's changed, ignore the cursor. */ 438 if (CNO == OCNO) 439 goto fast; 440 441 /* 442 * Get the current line. If this fails, we either have an empty 443 * file and can just repaint, or there's a real problem. This 444 * isn't a performance issue because there aren't any ways to get 445 * here repeatedly. 446 */ 447 if (db_eget(sp, LNO, &p, &len, &isempty)) { 448 if (isempty) 449 goto slow; 450 return (1); 451 } 452 453 #ifdef DEBUG 454 /* Sanity checking. */ 455 if (CNO >= len && len != 0) { 456 msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)", 457 tail(__FILE__), __LINE__, CNO, len); 458 return (1); 459 } 460 #endif 461 /* 462 * The basic scheme here is to look at the characters in between 463 * the old and new positions and decide how big they are on the 464 * screen, and therefore, how many screen positions to move. 465 */ 466 if (CNO < OCNO) { 467 /* 468 * 7a: Cursor moved left. 469 * 470 * The old cursor position can be past EOL if, for example, 471 * we just deleted the rest of the line. In this case, since 472 * we don't know the width of the characters we traversed, we 473 * have to do it slowly. 474 */ 475 if (OCNO >= len) 476 goto slow; 477 478 /* 479 * cwtotal acts as new value for SCNO. Set cwtotal to the 480 * first char for content on CNO byte, for ease handling of 481 * wide characters. 482 * 483 * If the character we're stepping on lies across a screen 484 * boundary, we have no hope to speed it up. Do it slowly. 485 */ 486 p += OCNO; 487 ch = (UCHAR_T)*p; 488 if (INTISWIDE(ch)) 489 cwtotal = SCNO; 490 else { 491 if (ch == '\t' || (chlen = KEY_LEN(sp, ch)) > SCNO + 1) 492 goto slow; 493 cwtotal = SCNO + 1 - chlen; 494 } 495 cnt = OCNO - CNO; 496 497 /* 498 * Quick sanity check -- it's hard to figure out exactly when 499 * we cross a screen boundary as we do in the cursor right 500 * movement. If cnt is so large that we're going to cross the 501 * boundary no matter what, stop now. 502 */ 503 if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt) 504 goto slow; 505 506 /* 507 * Count up the widths of the characters. If it's a tab 508 * character, go do it the slow way. 509 */ 510 while (cnt--) { 511 if ((ch = (UCHAR_T)*--p) == '\t' 512 || (chlen = KEY_COL(sp, ch)) > cwtotal) 513 goto slow; 514 cwtotal -= chlen; 515 } 516 517 /* 518 * If we're moving left, and there's a multi-width char in the 519 * current position, go to the end of the character. 520 */ 521 if (!INTISWIDE(ch) && (chlen = KEY_LEN(sp, ch)) > 1) 522 cwtotal += chlen - 1; 523 524 /* 525 * At last, update the screen cursor. 526 */ 527 SCNO = cwtotal; 528 } else { 529 /* 530 * 7b: Cursor moved right. 531 */ 532 if (OCNO >= len) 533 goto slow; 534 535 /* 536 * cwtotal acts as new value for SCNO. Set cwtotal to the 537 * first char for content on CNO byte, for ease handling 538 * of wide characters. 539 */ 540 p += OCNO; 541 ch = (UCHAR_T)*p; 542 if (INTISWIDE(ch)) 543 cwtotal = SCNO; 544 else 545 cwtotal = SCNO + 1 - KEY_LEN(sp, ch); 546 cnt = CNO - OCNO; 547 548 /* 549 * Count up the widths of the characters. If it's a tab 550 * character, go do it the the slow way. 551 * 552 * If a multi-width char seems to occupy the screen boundary, 553 * that will be pushed to the next line. Adjust the cursor 554 * in that case. 555 * 556 * If we cross a screen boundary, we can quit. 557 */ 558 while (cnt) { 559 if (ch == '\t') 560 goto slow; 561 cwtotal += KEY_COL(sp, ch); 562 cnt--; 563 ch = (UCHAR_T)*++p; 564 if (INTISWIDE(ch) 565 && (chlen = CHAR_WIDTH(sp, ch)) > 1 566 && cwtotal + chlen >= SCREEN_COLS(sp)) 567 cwtotal = SCREEN_COLS(sp); 568 if (cwtotal >= SCREEN_COLS(sp)) 569 break; 570 } 571 572 /* 573 * If we are on the tab character, we must do it slowly. 574 * 575 * If we're on a multi-width character in the current position, 576 * go to the end of the character. 577 */ 578 if (ch == '\t') 579 goto slow; 580 if (!INTISWIDE(ch) && (chlen = KEY_LEN(sp, ch)) > 1) 581 cwtotal += chlen - 1; 582 583 /* See screen change comment in section 6a. */ 584 if (cwtotal >= SCREEN_COLS(sp)) 585 goto slow; 586 587 /* 588 * At last, update the screen cursor. 589 */ 590 SCNO = cwtotal; 591 } 592 593 /* 594 * 7c: Fast cursor update. 595 * 596 * We have the current column, retrieve the current row. 597 */ 598 fast: (void)gp->scr_cursor(sp, &y, ¬used); 599 goto done_cursor; 600 601 /* 602 * 7d: Slow cursor update. 603 * 604 * Walk through the map and find the current line. 605 */ 606 slow: for (smp = HMAP; smp->lno != LNO; ++smp) 607 ; 608 609 /* 610 * 7e: Leftright scrolling adjustment. 611 * 612 * If doing left-right scrolling and the cursor movement has changed 613 * the displayed screen, scroll the screen left or right, unless we're 614 * updating the info line in which case we just scroll that one line. 615 * We adjust the offset up or down until we have a window that covers 616 * the current column, making sure that we adjust differently for the 617 * first screen as compared to subsequent ones. 618 */ 619 if (O_ISSET(sp, O_LEFTRIGHT)) { 620 /* 621 * Get the screen column for this character, and correct 622 * for the number option offset. 623 */ 624 cnt = vs_columns(sp, NULL, LNO, &CNO, NULL); 625 if (O_ISSET(sp, O_NUMBER)) 626 cnt -= O_NUMBER_LENGTH; 627 628 /* Adjust the window towards the beginning of the line. */ 629 off = smp->coff; 630 if (off >= cnt) { 631 do { 632 if (off >= O_VAL(sp, O_SIDESCROLL)) 633 off -= O_VAL(sp, O_SIDESCROLL); 634 else { 635 off = 0; 636 break; 637 } 638 } while (off >= cnt); 639 goto shifted; 640 } 641 642 /* Adjust the window towards the end of the line. */ 643 if ((off == 0 && off + SCREEN_COLS(sp) < cnt) || 644 (off != 0 && off + sp->cols < cnt)) { 645 do { 646 off += O_VAL(sp, O_SIDESCROLL); 647 } while (off + sp->cols < cnt); 648 649 shifted: /* Fill in screen map with the new offset. */ 650 if (F_ISSET(sp, SC_TINPUT_INFO)) 651 smp->coff = off; 652 else { 653 for (smp = HMAP; smp <= TMAP; ++smp) 654 smp->coff = off; 655 leftright_warp = 1; 656 } 657 goto paint; 658 } 659 660 /* 661 * We may have jumped here to adjust a leftright screen because 662 * redraw was set. If so, we have to paint the entire screen. 663 */ 664 if (F_ISSET(sp, SC_SCR_REDRAW)) 665 goto paint; 666 } 667 668 /* 669 * Update the screen lines for this particular file line until we 670 * have a new screen cursor position. 671 */ 672 for (y = -1, 673 vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) { 674 if (vs_line(sp, smp, &y, &SCNO)) 675 return (1); 676 if (y != (size_t)-1) { 677 vip->sc_smap = smp; 678 break; 679 } 680 } 681 goto done_cursor; 682 683 /* 684 * 8: Repaint the entire screen. 685 * 686 * Lost big, do what you have to do. We flush the cache, since 687 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and 688 * it's simpler to repaint. So, don't trust anything that we 689 * think we know about it. 690 */ 691 paint: for (smp = HMAP; smp <= TMAP; ++smp) 692 SMAP_FLUSH(smp); 693 for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) { 694 if (vs_line(sp, smp, &y, &SCNO)) 695 return (1); 696 if (y != (size_t)-1 && vip->sc_smap == NULL) 697 vip->sc_smap = smp; 698 } 699 /* 700 * If it's a small screen and we're redrawing, clear the unused lines, 701 * ex may have overwritten them. 702 */ 703 if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp)) 704 for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) { 705 (void)gp->scr_move(sp, cnt, 0); 706 (void)gp->scr_clrtoeol(sp); 707 } 708 709 didpaint = 1; 710 711 done_cursor: 712 /* 713 * Sanity checking. When the repainting code messes up, the usual 714 * result is we don't repaint the cursor and so sc_smap will be 715 * NULL. If we're debugging, die, otherwise restart from scratch. 716 */ 717 #ifdef DEBUG 718 if (vip->sc_smap == NULL) { 719 fprintf(stderr, "smap error\n"); 720 sleep(100); 721 abort(); 722 } 723 #else 724 if (vip->sc_smap == NULL) { 725 if (F_ISSET(sp, SC_SCR_REFORMAT)) 726 abort(); /* XXX infinite recursion */ 727 F_SET(sp, SC_SCR_REFORMAT); 728 return (vs_paint(sp, flags)); 729 } 730 #endif 731 732 /* 733 * 9: Set the remembered cursor values. 734 */ 735 OCNO = CNO; 736 OLNO = LNO; 737 738 /* 739 * 10: Repaint the line numbers. 740 * 741 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we 742 * didn't repaint the screen, repaint all of the line numbers, 743 * they've changed. 744 */ 745 number: if (O_ISSET(sp, O_NUMBER) && 746 F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp)) 747 return (1); 748 749 /* 750 * 11: Update the mode line, position the cursor, and flush changes. 751 * 752 * If we warped the screen, we have to refresh everything. 753 */ 754 if (leftright_warp) 755 LF_SET(UPDATE_CURSOR | UPDATE_SCREEN); 756 757 if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) && 758 !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO)) 759 vs_modeline(sp); 760 761 if (LF_ISSET(UPDATE_CURSOR)) { 762 (void)gp->scr_move(sp, y, SCNO); 763 764 /* 765 * XXX 766 * If the screen shifted, we recalculate the "most favorite" 767 * cursor position. Vi won't know that we've warped the 768 * screen, so it's going to have a wrong idea about where the 769 * cursor should be. This is vi's problem, and fixing it here 770 * is a gross layering violation. 771 */ 772 if (leftright_warp) 773 (void)vs_column(sp, &sp->rcm); 774 } 775 776 if (LF_ISSET(UPDATE_SCREEN)) 777 (void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT)); 778 779 /* 12: Clear the flags that are handled by this routine. */ 780 F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP); 781 F_CLR(vip, VIP_CUR_INVALID | 782 VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE); 783 784 return (0); 785 786 #undef LNO 787 #undef OLNO 788 #undef CNO 789 #undef OCNO 790 #undef SCNO 791 } 792 793 /* 794 * vs_modeline -- 795 * Update the mode line. 796 */ 797 static void 798 vs_modeline(SCR *sp) 799 { 800 static const char * const modes[] = { 801 "215|Append", /* SM_APPEND */ 802 "216|Change", /* SM_CHANGE */ 803 "217|Command", /* SM_COMMAND */ 804 "218|Insert", /* SM_INSERT */ 805 "219|Replace", /* SM_REPLACE */ 806 }; 807 GS *gp; 808 size_t cols, curcol, curlen, endpoint, len, midpoint; 809 const char *t = NULL; 810 int ellipsis; 811 char *p, buf[20]; 812 813 gp = sp->gp; 814 815 /* 816 * We put down the file name, the ruler, the mode and the dirty flag. 817 * If there's not enough room, there's not enough room, we don't play 818 * any special games. We try to put the ruler in the middle and the 819 * mode and dirty flag at the end. 820 * 821 * !!! 822 * Leave the last character blank, in case it's a really dumb terminal 823 * with hardware scroll. Second, don't paint the last character in the 824 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you. 825 * 826 * Move to the last line on the screen. 827 */ 828 (void)gp->scr_move(sp, LASTLINE(sp), 0); 829 830 /* If more than one screen in the display, show the file name. */ 831 curlen = 0; 832 if (IS_SPLIT(sp)) { 833 for (p = sp->frp->name; *p != '\0'; ++p); 834 for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) { 835 if (*p == '/') { 836 ++p; 837 break; 838 } 839 if ((curlen += KEY_LEN(sp, *p)) > cols) { 840 ellipsis = 3; 841 curlen += 842 KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' '); 843 while (curlen > cols) { 844 ++p; 845 curlen -= KEY_LEN(sp, *p); 846 } 847 break; 848 } 849 } 850 if (ellipsis) { 851 while (ellipsis--) 852 (void)gp->scr_addstr(sp, 853 (const char *)KEY_NAME(sp, '.'), 854 KEY_LEN(sp, '.')); 855 (void)gp->scr_addstr(sp, 856 (const char *)KEY_NAME(sp, ' '), KEY_LEN(sp, ' ')); 857 } 858 for (; *p != '\0'; ++p) 859 (void)gp->scr_addstr(sp, 860 (const char *)KEY_NAME(sp, *p), KEY_LEN(sp, *p)); 861 } 862 863 /* Clear the rest of the line. */ 864 (void)gp->scr_clrtoeol(sp); 865 866 /* 867 * Display the ruler. If we're not at the midpoint yet, move there. 868 * Otherwise, add in two extra spaces. 869 * 870 * Adjust the current column for the fact that the editor uses it as 871 * a zero-based number. 872 * 873 * XXX 874 * Assume that numbers, commas, and spaces only take up a single 875 * column on the screen. 876 */ 877 cols = sp->cols - 1; 878 if (O_ISSET(sp, O_RULER)) { 879 vs_column(sp, &curcol); 880 len = 881 snprintf(buf, sizeof(buf), "%lu,%lu", 882 (unsigned long)sp->lno, (unsigned long)curcol + 1); 883 884 midpoint = (cols - ((len + 1) / 2)) / 2; 885 if (curlen < midpoint) { 886 (void)gp->scr_move(sp, LASTLINE(sp), midpoint); 887 curlen += len; 888 } else if (curlen + 2 + len < cols) { 889 (void)gp->scr_addstr(sp, " ", 2); 890 curlen += 2 + len; 891 } 892 (void)gp->scr_addstr(sp, buf, len); 893 } 894 895 /* 896 * Display the mode and the modified flag, as close to the end of the 897 * line as possible, but guaranteeing at least two spaces between the 898 * ruler and the modified flag. 899 */ 900 #define MODESIZE 9 901 endpoint = cols; 902 if (O_ISSET(sp, O_SHOWMODE)) { 903 if (F_ISSET(sp->ep, F_MODIFIED)) 904 --endpoint; 905 t = msg_cat(sp, modes[sp->showmode], &len); 906 endpoint -= len; 907 } 908 909 if (endpoint > curlen + 2) { 910 (void)gp->scr_move(sp, LASTLINE(sp), endpoint); 911 if (O_ISSET(sp, O_SHOWMODE)) { 912 if (F_ISSET(sp->ep, F_MODIFIED)) 913 (void)gp->scr_addstr(sp, 914 (const char *)KEY_NAME(sp, '*'), 915 KEY_LEN(sp, '*')); 916 (void)gp->scr_addstr(sp, t, len); 917 } 918 } 919 } 920