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    Searched refs:p_status (Results 1 - 9 of 9) sorted by relevancy

  /src/games/phantasia/
interplayer.c 36 if (Other.p_status != S_OFF
37 && Other.p_status != S_NOTUSED
38 && Other.p_status != S_HUNGUP
39 && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
49 && Player.p_status == S_PLAYING
50 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE)
83 Player.p_status = S_INBATTLE;
111 for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
118 if (Other.p_status != S_INBATTLE
    [all...]
main.c 196 Player.p_status = S_PLAYING;
233 if (Player.p_status != S_CLOAKED
251 if (Player.p_status == S_CLOAKED) {
258 Player.p_status = S_PLAYING;
263 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
266 Player.p_status = S_PLAYING;
502 if (Player.p_status != S_CLOAKED)
507 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
562 if (Player.p_status == S_CLOAKED
    [all...]
phantstruct.h 55 short p_status; /* playing, cloaked, etc. */ member in struct:player
io.c 140 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
misc.c 173 Player.p_status = S_TRADING;
533 if (playerp->p_status != S_NOTUSED || Wizard)
550 if (Other.p_status == S_NOTUSED)
559 Player.p_status = S_OFF;
569 playerp->p_status = S_NOTUSED;
581 Player.p_status = S_OFF;
914 playerp->p_status = S_NOTUSED;
978 switch (playerp->p_status) {
gamesupport.c 404 playerp->p_status = S_OFF;
485 if (Other.p_status != S_NOTUSED)
fight.c 39 Player.p_status = S_MONSTER;
  /src/sys/dev/microcode/aic7xxx/
aic79xx.seq 689 cmp A,P_STATUS je p_status;
748 p_status:
aic7xxx.seq 550 mvi P_STATUS|BSYO call change_phase;
610 mvi P_STATUS|BSYO call change_phase;
611 mvi LASTPHASE, P_STATUS;
669 cmp A,P_STATUS je p_status;
1470 p_status:

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