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Searched
refs:p_status
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/phantasia/
interplayer.c
36
if (Other.
p_status
!= S_OFF
37
&& Other.
p_status
!= S_NOTUSED
38
&& Other.
p_status
!= S_HUNGUP
39
&& (Other.
p_status
!= S_CLOAKED || Other.p_specialtype != SC_VALAR))
49
&& Player.
p_status
== S_PLAYING
50
&& (Other.
p_status
== S_PLAYING || Other.
p_status
== S_INBATTLE)
83
Player.
p_status
= S_INBATTLE;
111
for (loop = 0; Other.
p_status
!= S_INBATTLE && loop < 30; ++loop)
118
if (Other.
p_status
!= S_INBATTLE
[
all
...]
main.c
196
Player.
p_status
= S_PLAYING;
233
if (Player.
p_status
!= S_CLOAKED
251
if (Player.
p_status
== S_CLOAKED) {
258
Player.
p_status
= S_PLAYING;
263
if (Player.
p_status
!= S_PLAYING && Player.
p_status
!= S_CLOAKED)
266
Player.
p_status
= S_PLAYING;
502
if (Player.
p_status
!= S_CLOAKED)
507
if (drandom() < 0.2 && Player.
p_status
== S_PLAYING && !Throne)
562
if (Player.
p_status
== S_CLOAKED
[
all
...]
phantstruct.h
55
short
p_status
; /* playing, cloaked, etc. */
member in struct:player
io.c
140
if (Player.
p_status
== S_INBATTLE || Player.
p_status
== S_MONSTER)
misc.c
173
Player.
p_status
= S_TRADING;
533
if (playerp->
p_status
!= S_NOTUSED || Wizard)
550
if (Other.
p_status
== S_NOTUSED)
559
Player.
p_status
= S_OFF;
569
playerp->
p_status
= S_NOTUSED;
581
Player.
p_status
= S_OFF;
914
playerp->
p_status
= S_NOTUSED;
978
switch (playerp->
p_status
) {
gamesupport.c
404
playerp->
p_status
= S_OFF;
485
if (Other.
p_status
!= S_NOTUSED)
fight.c
39
Player.
p_status
= S_MONSTER;
/src/sys/dev/microcode/aic7xxx/
aic79xx.seq
689
cmp A,
P_STATUS
je
p_status
;
748
p_status
:
aic7xxx.seq
550
mvi
P_STATUS
|BSYO call change_phase;
610
mvi
P_STATUS
|BSYO call change_phase;
611
mvi LASTPHASE,
P_STATUS
;
669
cmp A,
P_STATUS
je
p_status
;
1470
p_status
:
Completed in 20 milliseconds
Indexes created Mon Oct 13 04:09:54 GMT 2025