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  /src/games/rogue/
zap.c 254 object *lmon, *nm; local in function:wdrain_life
260 lmon = level_monsters.next_monster;
261 while (lmon) {
262 nm = lmon->next_monster;
263 if (get_room_number(lmon->row, lmon->col) == cur_room) {
264 wake_up(lmon);
265 (void)mon_damage(lmon, hp);
267 lmon = nm;

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