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  /src/games/rogue/
hit.c 338 short possible_damage; local in function:fight
366 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
368 possible_damage = fight_monster->stationary_damage - 1;
372 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||

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