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Searched
defs:possible_damage
(Results
1 - 1
of
1
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/src/games/rogue/
hit.c
338
short
possible_damage
;
local in function:fight
366
possible_damage
= ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
368
possible_damage
= fight_monster->stationary_damage - 1;
372
if (((!to_the_death) && (rogue.hp_current <=
possible_damage
)) ||
Completed in 14 milliseconds
Indexes created Sun Oct 12 22:09:51 GMT 2025