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    Searched refs:battle (Results 1 - 5 of 5) sorted by relevancy

  /src/games/mille/
move.c 256 if (pp->battle != opposite(card))
258 pp->battle = card;
264 if (pp->battle != C_INIT && pp->battle != C_STOP
265 && !is_repair(pp->battle))
267 C_name[pp->battle]);
268 pp->battle = C_GO;
286 pp->battle = card;
305 if (pp->battle == opposite(card)
307 if (!(card == C_RIGHT_WAY && !is_repair(pp->battle))) {
    [all...]
comp.c 103 if (pp->battle == opposite(card) ||
167 if (!pp->can_go && !is_repair(pp->battle))
168 Numneed[opposite(pp->battle)]++;
260 else if (pp->battle != oppos
382 if (!pp->can_go && !is_repair(pp->battle))
383 Numneed[opposite(pp->battle)]++;
410 bat = pp->battle;
470 if (pp->battle == opposite(card))
475 (is_repair(pp->battle) || pp->battle == C_STOP)
    [all...]
mille.h 179 CARD battle; member in struct:__anon104
print.c 69 show_card(14, temp, pp->battle, &pp->sh_battle);
init.c 78 pp->battle = C_INIT;
128 mvaddstr(13, 0, "--BATTLE--");
132 mvaddstr(13, 20, "--BATTLE--");

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