| /src/games/rogue/ | 
| trap.c | 110 		bear_trap = get_rand(4, 7); 151 		n = get_rand(0, 2);
 153 		n = get_rand(1, 2);
 155 		n = get_rand(2, 3);
 157 		n = get_rand(2, 4);
 159 		n = get_rand(3, 5);
 161 		n = get_rand(5, MAX_TRAPS);
 164 		traps[i].trap_type = get_rand(0, (TRAPS - 1));
 168 				row = get_rand((rooms[party_room].top_row+1),
 170 				col = get_rand((rooms[party_room].left_col+1)
 [all...]
 | 
| random.c | 119 get_rand(int x, int y)  function in typeref:typename:int 139 	return(get_rand(1, 100) <= percentage);
 
 | 
| object.c | 185 	n = coin_toss() ? get_rand(2, 4) : get_rand(3, 5); 215 				row = get_rand(rooms[i].top_row+1,
 217 				col = get_rand(rooms[i].left_col+1,
 237 	obj->quantity = get_rand((2 * cur_level), (16 * cur_level));
 399 	percent = get_rand(1, 91);
 424 	percent = get_rand(0, 91);
 462 	percent = get_rand(1, 118);
 535 		obj->which_kind = get_rand(0, (WEAPONS - 1));
 539 		obj->quantity = get_rand(3, 15)
 [all...]
 | 
| level.c | 124 	must_1 = get_rand(0, 5); 274 		top_row = get_rand(MIN_ROW, MIN_ROW+5);
 275 		bottom_row = get_rand(DROWS-7, DROWS-2);
 276 		left_col = get_rand(0, 10);
 277 		right_col = get_rand(DCOLS-11, DCOLS-1);
 281 	height = get_rand(4, (bottom_row - top_row + 1));
 282 	width = get_rand(7, (right_col - left_col - 2));
 284 	row_offset = get_rand(0, ((bottom_row - top_row) - height + 1));
 285 	col_offset = get_rand(0, ((right_col - left_col) - width + 1));
 405 			*col = get_rand(rm->left_col+wall_width
 [all...]
 | 
| use.c | 119 				rogue.str_current -= get_rand(1, 3); 139 			halluc += get_rand(500, 800);
 163 			levitate += get_rand(15, 30);
 168 			haste_self += get_rand(11, 21);
 415 		moves = get_rand(950, 1150);
 422 		moves = get_rand(750, 950);
 504 			addch(get_rand('A', 'Z'));
 548 	i = get_rand(2, 5);
 566 	blind += get_rand(500, 800);
 594 		return(id_potions[get_rand(0, POTIONS-1)].title)
 [all...]
 | 
| zap.c | 179 		(void)gr_monster(monster, get_rand(0, MONSTERS-1)); 288 		btime = get_rand(3, 6);
 347 					damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
 361 					monster->nap_length = get_rand(3, 6);
 379 			damage = get_rand(3, (3 * rogue.exp));
 392 			dir = get_rand(0, DIRS-1);
 
 | 
| spec_hit.c | 140 		n = get_rand(4, 8); 164 	amount = get_rand((cur_level * 10), (cur_level * 30));
 201 	n = get_rand(0, MAX_PACK_COUNT);
 258 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
 420 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
 440 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
 
 | 
| ring.c | 214 		ring->which_kind = get_rand(0, (RINGS - 1)); 240 		while ((ring->class = (get_rand(0, 4) - 2)) == 0)
 
 | 
| room.c | 259 		r = get_rand(MIN_ROW, DROWS-2); 260 		c = get_rand(0, DCOLS-1);
 278 		i = get_rand(0, MAXROOMS-1);
 295 	n =  get_rand(5, 10);
 301 			row = get_rand(rooms[rn].top_row+1,
 303 			col = get_rand(rooms[rn].left_col+1,
 438 		r = get_rand(0, MAXROOMS-1);
 
 | 
| monster.c | 152 	n = get_rand(4, 6); 171 			mn = get_rand(0, MONSTERS-1);
 264 			row = get_rand(rooms[rn].top_row+1,
 266 			col = get_rand(rooms[rn].left_col+1,
 399 NEXT_TRY:	n = get_rand(0, 5);
 443 				monster->trow = get_rand(1, (DROWS - 2));
 444 				monster->tcol = get_rand(0, (DCOLS - 1));
 608 		ch = get_rand('A', 'Z') - 'A';
 737 	r = get_rand(0, 12);
 824 	r = get_rand(0, 8)
 [all...]
 | 
| inventory.c | 433 		j = get_rand(0, (POTIONS - 1)); 434 		k = get_rand(0, (POTIONS - 1));
 450 		sylls = get_rand(2, 5);
 454 			s = get_rand(1, (MAXSYLLABLES-1));
 686 			j = get_rand(0, WAND_MATERIALS-1);
 698 			j = get_rand(0, GEMS-1);
 
 | 
| throw.c | 276 		o = get_rand(1, 8); 279 			x = get_rand(0, 8);
 
 | 
| hit.c | 201 				total += get_rand(1, d); 462 		monster->moves_confused += get_rand(12, 22);
 
 | 
| move.c | 396 		n = get_rand(0, (FAINT - rogue.moves_left)); 519 	d = get_rand(1, 8);
 
 | 
| init.c | 189 	obj->quantity = get_rand(25, 35); 
 | 
| rogue.h | 501 int	get_rand(int, int); 
 |