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Searched
refs:object_at
(Results
1 - 11
of
11
) sorted by relevancy
/src/games/rogue/
throw.c
193
return(
object_at
(&level_monsters, *row, *col));
240
if ((monster =
object_at
(&level_monsters,
hit.c
362
if (!(fight_monster =
object_at
(&level_monsters, row, col))) {
376
monster =
object_at
(&level_monsters, row, col);
zap.c
135
return(
object_at
(&level_monsters, *row, *col));
332
monster =
object_at
(&level_monsters, row, col);
room.c
118
if ((monster =
object_at
(
188
obj =
object_at
(&level_objects, row, col);
408
if ((monster =
object_at
(
move.c
107
rogue_hit(
object_at
(&level_monsters, row, col), 0);
157
obj =
object_at
(&level_objects, row, col);
spec_hit.c
346
if ((obj =
object_at
(&level_objects, row, col)) &&
382
if ((monster =
object_at
(&level_monsters, row, col)) != NULL) {
object.c
255
object_at
(object *pack, short row, short col)
function in typeref:typename:object *
266
messagef(1, "
object_at
(): inconsistent");
690
object_at
(&level_monsters, row, col)) != NULL) {
pack.c
116
obj =
object_at
(&level_objects, row, col);
use.c
451
monster =
object_at
(&level_monsters, row, col);
rogue.h
455
object *
object_at
(object *, short, short);
monster.c
291
if ((monster =
object_at
(&level_monsters, row, col)) != NULL) {
548
obj =
object_at
(&level_objects, row, col);
Completed in 16 milliseconds
Indexes created Wed Oct 29 09:09:48 GMT 2025