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    Searched refs:object_at (Results 1 - 11 of 11) sorted by relevancy

  /src/games/rogue/
throw.c 193 return(object_at(&level_monsters, *row, *col));
240 if ((monster = object_at(&level_monsters,
hit.c 362 if (!(fight_monster = object_at(&level_monsters, row, col))) {
376 monster = object_at(&level_monsters, row, col);
zap.c 135 return(object_at(&level_monsters, *row, *col));
332 monster = object_at(&level_monsters, row, col);
room.c 118 if ((monster = object_at(
188 obj = object_at(&level_objects, row, col);
408 if ((monster = object_at(
move.c 107 rogue_hit(object_at(&level_monsters, row, col), 0);
157 obj = object_at(&level_objects, row, col);
spec_hit.c 346 if ((obj = object_at(&level_objects, row, col)) &&
382 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
object.c 255 object_at(object *pack, short row, short col) function in typeref:typename:object *
266 messagef(1, "object_at(): inconsistent");
690 object_at(&level_monsters, row, col)) != NULL) {
pack.c 116 obj = object_at(&level_objects, row, col);
use.c 451 monster = object_at(&level_monsters, row, col);
rogue.h 455 object *object_at(object *, short, short);
monster.c 291 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
548 obj = object_at(&level_objects, row, col);

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