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      1 /*	$NetBSD: gamescreen.h,v 1.4 2021/12/05 09:22:45 rillig Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
      5  * All rights reserved.
      6  *
      7  * This code is derived from software contributed to The NetBSD Foundation
      8  * by Christos Zoulas.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
     20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
     23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     29  * POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 /*
     33  * Screen base class
     34  */
     35 
     36 #ifndef _H_GAMESCREEN
     37 #define _H_GAMESCREEN
     38 
     39 #include <stdlib.h>
     40 
     41 class PLAYER;
     42 
     43 class GAMESCREEN {
     44   public:
     45     enum EDGE {
     46 	GS_HLINE,
     47 	GS_VLINE,
     48 	GS_ULCORNER,
     49 	GS_URCORNER,
     50 	GS_LLCORNER,
     51 	GS_LRCORNER,
     52 	GS_LTEE,
     53 	GS_RTEE,
     54 	GS_TTEE,
     55 	GS_BTEE,
     56 	GS_PLUS
     57     };
     58     virtual ~GAMESCREEN();
     59     virtual void clean(void) = 0;			// Clear screen
     60     virtual void moveto(size_t y, size_t x) = 0;	// Move to x, y
     61     virtual void addsym(const int sym) = 0;		// Add character symbol
     62     virtual void addedge(const int sym) = 0;		// Add character symbol
     63     virtual void redraw(void) = 0;			// Refresh
     64     virtual int getinput(void) = 0;			// Get user input
     65     virtual void bell(void) = 0;			// Beep
     66     virtual void score(size_t l, const PLAYER& p) = 0;	// Post current score
     67     virtual void games(size_t l, const PLAYER& p) = 0;	// Post games won
     68     virtual void total(size_t l, const PLAYER& p) = 0;	// Post total score
     69     virtual void ties(const PLAYER& p) = 0;		// Post tie games
     70 };
     71 
     72 #endif
     73