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      1 /*	$NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $	*/
      2 
      3 /*
      4  * phantglobs.c - globals for Phantasia
      5  */
      6 
      7 #include <setjmp.h>
      8 #include <stdio.h>
      9 
     10 #include "phantdefs.h"
     11 #include "phantstruct.h"
     12 #include "phantglobs.h"
     13 
     14 
     15 double	Circle;		/* which circle player is in			*/
     16 double	Shield;		/* force field thrown up in monster battle	*/
     17 
     18 bool	Beyond;		/* set if player is beyond point of no return	*/
     19 bool	Marsh;		/* set if player is in dead marshes		*/
     20 bool	Throne;		/* set if player is on throne			*/
     21 bool	Changed;	/* set if important player stats have changed	*/
     22 bool	Wizard;		/* set if player is the 'wizard' of the game	*/
     23 bool	Timeout;	/* set if short timeout waiting for input	*/
     24 bool	Windows;	/* set if we are set up for curses stuff	*/
     25 bool	Luckout;	/* set if we have tried to luck out in fight	*/
     26 bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
     27 bool	Echo;		/* set if echo input to terminal		*/
     28 
     29 int	Users;		/* number of users currently playing		*/
     30 int	Whichmonster;	/* which monster we are fighting		*/
     31 int	Lines;		/* line on screen counter for fight routines	*/
     32 
     33 jmp_buf Fightenv;	/* used to jump into fight routine		*/
     34 jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
     35 
     36 long	Fileloc;	/* location in file of player statistics	*/
     37 
     38 const char *Login;	/* pointer to login of player			*/
     39 const char *Enemyname;	/* pointer name of monster/player we are battling*/
     40 
     41 struct	player	Player;	/* stats for player				*/
     42 struct	player	Other;	/* stats for another player			*/
     43 
     44 struct	monster	Curmonster;/* stats for current monster			*/
     45 
     46 struct	energyvoid Enrgyvoid;/* energy void buffer			*/
     47 
     48 const struct	charstats *Statptr;/* pointer into Stattable[]		*/
     49 
     50 /* lookup table for character type dependent statistics */
     51 const struct	charstats Stattable[7] = {
     52 	/* MAGIC USER */
     53 	{
     54 		15.0, 200.0, 18.0, 175.0, 10,
     55 			{30, 6, 0.0},	{10, 6, 2.0},	{50, 51, 75.0},
     56 			{30, 16, 20.0},	{60, 26, 6.0},	{5, 5, 2.75}
     57 	},
     58 
     59 	/* FIGHTER */
     60 	{
     61 		10.0, 110.0, 15.0, 220.0, 20,
     62 			{30, 6, 0.0},	{40, 16, 3.0},	{30, 21, 40.0},
     63 			{45, 26, 30.0},	{25, 21, 3.0},	{3, 4, 1.5}
     64 	},
     65 
     66 	/* ELF */
     67 	{
     68 		12.0, 150.0, 17.0, 190.0, 13,
     69 			{32, 7, 0.0},	{35, 11, 2.5},	{45, 46, 65.0},
     70 			{30, 21, 25.0},	{40, 26, 4.0},	{4, 4, 2.0}
     71 	},
     72 
     73 	/* DWARF */
     74 	{	 7.0, 80.0, 13.0, 255.0,  25,
     75 			{25, 6, 0.0},	{50, 21, 5.0},	{25, 21, 30.0},
     76 			{60, 41, 35.0},	{20, 21, 2.5},	{2, 4, 1.0}
     77 	},
     78 
     79 	/* HALFLING */
     80 	{
     81 		11.0, 80.0, 10.0, 125.0, 40,
     82 			{34, 0, 0.0},	{20, 6, 2.0},	{25, 21, 30.0},
     83 			{55, 36, 30.0},	{40, 36, 4.5},	{1, 4, 1.0}
     84 	},
     85 
     86 	/* EXPERIMENTO */
     87 	{	 9.0, 90.0, 16.0, 160.0, 20,
     88 			{27, 0, 0.0},	{25, 0, 0.0},	{100, 0, 0.0},
     89 			{35, 0, 0.0},	{25, 0, 0.0},	{2, 0, 0.0}
     90 	},
     91 
     92 	/* SUPER */
     93 	{
     94 		15.0, 200.0, 10.0, 225.0, 40,
     95 			{38, 0, 0.0},	{65, 0, 5.0},	{100, 0, 75.0},
     96 			{80, 0, 35.0},	{85, 0, 6.0},	{9, 0, 2.75}
     97 	}
     98 };
     99 
    100 /* menu of items for purchase */
    101 const struct menuitem	Menu[] = {
    102 	{"Mana", 1},
    103 	{"Shield", 5},
    104 	{"Book", 200},
    105 	{"Sword", 500},
    106 	{"Charm", 1000},
    107 	{"Quicksilver", 2500},
    108 	{"Blessing", 1000},
    109 };
    110 
    111 FILE	*Playersfp;	/* pointer to open player file			*/
    112 FILE	*Monstfp;	/* pointer to open monster file			*/
    113 FILE	*Messagefp;	/* pointer to open message file			*/
    114 FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
    115 
    116 char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
    117 
    118 /* some canned strings for messages */
    119 const char	Illcmd[] = "Illegal command.\n";
    120 const char	Illmove[] = "Too far.\n";
    121 const char	Illspell[] = "Illegal spell.\n";
    122 const char	Nomana[] = "Not enought mana for that spell.\n";
    123 const char	Somebetter[] = "But you already have something better.\n";
    124 const char	Nobetter[] = "That's no better than what you already have.\n";
    125