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      1 /*	$NetBSD: board.h,v 1.5 2021/12/05 09:22:45 rillig Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
      5  * All rights reserved.
      6  *
      7  * This code is derived from software contributed to The NetBSD Foundation
      8  * by Christos Zoulas.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
     20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
     23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     29  * POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 /*
     33  * Board functions
     34  */
     35 
     36 #ifndef _H_BOARD
     37 #define _H_BOARD
     38 
     39 #include <stdlib.h>
     40 
     41 class GAMESCREEN;
     42 class PLAYER;
     43 
     44 class BOARD {
     45   public:
     46     // Constructors and destructor
     47     BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen
     48     BOARD(const BOARD& b);			// For scratch screens
     49     ~BOARD();
     50 
     51     // member access
     52     size_t nx(void) const { return _nx; }
     53     size_t ny(void) const { return _ny; }
     54     size_t tx(void) const { return _tx; }
     55     size_t ty(void) const { return _ty; }
     56     GAMESCREEN* getScrn(void) const { return _scrn; }
     57     int& data(size_t y, size_t x) { return _b[y][x]; }
     58 
     59     // Computing
     60     int domove(size_t y, size_t x, int dir, char c);	// Play move
     61     void init(void);					// Initialize a new game
     62     int full(void) const;				// True if no more moves
     63     int bounds(size_t y, size_t x) const;		// True if in bounds
     64 
     65     // Screen updates
     66     void paint(void) const;				// Redraw screen
     67     void clean(void) const;				// Clear screen
     68     void setpos(size_t y, size_t x) const;		// move cursor to pos
     69     int getmove(void) const;				// Return move
     70     void bell(void) const;				// Beep!
     71     void score(size_t i, const PLAYER& p);		// Post score
     72     void games(size_t i, const PLAYER& p);		// Post games
     73     void total(size_t i, const PLAYER& p);		// Post totals
     74     void ties(const PLAYER& p);				// Post ties
     75     __printflike(2, 3) __dead
     76     void abort(const char *s, ...) const;		// Algorithm error
     77 
     78 
     79   private:
     80     size_t	_ty, _tx;	// number of symbols in x and y dimension
     81     size_t	_ny, _nx;	// number of boxes in the x and y dimension
     82     int**	_b;		// board array of symbols
     83     GAMESCREEN*	_scrn;		// screen access, if we have one
     84 };
     85 
     86 #endif
     87