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      1 /*
      2  * Copyright  2021 Valve Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  *
     23  */
     24 
     25 
     26 #ifndef AC_NIR_H
     27 #define AC_NIR_H
     28 
     29 #include "nir.h"
     30 #include "ac_shader_args.h"
     31 #include "ac_shader_util.h"
     32 #include "amd_family.h"
     33 
     34 #ifdef __cplusplus
     35 extern "C" {
     36 #endif
     37 
     38 /* Forward declaration of nir_builder so we don't have to include nir_builder.h here */
     39 struct nir_builder;
     40 typedef struct nir_builder nir_builder;
     41 
     42 void
     43 ac_nir_lower_ls_outputs_to_mem(nir_shader *ls,
     44                                bool tcs_in_out_eq,
     45                                uint64_t tcs_temp_only_inputs,
     46                                unsigned num_reserved_ls_outputs);
     47 
     48 void
     49 ac_nir_lower_hs_inputs_to_mem(nir_shader *shader,
     50                               bool tcs_in_out_eq,
     51                               unsigned num_reserved_tcs_inputs);
     52 
     53 void
     54 ac_nir_lower_hs_outputs_to_mem(nir_shader *shader,
     55                                enum chip_class chip_class,
     56                                bool tes_reads_tessfactors,
     57                                uint64_t tes_inputs_read,
     58                                uint64_t tes_patch_inputs_read,
     59                                unsigned num_reserved_tcs_inputs,
     60                                unsigned num_reserved_tcs_outputs,
     61                                unsigned num_reserved_tcs_patch_outputs,
     62                                bool emit_tess_factor_write);
     63 
     64 void
     65 ac_nir_lower_tes_inputs_to_mem(nir_shader *shader,
     66                                unsigned num_reserved_tcs_outputs,
     67                                unsigned num_reserved_tcs_patch_outputs);
     68 
     69 enum ac_nir_tess_to_const_options {
     70     ac_nir_lower_patch_vtx_in = 1 << 0,
     71     ac_nir_lower_num_patches = 1 << 1,
     72 };
     73 
     74 void
     75 ac_nir_lower_tess_to_const(nir_shader *shader,
     76                            unsigned patch_vtx_in,
     77                            unsigned tcs_num_patches,
     78                            unsigned options);
     79 
     80 void
     81 ac_nir_lower_es_outputs_to_mem(nir_shader *shader,
     82                                enum chip_class chip_class,
     83                                unsigned num_reserved_es_outputs);
     84 
     85 void
     86 ac_nir_lower_gs_inputs_to_mem(nir_shader *shader,
     87                               enum chip_class chip_class,
     88                               unsigned num_reserved_es_outputs);
     89 
     90 bool
     91 ac_nir_lower_indirect_derefs(nir_shader *shader,
     92                              enum chip_class chip_class);
     93 
     94 void
     95 ac_nir_lower_ngg_nogs(nir_shader *shader,
     96                       unsigned max_num_es_vertices,
     97                       unsigned num_vertices_per_primitive,
     98                       unsigned max_workgroup_size,
     99                       unsigned wave_size,
    100                       bool can_cull,
    101                       bool early_prim_export,
    102                       bool passthrough,
    103                       bool export_prim_id,
    104                       bool provoking_vtx_last,
    105                       bool use_edgeflags,
    106                       uint32_t instance_rate_inputs);
    107 
    108 void
    109 ac_nir_lower_ngg_gs(nir_shader *shader,
    110                     unsigned wave_size,
    111                     unsigned max_workgroup_size,
    112                     unsigned esgs_ring_lds_bytes,
    113                     unsigned gs_out_vtx_bytes,
    114                     unsigned gs_total_out_vtx_bytes,
    115                     bool provoking_vtx_last);
    116 
    117 nir_ssa_def *
    118 ac_nir_cull_triangle(nir_builder *b,
    119                      nir_ssa_def *initially_accepted,
    120                      nir_ssa_def *pos[3][4]);
    121 
    122 #ifdef __cplusplus
    123 }
    124 #endif
    125 
    126 #endif /* AC_NIR_H */
    127