Searched defs:allow_spilling (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/
H A Dbrw_fs_reg_allocate.cpp531 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) argument
H A Dbrw_fs.cpp7250 fs_visitor::allocate_registers(unsigned min_dispatch_width, bool allow_spilling) argument
7585 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) argument
7930 brw_compile_fs(const struct brw_compiler * compiler,void * log_data,void * mem_ctx,const struct brw_wm_prog_key * key,struct brw_wm_prog_data * prog_data,nir_shader * shader,struct gl_program * prog,int shader_time_index8,int shader_time_index16,int shader_time_index32,bool allow_spilling,bool use_rep_send,struct brw_vue_map * vue_map,char ** error_str) argument
/xsrc/external/mit/MesaLib/dist/src/intel/compiler/
H A Dbrw_fs_reg_allocate.cpp638 fs_reg_alloc::build_interference_graph(bool allow_spilling) argument
1181 fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all) argument
1252 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) argument
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H A Dbrw_compiler.h1634 bool allow_spilling; member in struct:brw_compile_fs_params
H A Dbrw_fs.cpp8852 fs_visitor::allocate_registers(bool allow_spilling) argument
9240 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) argument
9324 fs_visitor::run_cs(bool allow_spilling) argument
9366 run_bs(bool allow_spilling) argument
9719 bool allow_spilling = params->allow_spilling; local in function:brw_compile_fs
10208 const bool allow_spilling = generate_all || v == NULL; local in function:brw_compile_cs
10256 const bool allow_spilling = generate_all || v == NULL; local in function:brw_compile_cs
10434 const bool allow_spilling = true; local in function:compile_single_bs
10452 const bool allow_spilling = (v == NULL); local in function:compile_single_bs
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