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    Searched defs:by (Results 1 - 11 of 11) sorted by relevancy

  /xsrc/external/mit/oclock/dist/
transform.h 37 double my, by; member in struct:_transform
49 # define Xy(x,y,t) ((int)((t)->my * (y) + (t)->by + 0.5))
53 # define Ty(x,y,t) ((((double) (y)) - (t)->by) / (t)->my)
  /xsrc/external/mit/xeyes/dist/
transform.h 8 double my, by; member in struct:_transform
20 # define Xy(x,y,t) ((int)((t)->my * (y) + (t)->by + 0.5))
24 # define Ty(x,y,t) ((((double) (y)) - (t)->by) / (t)->my)
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/xvmc/tests/
test_rendering.c 149 int mbx, mby, bx, by; local
216 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS; ++by)
233 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS / 2; ++by)
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/xvmc/tests/
test_rendering.c 149 int mbx, mby, bx, by; local
216 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS; ++by)
233 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS / 2; ++by)
  /xsrc/external/mit/xf86-video-intel-old/dist/src/
i830_tv.c 106 float ry, gy, by, ay; member in struct:__anon8903
269 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082,
276 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6006,
319 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082,
326 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6006,
370 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5495,
377 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6494,
421 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082,
428 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6006,
474 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082
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  /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
radv_pipeline_rt.c 942 * deal with that mess here. It'll get dealt with by our
1709 nir_ssa_def *by = nir_fsub(b, nir_vector_extract(b, v_b, ky), nir_fmul(b, sy, nir_vector_extract(b, v_b, kz))); local
1713 nir_ssa_def *u = nir_fsub(b, nir_fmul(b, cx, by), nir_fmul(b, cy, bx));
1715 nir_ssa_def *w = nir_fsub(b, nir_fmul(b, bx, ay), nir_fmul(b, by, ax));
1737 bx = nir_f2f64(b, bx); by = nir_f2f64(b, by);
1740 nir_store_var(b, u_var, nir_f2f32(b, nir_fsub(b, nir_fmul(b, cx, by), nir_fmul(b, cy, bx))), 0x1);
1742 nir_store_var(b, w_var, nir_f2f32(b, nir_fsub(b, nir_fmul(b, bx, ay), nir_fmul(b, by, ax))), 0x1);
1818 /* Initialize the follow-up shader idx to 0, to be replaced by the miss shader
2011 /* Only load the miss shader if we actually miss, which we determining by not having se
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  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
lp_state_fs.c 469 * fragments got killed by depth/stencil test.
743 /* Twiddle pixels by reordering the array, e.g.:
906 LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, ""); local
912 gep[1] = LLVMBuildAdd(builder, bx, by, "");
951 LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, ""); local
957 gep[1] = LLVMBuildAdd(builder, bx, by, "");
1192 * Approximate the division by src_mask with a src_bits shift.
1194 * Given the src has already been shifted by dst_bits, all we need
1195 * to do is to shift by the difference.
1208 /* Shift left by difference in bits *
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  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
lp_state_fs.c 492 * are always aligned by MIN2(16, fetch_width) except for buffers (not
502 /* Force power-of-two alignment by extracting only the least-significant-bit */
729 /* create shader execution mask by combining all sample masks. */
857 * fragments got killed by depth/stencil test.
1373 /* Twiddle pixels by reordering the array, e.g.:
1559 LLVMValueRef by = LLVMBuildMul(builder, y_val, stride, ""); local
1565 gep[1] = LLVMBuildAdd(builder, bx, by, "");
1604 LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, ""); local
1610 gep[1] = LLVMBuildAdd(builder, bx, by, "");
1771 * Approximate the division by src_mask with a src_bits shift
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  /xsrc/external/mit/xf86-video-sunffb/dist/src/
ffb_regs.h 71 /*0x60*/volatile unsigned int by; /* Y brline(RYI) */ member in struct:_ffb_fbc
  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui.cpp 11 // Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
140 - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori).
147 - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected).
150 - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types.
276 // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color.
280 const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by ImGui
281 const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by ImGui
291 // The texture for the draw call is specified by pcmd->TextureId.
307 // By default the indices ImDrawIdx are 16-bits, you can change them to 32-bits in imconfig.h if your engine doesn't support 16-bits indices.
330 Note that io.NavInputs[] is cleared by EndFrame()
2451 float by = pos.y + sz - third*0.5f; local
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  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui.cpp 11 // Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
140 - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori).
147 - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected).
150 - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types.
276 // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color.
280 const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by ImGui
281 const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by ImGui
291 // The texture for the draw call is specified by pcmd->TextureId.
307 // By default the indices ImDrawIdx are 16-bits, you can change them to 32-bits in imconfig.h if your engine doesn't support 16-bits indices.
330 Note that io.NavInputs[] is cleared by EndFrame()
2451 float by = pos.y + sz - third*0.5f; local
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