| /xsrc/external/mit/oclock/dist/ |
| transform.h | 37 double my, by; member in struct:_transform 49 # define Xy(x,y,t) ((int)((t)->my * (y) + (t)->by + 0.5)) 53 # define Ty(x,y,t) ((((double) (y)) - (t)->by) / (t)->my)
|
| /xsrc/external/mit/xeyes/dist/ |
| transform.h | 8 double my, by; member in struct:_transform 20 # define Xy(x,y,t) ((int)((t)->my * (y) + (t)->by + 0.5)) 24 # define Ty(x,y,t) ((((double) (y)) - (t)->by) / (t)->my)
|
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/xvmc/tests/ |
| test_rendering.c | 149 int mbx, mby, bx, by; local 216 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS; ++by) 233 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS / 2; ++by)
|
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/xvmc/tests/ |
| test_rendering.c | 149 int mbx, mby, bx, by; local 216 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS; ++by) 233 for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS / 2; ++by)
|
| /xsrc/external/mit/xf86-video-intel-old/dist/src/ |
| i830_tv.c | 106 float ry, gy, by, ay; member in struct:__anon8903 269 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082, 276 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6006, 319 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082, 326 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6006, 370 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5495, 377 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6494, 421 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082, 428 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.6006, 474 .ry = 0.2990, .gy = 0.5870, .by = 0.1140, .ay = 0.5082 [all...] |
| /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/ |
| radv_pipeline_rt.c | 942 * deal with that mess here. It'll get dealt with by our 1709 nir_ssa_def *by = nir_fsub(b, nir_vector_extract(b, v_b, ky), nir_fmul(b, sy, nir_vector_extract(b, v_b, kz))); local 1713 nir_ssa_def *u = nir_fsub(b, nir_fmul(b, cx, by), nir_fmul(b, cy, bx)); 1715 nir_ssa_def *w = nir_fsub(b, nir_fmul(b, bx, ay), nir_fmul(b, by, ax)); 1737 bx = nir_f2f64(b, bx); by = nir_f2f64(b, by); 1740 nir_store_var(b, u_var, nir_f2f32(b, nir_fsub(b, nir_fmul(b, cx, by), nir_fmul(b, cy, bx))), 0x1); 1742 nir_store_var(b, w_var, nir_f2f32(b, nir_fsub(b, nir_fmul(b, bx, ay), nir_fmul(b, by, ax))), 0x1); 1818 /* Initialize the follow-up shader idx to 0, to be replaced by the miss shader 2011 /* Only load the miss shader if we actually miss, which we determining by not having se [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/ |
| lp_state_fs.c | 469 * fragments got killed by depth/stencil test. 743 /* Twiddle pixels by reordering the array, e.g.: 906 LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, ""); local 912 gep[1] = LLVMBuildAdd(builder, bx, by, ""); 951 LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, ""); local 957 gep[1] = LLVMBuildAdd(builder, bx, by, ""); 1192 * Approximate the division by src_mask with a src_bits shift. 1194 * Given the src has already been shifted by dst_bits, all we need 1195 * to do is to shift by the difference. 1208 /* Shift left by difference in bits * [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/ |
| lp_state_fs.c | 492 * are always aligned by MIN2(16, fetch_width) except for buffers (not 502 /* Force power-of-two alignment by extracting only the least-significant-bit */ 729 /* create shader execution mask by combining all sample masks. */ 857 * fragments got killed by depth/stencil test. 1373 /* Twiddle pixels by reordering the array, e.g.: 1559 LLVMValueRef by = LLVMBuildMul(builder, y_val, stride, ""); local 1565 gep[1] = LLVMBuildAdd(builder, bx, by, ""); 1604 LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, ""); local 1610 gep[1] = LLVMBuildAdd(builder, bx, by, ""); 1771 * Approximate the division by src_mask with a src_bits shift [all...] |
| /xsrc/external/mit/xf86-video-sunffb/dist/src/ |
| ffb_regs.h | 71 /*0x60*/volatile unsigned int by; /* Y brline(RYI) */ member in struct:_ffb_fbc
|
| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| imgui.cpp | 11 // Developed by Omar Cornut and every direct or indirect contributors to the GitHub. 140 - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). 147 - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected). 150 - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types. 276 // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color. 280 const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by ImGui 281 const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by ImGui 291 // The texture for the draw call is specified by pcmd->TextureId. 307 // By default the indices ImDrawIdx are 16-bits, you can change them to 32-bits in imconfig.h if your engine doesn't support 16-bits indices. 330 Note that io.NavInputs[] is cleared by EndFrame() 2451 float by = pos.y + sz - third*0.5f; local [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| imgui.cpp | 11 // Developed by Omar Cornut and every direct or indirect contributors to the GitHub. 140 - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). 147 - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected). 150 - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types. 276 // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color. 280 const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by ImGui 281 const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by ImGui 291 // The texture for the draw call is specified by pcmd->TextureId. 307 // By default the indices ImDrawIdx are 16-bits, you can change them to 32-bits in imconfig.h if your engine doesn't support 16-bits indices. 330 Note that io.NavInputs[] is cleared by EndFrame() 2451 float by = pos.y + sz - third*0.5f; local [all...] |