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      1 /*
      2  * Copyright  Microsoft Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #ifndef D3D12_BATCH_H
     25 #define D3D12_BATCH_H
     26 
     27 #include "util/u_dynarray.h"
     28 #include <stdint.h>
     29 
     30 #ifndef _WIN32
     31 #include <wsl/winadapter.h>
     32 #endif
     33 
     34 #define D3D12_IGNORE_SDK_LAYERS
     35 #include <directx/d3d12.h>
     36 
     37 struct d3d12_bo;
     38 struct d3d12_descriptor_heap;
     39 struct d3d12_fence;
     40 
     41 struct d3d12_batch {
     42    struct d3d12_fence *fence;
     43 
     44    struct set *bos;
     45    struct set *sampler_views;
     46    struct set *surfaces;
     47    struct set *objects;
     48 
     49    struct util_dynarray zombie_samplers;
     50 
     51    ID3D12CommandAllocator *cmdalloc;
     52    struct d3d12_descriptor_heap *sampler_heap;
     53    struct d3d12_descriptor_heap *view_heap;
     54    bool has_errors;
     55 };
     56 
     57 bool
     58 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
     59 
     60 void
     61 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
     62 
     63 void
     64 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
     65 
     66 void
     67 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
     68 
     69 bool
     70 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
     71 
     72 bool
     73 d3d12_batch_has_references(struct d3d12_batch *batch,
     74                            struct d3d12_bo *bo);
     75 
     76 void
     77 d3d12_batch_reference_resource(struct d3d12_batch *batch,
     78                                struct d3d12_resource *res);
     79 
     80 void
     81 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch,
     82                                    struct d3d12_sampler_view *sv);
     83 
     84 void
     85 d3d12_batch_reference_surface_texture(struct d3d12_batch *batch,
     86                               struct d3d12_surface *surf);
     87 
     88 void
     89 d3d12_batch_reference_object(struct d3d12_batch *batch,
     90                              ID3D12Object *object);
     91 
     92 #endif
     93