1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef D3D12_BATCH_H 25#define D3D12_BATCH_H 26 27#include "util/u_dynarray.h" 28#include <stdint.h> 29 30#ifndef _WIN32 31#include <wsl/winadapter.h> 32#endif 33 34#define D3D12_IGNORE_SDK_LAYERS 35#include <directx/d3d12.h> 36 37struct d3d12_bo; 38struct d3d12_descriptor_heap; 39struct d3d12_fence; 40 41struct d3d12_batch { 42 struct d3d12_fence *fence; 43 44 struct set *bos; 45 struct set *sampler_views; 46 struct set *surfaces; 47 struct set *objects; 48 49 struct util_dynarray zombie_samplers; 50 51 ID3D12CommandAllocator *cmdalloc; 52 struct d3d12_descriptor_heap *sampler_heap; 53 struct d3d12_descriptor_heap *view_heap; 54 bool has_errors; 55}; 56 57bool 58d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 59 60void 61d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 62 63void 64d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 65 66void 67d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 68 69bool 70d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns); 71 72bool 73d3d12_batch_has_references(struct d3d12_batch *batch, 74 struct d3d12_bo *bo); 75 76void 77d3d12_batch_reference_resource(struct d3d12_batch *batch, 78 struct d3d12_resource *res); 79 80void 81d3d12_batch_reference_sampler_view(struct d3d12_batch *batch, 82 struct d3d12_sampler_view *sv); 83 84void 85d3d12_batch_reference_surface_texture(struct d3d12_batch *batch, 86 struct d3d12_surface *surf); 87 88void 89d3d12_batch_reference_object(struct d3d12_batch *batch, 90 ID3D12Object *object); 91 92#endif 93