1/*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef D3D12_BATCH_H
25#define D3D12_BATCH_H
26
27#include "util/u_dynarray.h"
28#include <stdint.h>
29
30#ifndef _WIN32
31#include <wsl/winadapter.h>
32#endif
33
34#define D3D12_IGNORE_SDK_LAYERS
35#include <directx/d3d12.h>
36
37struct d3d12_bo;
38struct d3d12_descriptor_heap;
39struct d3d12_fence;
40
41struct d3d12_batch {
42   struct d3d12_fence *fence;
43
44   struct set *bos;
45   struct set *sampler_views;
46   struct set *surfaces;
47   struct set *objects;
48
49   struct util_dynarray zombie_samplers;
50
51   ID3D12CommandAllocator *cmdalloc;
52   struct d3d12_descriptor_heap *sampler_heap;
53   struct d3d12_descriptor_heap *view_heap;
54   bool has_errors;
55};
56
57bool
58d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
59
60void
61d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
62
63void
64d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
65
66void
67d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
68
69bool
70d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
71
72bool
73d3d12_batch_has_references(struct d3d12_batch *batch,
74                           struct d3d12_bo *bo);
75
76void
77d3d12_batch_reference_resource(struct d3d12_batch *batch,
78                               struct d3d12_resource *res);
79
80void
81d3d12_batch_reference_sampler_view(struct d3d12_batch *batch,
82                                   struct d3d12_sampler_view *sv);
83
84void
85d3d12_batch_reference_surface_texture(struct d3d12_batch *batch,
86                              struct d3d12_surface *surf);
87
88void
89d3d12_batch_reference_object(struct d3d12_batch *batch,
90                             ID3D12Object *object);
91
92#endif
93