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      1 /*	$NetBSD: pack.c,v 1.12 2011/05/23 23:01:17 joerg Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)pack.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 __RCSID("$NetBSD: pack.c,v 1.12 2011/05/23 23:01:17 joerg Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*
     45  * pack.c
     46  *
     47  * This source herein may be modified and/or distributed by anybody who
     48  * so desires, with the following restrictions:
     49  *    1.)  No portion of this notice shall be removed.
     50  *    2.)  Credit shall not be taken for the creation of this source.
     51  *    3.)  This code is not to be traded, sold, or used for personal
     52  *         gain or profit.
     53  *
     54  */
     55 
     56 #include "rogue.h"
     57 
     58 const char curse_message[] = "you can't, it appears to be cursed";
     59 
     60 static object *check_duplicate(object *, object *);
     61 static boolean is_pack_letter(short *, unsigned short *);
     62 static boolean mask_pack(const object *, unsigned short);
     63 static short next_avail_ichar(void);
     64 
     65 object *
     66 add_to_pack(object *obj, object *pack, int condense)
     67 {
     68 	object *op;
     69 
     70 	if (condense) {
     71 		if ((op = check_duplicate(obj, pack)) != NULL) {
     72 			free_object(obj);
     73 			return(op);
     74 		} else {
     75 			obj->ichar = next_avail_ichar();
     76 		}
     77 	}
     78 	if (pack->next_object == 0) {
     79 		pack->next_object = obj;
     80 	} else {
     81 		op = pack->next_object;
     82 
     83 		while (op->next_object) {
     84 			op = op->next_object;
     85 		}
     86 		op->next_object = obj;
     87 	}
     88 	obj->next_object = 0;
     89 	return(obj);
     90 }
     91 
     92 void
     93 take_from_pack(object *obj, object *pack)
     94 {
     95 	while (pack->next_object != obj) {
     96 		pack = pack->next_object;
     97 	}
     98 	pack->next_object = pack->next_object->next_object;
     99 }
    100 
    101 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
    102  * of scare-monster and it turns to dust.  *status is otherwise set to 1.
    103  */
    104 
    105 object *
    106 pick_up(int row, int col, short *status)
    107 {
    108 	object *obj;
    109 
    110 	*status = 1;
    111 
    112 	if (levitate) {
    113 		messagef(0, "you're floating in the air!");
    114 		return NULL;
    115 	}
    116 	obj = object_at(&level_objects, row, col);
    117 	if (!obj) {
    118 		messagef(1, "pick_up(): inconsistent");
    119 		return(obj);
    120 	}
    121 	if (	(obj->what_is == SCROL) &&
    122 			(obj->which_kind == SCARE_MONSTER) &&
    123 			obj->picked_up) {
    124 		messagef(0, "the scroll turns to dust as you pick it up");
    125 		dungeon[row][col] &= (~OBJECT);
    126 		vanish(obj, 0, &level_objects);
    127 		*status = 0;
    128 		if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
    129 			id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
    130 		}
    131 		return NULL;
    132 	}
    133 	if (obj->what_is == GOLD) {
    134 		rogue.gold += obj->quantity;
    135 		dungeon[row][col] &= ~(OBJECT);
    136 		take_from_pack(obj, &level_objects);
    137 		print_stats(STAT_GOLD);
    138 		return(obj);	/* obj will be free_object()ed in caller */
    139 	}
    140 	if (pack_count(obj) >= MAX_PACK_COUNT) {
    141 		messagef(1, "pack too full");
    142 		return NULL;
    143 	}
    144 	dungeon[row][col] &= ~(OBJECT);
    145 	take_from_pack(obj, &level_objects);
    146 	obj = add_to_pack(obj, &rogue.pack, 1);
    147 	obj->picked_up = 1;
    148 	return(obj);
    149 }
    150 
    151 void
    152 drop(void)
    153 {
    154 	object *obj, *new;
    155 	short ch;
    156 	char desc[DCOLS];
    157 
    158 	if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
    159 		messagef(0, "there's already something there");
    160 		return;
    161 	}
    162 	if (!rogue.pack.next_object) {
    163 		messagef(0, "you have nothing to drop");
    164 		return;
    165 	}
    166 	if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
    167 		return;
    168 	}
    169 	if (!(obj = get_letter_object(ch))) {
    170 		messagef(0, "no such item.");
    171 		return;
    172 	}
    173 	if (obj->in_use_flags & BEING_WIELDED) {
    174 		if (obj->is_cursed) {
    175 			messagef(0, "%s", curse_message);
    176 			return;
    177 		}
    178 		unwield(rogue.weapon);
    179 	} else if (obj->in_use_flags & BEING_WORN) {
    180 		if (obj->is_cursed) {
    181 			messagef(0, "%s", curse_message);
    182 			return;
    183 		}
    184 		mv_aquatars();
    185 		unwear(rogue.armor);
    186 		print_stats(STAT_ARMOR);
    187 	} else if (obj->in_use_flags & ON_EITHER_HAND) {
    188 		if (obj->is_cursed) {
    189 			messagef(0, "%s", curse_message);
    190 			return;
    191 		}
    192 		un_put_on(obj);
    193 	}
    194 	obj->row = rogue.row;
    195 	obj->col = rogue.col;
    196 
    197 	if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
    198 		obj->quantity--;
    199 		new = alloc_object();
    200 		*new = *obj;
    201 		new->quantity = 1;
    202 		obj = new;
    203 	} else {
    204 		obj->ichar = 'L';
    205 		take_from_pack(obj, &rogue.pack);
    206 	}
    207 	place_at(obj, rogue.row, rogue.col);
    208 	get_desc(obj, desc, sizeof(desc));
    209 	messagef(0, "dropped %s", desc);
    210 	(void)reg_move();
    211 }
    212 
    213 static object *
    214 check_duplicate(object *obj, object *pack)
    215 {
    216 	object *op;
    217 
    218 	if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
    219 		return(0);
    220 	}
    221 	if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
    222 		return(0);
    223 	}
    224 	op = pack->next_object;
    225 
    226 	while (op) {
    227 		if ((op->what_is == obj->what_is) &&
    228 			(op->which_kind == obj->which_kind)) {
    229 
    230 			if ((obj->what_is != WEAPON) ||
    231 			((obj->what_is == WEAPON) &&
    232 			((obj->which_kind == ARROW) ||
    233 			(obj->which_kind == DAGGER) ||
    234 			(obj->which_kind == DART) ||
    235 			(obj->which_kind == SHURIKEN)) &&
    236 			(obj->quiver == op->quiver))) {
    237 				op->quantity += obj->quantity;
    238 				return(op);
    239 			}
    240 		}
    241 		op = op->next_object;
    242 	}
    243 	return(0);
    244 }
    245 
    246 static short
    247 next_avail_ichar(void)
    248 {
    249 	object *obj;
    250 	int i;
    251 	boolean ichars[26];
    252 
    253 	for (i = 0; i < 26; i++) {
    254 		ichars[i] = 0;
    255 	}
    256 	obj = rogue.pack.next_object;
    257 	while (obj) {
    258 		if (obj->ichar >= 'a' && obj->ichar <= 'z') {
    259 			ichars[(obj->ichar - 'a')] = 1;
    260 		}
    261 		obj = obj->next_object;
    262 	}
    263 	for (i = 0; i < 26; i++) {
    264 		if (!ichars[i]) {
    265 			return(i + 'a');
    266 		}
    267 	}
    268 	return('?');
    269 }
    270 
    271 void
    272 wait_for_ack(void)
    273 {
    274 	while (rgetchar() != ' ')
    275 		;
    276 }
    277 
    278 short
    279 pack_letter(const char *prompt, unsigned short mask)
    280 {
    281 	short ch;
    282 	unsigned short tmask = mask;
    283 
    284 	if (!mask_pack(&rogue.pack, mask)) {
    285 		messagef(0, "nothing appropriate");
    286 		return(CANCEL);
    287 	}
    288 	for (;;) {
    289 
    290 		messagef(0, "%s", prompt);
    291 
    292 		for (;;) {
    293 			ch = rgetchar();
    294 			if (!is_pack_letter(&ch, &mask)) {
    295 				sound_bell();
    296 			} else {
    297 				break;
    298 			}
    299 		}
    300 
    301 		if (ch == LIST) {
    302 			check_message();
    303 			mask = tmask;
    304 			inventory(&rogue.pack, mask);
    305 		} else {
    306 			break;
    307 		}
    308 		mask = tmask;
    309 	}
    310 	check_message();
    311 	return(ch);
    312 }
    313 
    314 void
    315 take_off(void)
    316 {
    317 	char desc[DCOLS];
    318 	object *obj;
    319 
    320 	if (rogue.armor) {
    321 		if (rogue.armor->is_cursed) {
    322 			messagef(0, "%s", curse_message);
    323 		} else {
    324 			mv_aquatars();
    325 			obj = rogue.armor;
    326 			unwear(rogue.armor);
    327 			get_desc(obj, desc, sizeof(desc));
    328 			messagef(0, "was wearing %s", desc);
    329 			print_stats(STAT_ARMOR);
    330 			(void)reg_move();
    331 		}
    332 	} else {
    333 		messagef(0, "not wearing any");
    334 	}
    335 }
    336 
    337 void
    338 wear(void)
    339 {
    340 	short ch;
    341 	object *obj;
    342 	char desc[DCOLS];
    343 
    344 	if (rogue.armor) {
    345 		messagef(0, "you're already wearing some");
    346 		return;
    347 	}
    348 	ch = pack_letter("wear what?", ARMOR);
    349 
    350 	if (ch == CANCEL) {
    351 		return;
    352 	}
    353 	if (!(obj = get_letter_object(ch))) {
    354 		messagef(0, "no such item.");
    355 		return;
    356 	}
    357 	if (obj->what_is != ARMOR) {
    358 		messagef(0, "you can't wear that");
    359 		return;
    360 	}
    361 	obj->identified = 1;
    362 	get_desc(obj, desc, sizeof(desc));
    363 	messagef(0, "wearing %s", desc);
    364 	do_wear(obj);
    365 	print_stats(STAT_ARMOR);
    366 	(void)reg_move();
    367 }
    368 
    369 void
    370 unwear(object *obj)
    371 {
    372 	if (obj) {
    373 		obj->in_use_flags &= (~BEING_WORN);
    374 	}
    375 	rogue.armor = NULL;
    376 }
    377 
    378 void
    379 do_wear(object *obj)
    380 {
    381 	rogue.armor = obj;
    382 	obj->in_use_flags |= BEING_WORN;
    383 	obj->identified = 1;
    384 }
    385 
    386 void
    387 wield(void)
    388 {
    389 	short ch;
    390 	object *obj;
    391 	char desc[DCOLS];
    392 
    393 	if (rogue.weapon && rogue.weapon->is_cursed) {
    394 		messagef(0, "%s", curse_message);
    395 		return;
    396 	}
    397 	ch = pack_letter("wield what?", WEAPON);
    398 
    399 	if (ch == CANCEL) {
    400 		return;
    401 	}
    402 	if (!(obj = get_letter_object(ch))) {
    403 		messagef(0, "No such item.");
    404 		return;
    405 	}
    406 	if (obj->what_is & (ARMOR | RING)) {
    407 		messagef(0, "you can't wield %s",
    408 			((obj->what_is == ARMOR) ? "armor" : "rings"));
    409 		return;
    410 	}
    411 	if (obj->in_use_flags & BEING_WIELDED) {
    412 		messagef(0, "in use");
    413 	} else {
    414 		unwield(rogue.weapon);
    415 		get_desc(obj, desc, sizeof(desc));
    416 		messagef(0, "wielding %s", desc);
    417 		do_wield(obj);
    418 		(void)reg_move();
    419 	}
    420 }
    421 
    422 void
    423 do_wield(object *obj)
    424 {
    425 	rogue.weapon = obj;
    426 	obj->in_use_flags |= BEING_WIELDED;
    427 }
    428 
    429 void
    430 unwield(object *obj)
    431 {
    432 	if (obj) {
    433 		obj->in_use_flags &= (~BEING_WIELDED);
    434 	}
    435 	rogue.weapon = NULL;
    436 }
    437 
    438 void
    439 call_it(void)
    440 {
    441 	short ch;
    442 	object *obj;
    443 	struct id *id_table;
    444 	char buf[MAX_TITLE_LENGTH+2];
    445 
    446 	ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
    447 
    448 	if (ch == CANCEL) {
    449 		return;
    450 	}
    451 	if (!(obj = get_letter_object(ch))) {
    452 		messagef(0, "no such item.");
    453 		return;
    454 	}
    455 	if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
    456 		messagef(0, "surely you already know what that's called");
    457 		return;
    458 	}
    459 	id_table = get_id_table(obj);
    460 
    461 	if (get_input_line("call it:", "", buf, sizeof(buf),
    462 			id_table[obj->which_kind].title, 1, 1)) {
    463 		id_table[obj->which_kind].id_status = CALLED;
    464 		(void)strlcpy(id_table[obj->which_kind].title, buf,
    465 				sizeof(id_table[obj->which_kind].title));
    466 	}
    467 }
    468 
    469 short
    470 pack_count(const object *new_obj)
    471 {
    472 	object *obj;
    473 	short count = 0;
    474 
    475 	obj = rogue.pack.next_object;
    476 
    477 	while (obj) {
    478 		if (obj->what_is != WEAPON) {
    479 			count += obj->quantity;
    480 		} else if (!new_obj) {
    481 			count++;
    482 		} else if ((new_obj->what_is != WEAPON) ||
    483 			((obj->which_kind != ARROW) &&
    484 			(obj->which_kind != DAGGER) &&
    485 			(obj->which_kind != DART) &&
    486 			(obj->which_kind != SHURIKEN)) ||
    487 			(new_obj->which_kind != obj->which_kind) ||
    488 			(obj->quiver != new_obj->quiver)) {
    489 			count++;
    490 		}
    491 		obj = obj->next_object;
    492 	}
    493 	return(count);
    494 }
    495 
    496 static boolean
    497 mask_pack(const object *pack, unsigned short mask)
    498 {
    499 	while (pack->next_object) {
    500 		pack = pack->next_object;
    501 		if (pack->what_is & mask) {
    502 			return(1);
    503 		}
    504 	}
    505 	return(0);
    506 }
    507 
    508 static boolean
    509 is_pack_letter(short *c, unsigned short *mask)
    510 {
    511 	if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
    512 		(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
    513 		switch(*c) {
    514 		case '?':
    515 			*mask = SCROL;
    516 			break;
    517 		case '!':
    518 			*mask = POTION;
    519 			break;
    520 		case ':':
    521 			*mask = FOOD;
    522 			break;
    523 		case ')':
    524 			*mask = WEAPON;
    525 			break;
    526 		case ']':
    527 			*mask = ARMOR;
    528 			break;
    529 		case '/':
    530 			*mask = WAND;
    531 			break;
    532 		case '=':
    533 			*mask = RING;
    534 			break;
    535 		case ',':
    536 			*mask = AMULET;
    537 			break;
    538 		}
    539 		*c = LIST;
    540 		return(1);
    541 	}
    542 	return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
    543 }
    544 
    545 boolean
    546 has_amulet(void)
    547 {
    548 	return(mask_pack(&rogue.pack, AMULET));
    549 }
    550 
    551 void
    552 kick_into_pack(void)
    553 {
    554 	object *obj;
    555 	char desc[DCOLS];
    556 	short stat;
    557 
    558 	if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
    559 		messagef(0, "nothing here");
    560 	} else {
    561 		if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
    562 			get_desc(obj, desc, sizeof(desc));
    563 			if (obj->what_is == GOLD) {
    564 				messagef(0, "%s", desc);
    565 				free_object(obj);
    566 			} else {
    567 				messagef(0, "%s(%c)", desc, obj->ichar);
    568 			}
    569 		}
    570 		if (obj || (!stat)) {
    571 			(void)reg_move();
    572 		}
    573 	}
    574 }
    575