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    Searched defs:lightpos (Results 1 - 4 of 4) sorted by relevancy

  /xsrc/external/mit/mesa-demos/dist/src/tests/
backspecular.c 12 static const float lightpos[4] = { 0, 0, 10, 0 }; variable
89 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
  /xsrc/external/mit/mesa-demos/dist/src/demos/
ipers.c 80 static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 }; local
82 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
ray.c 77 static float lightpos[3] = { 2.1, 2.1, 2.8 }; variable
148 lightpos[1] -= 0.1;
151 lightpos[1] += 0.1;
154 lightpos[0] -= 0.1;
157 lightpos[0] += 0.1;
160 lightpos[2] -= 0.1;
163 lightpos[2] += 0.1;
334 vsub(dist, lightpos, p);
371 vsub(ldir, lightpos, ppos);
454 vsub(ldir, lightpos, ppos)
    [all...]
teapot.c 55 static GLfloat lightpos[4]={2.3,0.0,3.0,1.0}; variable
88 GLfloat lightpos[4])
93 dot = groundplane[X] * lightpos[X] +
94 groundplane[Y] * lightpos[Y] +
95 groundplane[Z] * lightpos[Z] +
96 groundplane[W] * lightpos[W];
98 shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
99 shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
100 shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
101 shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W]
    [all...]

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