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      1 /*
      2  * Copyright  2016 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "nir.h"
     25 #include "nir_builder.h"
     26 
     27 static nir_ssa_def *
     28 load_frag_coord(const nir_input_attachment_options *options, nir_builder *b)
     29 {
     30    if (options->use_fragcoord_sysval)
     31       return nir_load_frag_coord(b);
     32 
     33    nir_variable *pos =
     34       nir_find_variable_with_location(b->shader, nir_var_shader_in,
     35                                       VARYING_SLOT_POS);
     36    if (pos == NULL) {
     37       pos = nir_variable_create(b->shader, nir_var_shader_in,
     38                                 glsl_vec4_type(), NULL);
     39       pos->data.location = VARYING_SLOT_POS;
     40    }
     41    /**
     42     * From Vulkan spec:
     43     *   "The OriginLowerLeft execution mode must not be used; fragment entry
     44     *    points must declare OriginUpperLeft."
     45     *
     46     * So at this point origin_upper_left should be true
     47     */
     48    assert(b->shader->info.fs.origin_upper_left == true);
     49 
     50    return nir_load_var(b, pos);
     51 }
     52 
     53 static nir_ssa_def *
     54 load_layer_id(const nir_input_attachment_options *options, nir_builder *b)
     55 {
     56    if (options->use_layer_id_sysval) {
     57       if (options->use_view_id_for_layer)
     58          return nir_load_view_index(b);
     59       else
     60          return nir_load_layer_id(b);
     61    }
     62 
     63    gl_varying_slot slot = options->use_view_id_for_layer ?
     64       VARYING_SLOT_VIEW_INDEX : VARYING_SLOT_LAYER;
     65    nir_variable *layer_id =
     66       nir_find_variable_with_location(b->shader, nir_var_shader_in, slot);
     67 
     68    if (layer_id == NULL) {
     69       layer_id = nir_variable_create(b->shader, nir_var_shader_in,
     70                                      glsl_int_type(), NULL);
     71       layer_id->data.location = slot;
     72       layer_id->data.interpolation = INTERP_MODE_FLAT;
     73       layer_id->data.driver_location = b->shader->num_inputs++;
     74    }
     75 
     76    return nir_load_var(b, layer_id);
     77 }
     78 
     79 static bool
     80 try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load,
     81                      const nir_input_attachment_options *options)
     82 {
     83    nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
     84    assert(glsl_type_is_image(deref->type));
     85 
     86    enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
     87    if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
     88        image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
     89       return false;
     90 
     91    const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
     92 
     93    nir_builder b;
     94    nir_builder_init(&b, impl);
     95    b.cursor = nir_instr_remove(&load->instr);
     96 
     97    nir_ssa_def *frag_coord = load_frag_coord(options, &b);
     98    frag_coord = nir_f2i32(&b, frag_coord);
     99    nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
    100    nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
    101 
    102    nir_ssa_def *layer = load_layer_id(options, &b);
    103    nir_ssa_def *coord =
    104       nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
    105 
    106    nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
    107 
    108    tex->op = nir_texop_txf;
    109    tex->sampler_dim = image_dim;
    110 
    111    tex->dest_type =
    112       nir_get_nir_type_for_glsl_base_type(glsl_get_sampler_result_type(deref->type));
    113    tex->is_array = true;
    114    tex->is_shadow = false;
    115    tex->is_sparse = load->intrinsic == nir_intrinsic_image_deref_sparse_load;
    116 
    117    tex->texture_index = 0;
    118    tex->sampler_index = 0;
    119 
    120    tex->src[0].src_type = nir_tex_src_texture_deref;
    121    tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
    122 
    123    tex->src[1].src_type = nir_tex_src_coord;
    124    tex->src[1].src = nir_src_for_ssa(coord);
    125    tex->coord_components = 3;
    126 
    127    tex->src[2].src_type = nir_tex_src_lod;
    128    tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
    129 
    130    if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
    131       tex->op = nir_texop_txf_ms;
    132       tex->src[3].src_type = nir_tex_src_ms_index;
    133       tex->src[3].src = load->src[2];
    134    }
    135 
    136    tex->texture_non_uniform = nir_intrinsic_access(load) & ACCESS_NON_UNIFORM;
    137 
    138    nir_ssa_dest_init(&tex->instr, &tex->dest, nir_tex_instr_dest_size(tex), 32, NULL);
    139    nir_builder_instr_insert(&b, &tex->instr);
    140 
    141    if (tex->is_sparse) {
    142       unsigned load_result_size = load->dest.ssa.num_components - 1;
    143       unsigned load_result_mask = BITFIELD_MASK(load_result_size);
    144       nir_ssa_def *res = nir_channels(
    145          &b, &tex->dest.ssa, load_result_mask | 0x10);
    146 
    147       nir_ssa_def_rewrite_uses(&load->dest.ssa, res);
    148    } else {
    149       nir_ssa_def_rewrite_uses(&load->dest.ssa,
    150                                &tex->dest.ssa);
    151    }
    152 
    153    return true;
    154 }
    155 
    156 static bool
    157 try_lower_input_texop(nir_function_impl *impl, nir_tex_instr *tex,
    158                       const nir_input_attachment_options *options)
    159 {
    160    nir_deref_instr *deref = nir_src_as_deref(tex->src[0].src);
    161 
    162    if (glsl_get_sampler_dim(deref->type) != GLSL_SAMPLER_DIM_SUBPASS_MS)
    163       return false;
    164 
    165    nir_builder b;
    166    nir_builder_init(&b, impl);
    167    b.cursor = nir_before_instr(&tex->instr);
    168 
    169    nir_ssa_def *frag_coord = load_frag_coord(options, &b);
    170    frag_coord = nir_f2i32(&b, frag_coord);
    171 
    172    nir_ssa_def *layer = load_layer_id(options, &b);
    173    nir_ssa_def *coord = nir_vec3(&b, nir_channel(&b, frag_coord, 0),
    174                                      nir_channel(&b, frag_coord, 1), layer);
    175 
    176    tex->coord_components = 3;
    177 
    178    nir_instr_rewrite_src(&tex->instr, &tex->src[1].src, nir_src_for_ssa(coord));
    179 
    180    return true;
    181 }
    182 
    183 bool
    184 nir_lower_input_attachments(nir_shader *shader,
    185                             const nir_input_attachment_options *options)
    186 {
    187    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
    188    bool progress = false;
    189 
    190    nir_foreach_function(function, shader) {
    191       if (!function->impl)
    192          continue;
    193 
    194       nir_foreach_block(block, function->impl) {
    195          nir_foreach_instr_safe(instr, block) {
    196             switch (instr->type) {
    197             case nir_instr_type_tex: {
    198                nir_tex_instr *tex = nir_instr_as_tex(instr);
    199 
    200                if (tex->op == nir_texop_fragment_mask_fetch_amd ||
    201                    tex->op == nir_texop_fragment_fetch_amd) {
    202                   progress |= try_lower_input_texop(function->impl, tex,
    203                                                     options);
    204                }
    205                break;
    206             }
    207             case nir_instr_type_intrinsic: {
    208                nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
    209 
    210                if (load->intrinsic == nir_intrinsic_image_deref_load ||
    211                    load->intrinsic == nir_intrinsic_image_deref_sparse_load) {
    212                   progress |= try_lower_input_load(function->impl, load,
    213                                                    options);
    214                }
    215                break;
    216             }
    217             default:
    218                break;
    219             }
    220          }
    221       }
    222    }
    223 
    224    return progress;
    225 }
    226