| /xsrc/external/mit/MesaLib/dist/src/mesa/tnl/ |
| t_vb_normals.c | 42 GLvector4f normal; member in struct:normal_stage_data 58 /* We can only use the display list's saved normal lengths if we've 70 &store->normal ); /* resulting normals */ 73 store->normal.stride = 4 * sizeof(GLfloat); 76 store->normal.stride = 0; 79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 88 * to point to the appropriate normal transformation routine. 127 * transform normal vectors (just leave them in object coordinates) 158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 171 _mesa_vector4f_free( &store->normal ); [all...] |
| t_vb_lighttmp.h | 59 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 88 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 162 /* Compute dot product or normal and vector from V to light pos */ 163 n_dot_VP = DOT3( normal, VP ); 207 n_dot_h = correction * DOT3(normal, h); 246 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 270 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 342 /* Compute dot product or normal and vector from V to light pos */ 343 n_dot_VP = DOT3( normal, VP ); 388 n_dot_h = correction * DOT3(normal, h) 423 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 529 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local [all...] |
| t_vb_texgen.c | 100 const GLvector4f *normal, 106 const GLfloat *norm = normal->start; 109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 127 const GLvector4f *normal, 134 GLfloat *norm = normal->start; 137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 157 const GLvector4f *normal, 176 const GLvector4f *normal, 183 GLfloat *norm = normal->start; 196 STRIDE_F(norm, normal->stride) 279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local 345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl/ |
| t_vb_normals.c | 42 GLvector4f normal; member in struct:normal_stage_data 58 /* We can only use the display list's saved normal lengths if we've 70 &store->normal ); /* resulting normals */ 73 store->normal.stride = 4 * sizeof(GLfloat); 76 store->normal.stride = 0; 79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 88 * to point to the appropriate normal transformation routine. 127 * transform normal vectors (just leave them in object coordinates) 158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 171 _mesa_vector4f_free( &store->normal ); [all...] |
| t_vb_lighttmp.h | 59 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 88 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 161 /* Compute dot product or normal and vector from V to light pos */ 162 n_dot_VP = DOT3( normal, VP ); 206 n_dot_h = correction * DOT3(normal, h); 245 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 269 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 340 /* Compute dot product or normal and vector from V to light pos */ 341 n_dot_VP = DOT3( normal, VP ); 386 n_dot_h = correction * DOT3(normal, h) 421 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 527 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local [all...] |
| t_vb_texgen.c | 100 const GLvector4f *normal, 106 const GLfloat *norm = normal->start; 109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 127 const GLvector4f *normal, 134 GLfloat *norm = normal->start; 137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 157 const GLvector4f *normal, 176 const GLvector4f *normal, 183 GLfloat *norm = normal->start; 196 STRIDE_F(norm, normal->stride) 279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local 345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/vbo/ |
| vbo_exec_eval.c | 211 fi_type normal[4]; local 229 CROSS3(&normal[0].f, du, dv); 230 NORMALIZE_3FV(&normal[0].f); 231 normal[3] = FLOAT_AS_UNION(1.0); 235 normal );
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/vbo/ |
| vbo_exec_eval.c | 208 fi_type normal[4]; local 226 CROSS3(&normal[0].f, du, dv); 227 NORMALIZE_3FV(&normal[0].f); 228 normal[3] = FLOAT_AS_UNION(1.0); 232 normal );
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| /xsrc/external/mit/MesaLib/dist/src/amd/common/ |
| ac_shader_util.c | 331 unsigned normal = 0; /* most optimal, may not support blending or export alpha */ local 353 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR; 355 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR; 357 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR; 365 blend = normal = V_028714_SPI_SHADER_32_R; 375 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR; 377 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR; 399 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR; 401 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR; 403 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR [all...] |
| ac_shader_util.h | 59 unsigned normal : 8; member in struct:ac_spi_color_formats
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| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/gallivm/ |
| lp_bld_format_float.c | 60 * Small numbers may get converted to denorms, depending on normal 81 LLVMValueRef i32_floatexpmask, i32_smallexpmask, magic, normal; local 133 normal = lp_build_mul(&f32_bld, rescale_src, magic); 140 normal = lp_build_min(&f32_bld, normal, small_max); 141 normal = LLVMBuildBitCast(builder, normal, i32_bld.vec_type, ""); 194 res = lp_build_select(&i32_bld, is_nan_or_inf, nan_or_inf, normal); 262 * bits than a normal float32 to a float32. The mantissa of 354 LLVMValueRef exp_one, isdenorm, denorm, normal, exp_adj local [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| eval.c | 33 * compute surface normal vectors properly. Bernd and Volker applied 917 static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; local 926 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); 936 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/gallivm/ |
| lp_bld_format_float.c | 60 * Small numbers may get converted to denorms, depending on normal 81 LLVMValueRef i32_floatexpmask, i32_smallexpmask, magic, normal; local 133 normal = lp_build_mul(&f32_bld, rescale_src, magic); 140 normal = lp_build_min(&f32_bld, normal, small_max); 141 normal = LLVMBuildBitCast(builder, normal, i32_bld.vec_type, ""); 194 res = lp_build_select(&i32_bld, is_nan_or_inf, nan_or_inf, normal); 262 * bits than a normal float32 to a float32. The mantissa of 354 LLVMValueRef exp_one, isdenorm, denorm, normal, exp_adj local [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| eval.c | 33 * compute surface normal vectors properly. Bernd and Volker applied 914 static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; local 923 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); 933 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
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| /xsrc/external/mit/freetype/dist/src/pshinter/ |
| pshglob.c | 390 /* However, for normal Type 1 fonts, EM_Size is 1000! */ 477 PSH_Blue_Table normal, family; local 483 normal = &blues->normal_top; 488 normal = &blues->normal_bottom; 492 zone1 = normal->zones; 493 count1 = normal->count;
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| /xsrc/external/mit/glu/dist/src/libtess/ |
| tess.h | 73 GLdouble normal[3]; /* user-specified normal (if provided) */ member in struct:GLUtesselator
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| /xsrc/external/mit/mesa-demos/dist/src/egl/opengles1/ |
| gears.c | 79 gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */ 97 verts[count * 6 + 3] = normal[0]; \ 98 verts[count * 6 + 4] = normal[1]; \ 99 verts[count * 6 + 5] = normal[2]; \ 105 GLfloat normal[3]; local 109 normal[0] = 0.0; 110 normal[1] = 0.0; 111 normal[2] = 0.0; 125 normal[0] = vx[0]; 126 normal[1] = vy[0] [all...] |
| /xsrc/external/mit/ctwm/dist/ |
| menus.h | 55 ColorPair normal; /* unhiglight colors */ member in struct:MenuItem
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| /xsrc/external/mit/editres/dist/ |
| utils.c | 571 names[i] = resources->normal[i].name; 603 WidgetResourceInfo * normal; local 609 * Allocate enough space for both the normal and constraint resources, 610 * then add the normal resources from the top, and the constraint resources 615 resources->normal = (WidgetResourceInfo *) 618 normal = resources->normal; 619 resources->constraint = resources->normal + info->num_resources - 1; 627 AddResource(info->res_info + i, normal++); 648 qsort(resources->normal, resources->num_normal [all...] |
| /xsrc/external/mit/mesa-demos/dist/src/samples/ |
| wave.c | 62 float normal[3]; member in struct:facet 66 float normal[3]; member in struct:coord 140 glNormal3fv(facet->normal); 168 glNormal3fv(coord->normal); 174 glNormal3fv(coord->normal); 181 glNormal3fv(coord->normal); 187 glNormal3fv(coord->normal); 291 coord->normal[0] = -(height / d) * x * ((1 - d) * 2 * PI * 293 coord->normal[1] = -(height / d) * y * ((1 - d) * 2 * PI * 295 coord->normal[2] = -1 [all...] |
| /xsrc/external/mit/xorg-server/dist/hw/xquartz/ |
| quartzKeyboard.c | 128 KeySym normal, keypad; member in struct:__anon10130 160 /* Table mapping normal keysyms to their dead equivalents. 164 KeySym normal, dead; member in struct:__anon10131 741 if (dead_keys[i].normal == in) return dead_keys[i].dead; 852 if (k[0] == known_numeric_keys[i].normal)
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| /xsrc/external/mit/xorg-server.old/dist/hw/xquartz/ |
| quartzKeyboard.c | 130 KeySym normal, keypad; member in struct:__anon10731 162 /* Table mapping normal keysyms to their dead equivalents. 166 KeySym normal, dead; member in struct:__anon10732 661 if (dead_keys[i].normal == in) return dead_keys[i].dead; 827 if (k[0] == known_numeric_keys[i].normal)
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| /xsrc/external/mit/mesa-demos/dist/src/egl/opengles2/ |
| es2gears.c | 110 * @param n pointer to the normal table 147 GLfloat normal[3]; local 182 normal[0] = (x); normal[1] = (y); normal[2] = (z); \ 185 #define GEAR_VERT(v, point, sign) vert((v), p[(point)].x, p[(point)].y, (sign) * width * 0.5, normal) 611 "attribute vec3 normal;\n" 622 " // Transform the normal to eye coordinates\n" 623 " vec3 N = normalize(vec3(NormalMatrix * vec4(normal, 1.0)));\n" 677 glBindAttribLocation(program, 1, "normal"); [all...] |
| /xsrc/external/mit/xorg-server/dist/hw/kdrive/src/ |
| kdrive.c | 645 int normal; member in struct:__anon9882 671 reflects[i].normal == subpixel_order) {
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| /xsrc/external/mit/xorg-server.old/dist/hw/kdrive/src/ |
| kdrive.c | 870 int normal; member in struct:__anon10473 897 reflects[i].normal == subpixel_order)
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