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    Searched defs:round (Results 1 - 12 of 12) sorted by relevancy

  /src/lib/libm/noieee_src/
n_round.c 38 __weak_alias(roundl, round);
42 round(double x) function in typeref:typename:double
  /src/sys/arch/m68k/fpsp/
fpsp.h 185 WBTEMP_GRS equ LV-40 ;alias wbtemp guard, round, sticky variable in typeref:typename:alias wbtemp
187 round_bit equ 0 ;round bit is bit number 0
315 x_mode equ $00 round to extended
316 s_mode equ $40 round to single
317 d_mode equ $80 round to double
319 rn_mode equ $00 round nearest
320 rz_mode equ $10 round to zero
321 rm_mode equ $20 round to minus infinity
322 rp_mode equ $30 round to plus infinity
331 rnd_stky_bit equ 29 round/sticky bit of mantiss
    [all...]
  /src/sys/external/bsd/compiler_rt/dist/lib/builtins/
floatsisf.c 11 // compiler-rt library in the IEEE-754 default round-to-nearest, ties-to-even
48 rep_t round = (rep_t)a << (typeWidth - shift); local in function:__floatsisf
49 if (round > signBit) result++;
50 if (round == signBit) result += result & 1;
floatunsisf.c 11 // compiler-rt library in the IEEE-754 default round-to-nearest, ties-to-even
40 rep_t round = (rep_t)a << (typeWidth - shift); local in function:__floatunsisf
41 if (round > signBit) result++;
42 if (round == signBit) result += result & 1;
divsf3.c 152 // code to round them correctly.
157 const bool round = (residual << 1) > bSignificand; local in function:__divsf3
162 // Round
163 absResult += round;
divdf3.c 167 // code to round them correctly.
172 const bool round = (residual << 1) > bSignificand; local in function:__divdf3
177 // Round
178 absResult += round;
divtf3.c 186 // code to round them correctly.
190 const bool round = (residual << 1) >= bSignificand; local in function:__divtf3
195 // Round
196 absResult += round;
  /src/sys/arch/sparc/fpu/
fpu_implode.c 66 static int round(struct fpemu *, struct fpn *);
70 * Round a number (algorithm from Motorola MC68882 manual, modified for
74 * After rounding, we discard the guard and round bits by shifting right
82 round(struct fpemu *fe, struct fpn *fp) function in typeref:typename:int
105 /* Go to rounddown to round down; break to round up. */
111 * Round only if guard is set (gr & 2). If guard is set,
112 * but round & sticky both clear, then we want to round
113 * but have a tie, so round to even, i.e., add 1 iff odd
    [all...]
  /src/sys/arch/powerpc/fpu/
fpu_implode.c 63 static int round(struct fpemu *, struct fpn *, int *);
73 * Round a number (algorithm from Motorola MC68882 manual, modified for
77 * After rounding, we discard the guard and round bits by shifting right
85 round(struct fpemu *fe, struct fpn *fp, int *cx) function in typeref:typename:int
109 /* Go to rounddown to round down; break to round up. */
115 * Round only if guard is set (gr & 2). If guard is set,
116 * but round & sticky both clear, then we want to round
117 * but have a tie, so round to even, i.e., add 1 iff odd
    [all...]
  /src/tests/lib/libc/gen/
t_sleep.c 267 int64_t delta1, delta2, delta3, round; local in function:sleeptest
273 round = 1;
276 round = 1000000000;
277 delta3 = round;
279 fprintf(stderr, "round=%"PRId64" delta3=%"PRId64"\n", round, delta3);
334 delta3 /= round;
335 delta3 *= round;
352 delta3 /= round;
353 delta3 *= round;
    [all...]
  /src/sbin/restore/
interactive.c 60 #define round(a, b) (((a) + (b) - 1) / (b) * (b)) macro
  /src/include/
tgmath.h 182 #define round(a) __TG_FN1(round, (a)) macro

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