Home | History | Annotate | Line # | Download | only in larn
      1 /*	$NetBSD: scores.c,v 1.22 2021/05/02 12:50:45 rillig Exp $	*/
      2 
      3 /*
      4  * scores.c			 Larn is copyrighted 1986 by Noah Morgan.
      5  *
      6  * Functions in this file are:
      7  *
      8  * readboard() 	Function to read in the scoreboard into a static buffer
      9  * writeboard()	Function to write the scoreboard from readboard()'s buffer
     10  * makeboard() 	Function to create a new scoreboard (wipe out old one)
     11  * hashewon()	 Function to return 1 if player has won a game before, else 0
     12  * long paytaxes(x)	 Function to pay taxes if any are due winshou()
     13  * ubroutine to print out the winning scoreboard shou(x)
     14  * ubroutine to print out the non-winners scoreboard showscores()
     15  * unction to show the scoreboard on the terminal showallscores()
     16  * Function to show scores and the iven lists that go with them sortboard()
     17  * unction to sort the scoreboard newscore(score, whoo, whyded, winner)
     18  * Function to add entry to scoreboard new1sub(score,i,whoo,taxes)
     19  * Subroutine to put player into a new2sub(score,i,whoo,whyded)
     20  * Subroutine to put player into a died(x) 	Subroutine to record who
     21  * played larn, and what the score was diedsub(x) Subroutine to print out a
     22  * line showing player when he is killed diedlog() 	Subroutine to read a
     23  * log file and print it out in ascii format getplid(name)
     24  * on to get players id # from id file
     25  *
     26  */
     27 #include <sys/cdefs.h>
     28 #ifndef lint
     29 __RCSID("$NetBSD: scores.c,v 1.22 2021/05/02 12:50:45 rillig Exp $");
     30 #endif				/* not lint */
     31 #include <sys/types.h>
     32 #include <sys/times.h>
     33 #include <sys/stat.h>
     34 #include <stdio.h>
     35 #include <string.h>
     36 #include <unistd.h>
     37 #include <stdlib.h>
     38 #include "header.h"
     39 #include "extern.h"
     40 
     41 struct scofmt {			/* This is the structure for the scoreboard 		 */
     42 	long            score;	/* the score of the player 							 */
     43 	long            suid;	/* the user id number of the player 				 */
     44 	short           what;	/* the number of the monster that killed
     45 				 * player 	 */
     46 	short           level;	/* the level player was on when he died 			 */
     47 	short           hardlev;/* the level of difficulty player played at 		 */
     48 	short           order;	/* the relative ordering place of this entry 		 */
     49 	char            who[40];/* the name of the character 						 */
     50 	char            sciv[26][2];	/* this is the inventory list of the
     51 					 * character 		 */
     52 };
     53 struct wscofmt {		/* This is the structure for the winning
     54 				 * scoreboard */
     55 	long            score;	/* the score of the player 							 */
     56 	long            timeused;	/* the time used in mobuls to win the
     57 					 * game 			 */
     58 	long            taxes;	/* taxes he owes to LRS 							 */
     59 	long            suid;	/* the user id number of the player 				 */
     60 	short           hardlev;/* the level of difficulty player played at 		 */
     61 	short           order;	/* the relative ordering place of this entry 		 */
     62 	char            who[40];/* the name of the character 						 */
     63 };
     64 
     65 struct log_fmt {		/* 102 bytes struct for the log file 				 */
     66 	long            score;	/* the players score 								 */
     67 	int32_t          diedtime;	/* time when game was over 							 */
     68 	short           cavelev;/* level in caves 									 */
     69 	short           diff;	/* difficulty player played at 						 */
     70 #ifdef EXTRA
     71 	long            elapsedtime;	/* real time of game in seconds 					 */
     72 	long            bytout;	/* bytes input and output 							 */
     73 	long            bytin;
     74 	long            moves;	/* number of moves made by player 					 */
     75 	short           ac;	/* armor class of player 							 */
     76 	short           hp, hpmax;	/* players hitpoints 								 */
     77 	short           cputime;/* CPU time needed in seconds 						 */
     78 	short           killed, spused;	/* monsters killed and spells cast 					 */
     79 	short           usage;	/* usage of the CPU in % 							 */
     80 	short           lev;	/* player level 									 */
     81 #endif
     82 	char            who[12];/* player name 										 */
     83 	char            what[46];	/* what happened to player 							 */
     84 };
     85 
     86 static struct scofmt sco[SCORESIZE];	/* the structure for the scoreboard  */
     87 static struct wscofmt winr[SCORESIZE];	/* struct for the winning scoreboard */
     88 static struct log_fmt logg;	/* structure for the log file 		 */
     89 static const char *whydead[] = {
     90 	"quit", "suspended", "self - annihilated", "shot by an arrow",
     91 	"hit by a dart", "fell into a pit", "fell into a bottomless pit",
     92 	"a winner", "trapped in solid rock", "killed by a missing save file",
     93 	"killed by an old save file", "caught by the greedy cheater checker trap",
     94 	"killed by a protected save file", "killed his family and committed suicide",
     95 	"erased by a wayward finger", "fell through a bottomless trap door",
     96 	"fell through a trap door", "drank some poisonous water",
     97 	"fried by an electric shock", "slipped on a volcano shaft",
     98 	"killed by a stupid act of frustration", "attacked by a revolting demon",
     99 	"hit by his own magic", "demolished by an unseen attacker",
    100 	"fell into the dreadful sleep", "killed by an exploding chest",
    101 	 /* 26 */ "killed by a missing maze data file", "annihilated in a sphere",
    102 	"died a post mortem death", "wasted by a malloc() failure"
    103 };
    104 
    105 static int readboard(void);
    106 static int writeboard(void);
    107 static int winshou(void);
    108 static int shou(int);
    109 static int sortboard(void);
    110 static void newscore(long, char *, int, int);
    111 static void new1sub(long, int, char *, long);
    112 static void new2sub(long, int, char *, int);
    113 static void diedsub(int);
    114 
    115 /*
    116  * readboard() 	Function to read in the scoreboard into a static buffer
    117  *
    118  * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
    119  */
    120 static int
    121 readboard(void)
    122 {
    123 	int             i;
    124 
    125 	if (gid != egid)
    126 		setegid(egid);
    127 	i = lopen(scorefile);
    128 	if (gid != egid)
    129 		setegid(gid);
    130 	if (i < 0) {
    131 		lprcat("Can't read scoreboard\n");
    132 		lflush();
    133 		return (-1);
    134 	}
    135 	lrfill((char *) sco, sizeof(sco));
    136 	lrfill((char *) winr, sizeof(winr));
    137 	lrclose();
    138 	lcreat((char *) 0);
    139 	return (0);
    140 }
    141 
    142 /*
    143  * writeboard()	Function to write the scoreboard from readboard()'s buffer
    144  *
    145  * returns -1 if unable to write the scoreboard, returns 0 if all is OK
    146  */
    147 static int
    148 writeboard(void)
    149 {
    150 	int             i;
    151 
    152 	set_score_output();
    153 	if (gid != egid)
    154 		setegid(egid);
    155 	i = lcreat(scorefile);
    156 	if (gid != egid)
    157 		setegid(gid);
    158 	if (i < 0) {
    159 		lprcat("Can't write scoreboard\n");
    160 		lflush();
    161 		return (-1);
    162 	}
    163 	lwrite((char *) sco, sizeof(sco));
    164 	lwrite((char *) winr, sizeof(winr));
    165 	lwclose();
    166 	lcreat((char *) 0);
    167 	return (0);
    168 }
    169 
    170 /*
    171  * makeboard() 		Function to create a new scoreboard (wipe out old one)
    172  *
    173  * returns -1 if unable to write the scoreboard, returns 0 if all is OK
    174  */
    175 int
    176 makeboard(void)
    177 {
    178 	int    i;
    179 	set_score_output();
    180 	for (i = 0; i < SCORESIZE; i++) {
    181 		winr[i].taxes = winr[i].score = sco[i].score = 0;
    182 		winr[i].order = sco[i].order = i;
    183 	}
    184 	if (writeboard())
    185 		return (-1);
    186 	if (gid != egid)
    187 		setegid(egid);
    188 	chmod(scorefile, 0660);
    189 	if (gid != egid)
    190 		setegid(gid);
    191 	return (0);
    192 }
    193 
    194 /*
    195  * hashewon()	 Function to return 1 if player has won a game before, else 0
    196  *
    197  * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
    198  * winner, otherwise the next level of difficulty listed in the winners
    199  * scoreboard.  This function also sets outstanding_taxes to the value in
    200  * the winners scoreboard.
    201  */
    202 int
    203 hashewon(void)
    204 {
    205 	int    i;
    206 	c[HARDGAME] = 0;
    207 	if (readboard() < 0)
    208 		return (0);	/* can't find scoreboard */
    209 	for (i = 0; i < SCORESIZE; i++)	/* search through winners scoreboard */
    210 		if (winr[i].suid == userid)
    211 			if (winr[i].score > 0) {
    212 				c[HARDGAME] = winr[i].hardlev + 1;
    213 				outstanding_taxes = winr[i].taxes;
    214 				return (1);
    215 			}
    216 	return (0);
    217 }
    218 
    219 /*
    220  * long paytaxes(x)		 Function to pay taxes if any are due
    221  *
    222  * Enter with the amount (in gp) to pay on the taxes.
    223  * Returns amount actually paid.
    224  */
    225 long
    226 paytaxes(long x)
    227 {
    228 	int    i;
    229 	long   amt;
    230 	if (x < 0)
    231 		return (0L);
    232 	if (readboard() < 0)
    233 		return (0L);
    234 	for (i = 0; i < SCORESIZE; i++)
    235 		if (winr[i].suid == userid)	/* look for players winning
    236 						 * entry */
    237 			if (winr[i].score > 0) {	/* search for a winning
    238 							 * entry for the player */
    239 				amt = winr[i].taxes;
    240 				if (x < amt)
    241 					amt = x;	/* don't overpay taxes
    242 							 * (Ughhhhh) */
    243 				winr[i].taxes -= amt;
    244 				outstanding_taxes -= amt;
    245 				set_score_output();
    246 				if (writeboard() < 0)
    247 					return (0);
    248 				return (amt);
    249 			}
    250 	return (0L);		/* couldn't find user on winning scoreboard */
    251 }
    252 
    253 /*
    254  * winshou()		Subroutine to print out the winning scoreboard
    255  *
    256  * Returns the number of players on scoreboard that were shown
    257  */
    258 static int
    259 winshou(void)
    260 {
    261 	struct wscofmt *p;
    262 	int    i, j, count;
    263 	for (count = j = i = 0; i < SCORESIZE; i++)	/* is there anyone on
    264 							 * the scoreboard? */
    265 		if (winr[i].score != 0) {
    266 			j++;
    267 			break;
    268 		}
    269 	if (j) {
    270 		lprcat("\n  Score    Difficulty   Time Needed   Larn Winners List\n");
    271 
    272 		for (i = 0; i < SCORESIZE; i++)	/* this loop is needed to
    273 						 * print out the */
    274 			for (j = 0; j < SCORESIZE; j++) {	/* winners in order */
    275 				p = &winr[j];	/* pointer to the scoreboard
    276 						 * entry */
    277 				if (p->order == i) {
    278 					if (p->score) {
    279 						count++;
    280 						lprintf("%10ld     %2ld      %5ld Mobuls   %s \n",
    281 							(long) p->score, (long) p->hardlev, (long) p->timeused, p->who);
    282 					}
    283 					break;
    284 				}
    285 			}
    286 	}
    287 	return (count);		/* return number of people on scoreboard */
    288 }
    289 
    290 /*
    291  * shou(x)			Subroutine to print out the non-winners scoreboard
    292  * 	int x;
    293  *
    294  * Enter with 0 to list the scores, enter with 1 to list inventories too
    295  * Returns the number of players on scoreboard that were shown
    296  */
    297 static int
    298 shou(int x)
    299 {
    300 	int    i, j, n, k;
    301 	int             count;
    302 	for (count = j = i = 0; i < SCORESIZE; i++)	/* is the scoreboard
    303 							 * empty? */
    304 		if (sco[i].score != 0) {
    305 			j++;
    306 			break;
    307 		}
    308 	if (j) {
    309 		lprcat("\n   Score   Difficulty   Larn Visitor Log\n");
    310 		for (i = 0; i < SCORESIZE; i++)	/* be sure to print them out
    311 						 * in order */
    312 			for (j = 0; j < SCORESIZE; j++)
    313 				if (sco[j].order == i) {
    314 					if (sco[j].score) {
    315 						count++;
    316 						lprintf("%10ld     %2ld       %s ",
    317 							(long) sco[j].score, (long) sco[j].hardlev, sco[j].who);
    318 						if (sco[j].what < 256)
    319 							lprintf("killed by a %s", monster[sco[j].what].name);
    320 						else
    321 							lprintf("%s", whydead[sco[j].what - 256]);
    322 						if (x != 263)
    323 							lprintf(" on %s", levelname[sco[j].level]);
    324 						if (x) {
    325 							for (n = 0; n < 26; n++) {
    326 								iven[n] = sco[j].sciv[n][0];
    327 								ivenarg[n] = sco[j].sciv[n][1];
    328 							}
    329 							for (k = 1; k < 99; k++)
    330 								for (n = 0; n < 26; n++)
    331 									if (k == iven[n]) {
    332 										srcount = 0;
    333 										show3(n);
    334 									}
    335 							lprcat("\n\n");
    336 						} else
    337 							lprc('\n');
    338 					}
    339 					j = SCORESIZE;
    340 				}
    341 	}
    342 	return (count);		/* return the number of players just shown */
    343 }
    344 
    345 /*
    346  * showscores()		Function to show the scoreboard on the terminal
    347  *
    348  * Returns nothing of value
    349  */
    350 static char     esb[] = "The scoreboard is empty.\n";
    351 void
    352 showscores(void)
    353 {
    354 	int    i, j;
    355 	lflush();
    356 	lcreat((char *) 0);
    357 	if (readboard() < 0)
    358 		return;
    359 	i = winshou();
    360 	j = shou(0);
    361 	if (i + j == 0)
    362 		lprcat(esb);
    363 	else
    364 		lprc('\n');
    365 	lflush();
    366 }
    367 
    368 /*
    369  * showallscores()	Function to show scores and the iven lists that go with them
    370  *
    371  * Returns nothing of value
    372  */
    373 void
    374 showallscores(void)
    375 {
    376 	int    i, j;
    377 	lflush();
    378 	lcreat((char *) 0);
    379 	if (readboard() < 0)
    380 		return;
    381 	c[WEAR] = c[WIELD] = c[SHIELD] = -1;	/* not wielding or wearing
    382 						 * anything */
    383 	for (i = 0; i < MAXPOTION; i++)
    384 		potionname[i] = potionhide[i];
    385 	for (i = 0; i < MAXSCROLL; i++)
    386 		scrollname[i] = scrollhide[i];
    387 	i = winshou();
    388 	j = shou(1);
    389 	if (i + j == 0)
    390 		lprcat(esb);
    391 	else
    392 		lprc('\n');
    393 	lflush();
    394 }
    395 
    396 /*
    397  * sortboard()		Function to sort the scoreboard
    398  *
    399  * Returns 0 if no sorting done, else returns 1
    400  */
    401 static int
    402 sortboard(void)
    403 {
    404 	int    i, j = 0, pos;
    405 	long            jdat;
    406 	for (i = 0; i < SCORESIZE; i++)
    407 		sco[i].order = winr[i].order = -1;
    408 	pos = 0;
    409 	while (pos < SCORESIZE) {
    410 		jdat = 0;
    411 		for (i = 0; i < SCORESIZE; i++)
    412 			if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
    413 				j = i;
    414 				jdat = sco[i].score;
    415 			}
    416 		sco[j].order = pos++;
    417 	}
    418 	pos = 0;
    419 	while (pos < SCORESIZE) {
    420 		jdat = 0;
    421 		for (i = 0; i < SCORESIZE; i++)
    422 			if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
    423 				j = i;
    424 				jdat = winr[i].score;
    425 			}
    426 		winr[j].order = pos++;
    427 	}
    428 	return (1);
    429 }
    430 
    431 /*
    432  * newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
    433  * 	int score, winner, whyded;
    434  * 	char *whoo;
    435  *
    436  * Enter with the total score in gp in score,  players name in whoo,
    437  * 	died() reason # in whyded, and TRUE/FALSE in winner if a winner
    438  * ex.		newscore(1000, "player 1", 32, 0);
    439  */
    440 static void
    441 newscore(long score, char *whoo, int whyded, int winner)
    442 {
    443 	int    i;
    444 	long            taxes;
    445 	if (readboard() < 0)
    446 		return;		/* do the scoreboard	 */
    447 	/* if a winner then delete all non-winning scores */
    448 	if (cheat)
    449 		winner = 0;	/* if he cheated, don't let him win */
    450 	if (winner) {
    451 		for (i = 0; i < SCORESIZE; i++)
    452 			if (sco[i].suid == userid)
    453 				sco[i].score = 0;
    454 		taxes = score * TAXRATE;
    455 		score += 100000 * c[HARDGAME];	/* bonus for winning */
    456 		/*
    457 		 * if he has a slot on the winning scoreboard update it if
    458 		 * greater score
    459 		 */
    460 		for (i = 0; i < SCORESIZE; i++)
    461 			if (winr[i].suid == userid) {
    462 				new1sub(score, i, whoo, taxes);
    463 				return;
    464 			}
    465 		/*
    466 		 * he had no entry. look for last entry and see if he has a
    467 		 * greater score
    468 		 */
    469 		for (i = 0; i < SCORESIZE; i++)
    470 			if (winr[i].order == SCORESIZE - 1) {
    471 				new1sub(score, i, whoo, taxes);
    472 				return;
    473 			}
    474 	} else if (!cheat) {	/* for not winning scoreboard */
    475 		/*
    476 		 * if he has a slot on the scoreboard update it if greater
    477 		 * score
    478 		 */
    479 		for (i = 0; i < SCORESIZE; i++)
    480 			if (sco[i].suid == userid) {
    481 				new2sub(score, i, whoo, whyded);
    482 				return;
    483 			}
    484 		/*
    485 		 * he had no entry. look for last entry and see if he has a
    486 		 * greater score
    487 		 */
    488 		for (i = 0; i < SCORESIZE; i++)
    489 			if (sco[i].order == SCORESIZE - 1) {
    490 				new2sub(score, i, whoo, whyded);
    491 				return;
    492 			}
    493 	}
    494 }
    495 
    496 /*
    497  * new1sub(score,i,whoo,taxes) 	  Subroutine to put player into a
    498  * 	int score,i,whyded,taxes;		  winning scoreboard entry if his score
    499  * 	char *whoo; 					  is high enough
    500  *
    501  * Enter with the total score in gp in score,  players name in whoo,
    502  * 	died() reason # in whyded, and TRUE/FALSE in winner if a winner
    503  * 	slot in scoreboard in i, and the tax bill in taxes.
    504  * Returns nothing of value
    505  */
    506 static void
    507 new1sub(long score, int i, char *whoo, long taxes)
    508 {
    509 	struct wscofmt *p;
    510 	p = &winr[i];
    511 	p->taxes += taxes;
    512 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
    513 		strcpy(p->who, whoo);
    514 		p->score = score;
    515 		p->hardlev = c[HARDGAME];
    516 		p->suid = userid;
    517 		p->timeused = gltime / 100;
    518 	}
    519 }
    520 
    521 /*
    522  * new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
    523  * 	int score,i,whyded,taxes;		  non-winning scoreboard entry if his
    524  * 	char *whoo; 					  score is high enough
    525  *
    526  * Enter with the total score in gp in score,  players name in whoo,
    527  * 	died() reason # in whyded, and slot in scoreboard in i.
    528  * Returns nothing of value
    529  */
    530 static void
    531 new2sub(long score, int i, char *whoo, int whyded)
    532 {
    533 	int    j;
    534 	struct scofmt *p;
    535 	p = &sco[i];
    536 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
    537 		strcpy(p->who, whoo);
    538 		p->score = score;
    539 		p->what = whyded;
    540 		p->hardlev = c[HARDGAME];
    541 		p->suid = userid;
    542 		p->level = level;
    543 		for (j = 0; j < 26; j++) {
    544 			p->sciv[j][0] = iven[j];
    545 			p->sciv[j][1] = ivenarg[j];
    546 		}
    547 	}
    548 }
    549 
    550 /*
    551  * died(x) 	Subroutine to record who played larn, and what the score was
    552  * 	int x;
    553  *
    554  * if x < 0 then don't show scores
    555  * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
    556  *
    557  * 	< 256	killed by the monster number
    558  * 	256		quit
    559  * 	257		suspended
    560  * 	258		self - annihilated
    561  * 	259		shot by an arrow
    562  * 	260		hit by a dart
    563  * 	261		fell into a pit
    564  * 	262		fell into a bottomless pit
    565  * 	263		a winner
    566  * 	264		trapped in solid rock
    567  * 	265		killed by a missing save file
    568  * 	266		killed by an old save file
    569  * 	267		caught by the greedy cheater checker trap
    570  * 	268		killed by a protected save file
    571  * 	269		killed his family and killed himself
    572  * 	270		erased by a wayward finger
    573  * 	271		fell through a bottomless trap door
    574  * 	272		fell through a trap door
    575  * 	273		drank some poisonous water
    576  * 	274		fried by an electric shock
    577  * 	275		slipped on a volcano shaft
    578  * 	276		killed by a stupid act of frustration
    579  * 	277		attacked by a revolting demon
    580  * 	278		hit by his own magic
    581  * 	279		demolished by an unseen attacker
    582  * 	280		fell into the dreadful sleep
    583  * 	281		killed by an exploding chest
    584  * 	282		killed by a missing maze data file
    585  * 	283		killed by a sphere of annihilation
    586  * 	284		died a post mortem death
    587  * 	285		malloc() failure
    588  * 	300		quick quit -- don't put on scoreboard
    589  */
    590 
    591 static int      scorerror;
    592 void
    593 died(int x)
    594 {
    595 	int    f, win;
    596 	char            ch;
    597 	const char     *mod;
    598 	time_t          zzz;
    599 	if (c[LIFEPROT] > 0) {	/* if life protection */
    600 		switch ((x > 0) ? x : -x) {
    601 		case 256:
    602 		case 257:
    603 		case 262:
    604 		case 263:
    605 		case 265:
    606 		case 266:
    607 		case 267:
    608 		case 268:
    609 		case 269:
    610 		case 271:
    611 		case 282:
    612 		case 284:
    613 		case 285:
    614 		case 300:
    615 			goto invalid;	/* can't be saved */
    616 		};
    617 		--c[LIFEPROT];
    618 		c[HP] = 1;
    619 		--c[CONSTITUTION];
    620 		cursors();
    621 		lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
    622 		beep();
    623 		lflush();
    624 		sleep(4);
    625 		return;		/* only case where died() returns */
    626 	}
    627 invalid:
    628 	clearvt100();
    629 	lflush();
    630 	f = 0;
    631 	if (ckpflag)
    632 		unlink(ckpfile);/* remove checkpoint file if used */
    633 	if (x < 0) {
    634 		f++;
    635 		x = -x;
    636 	}			/* if we are not to display the scores */
    637 	if ((x == 300) || (x == 257))
    638 		exit(0);		/* for quick exit or saved game */
    639 	if (x == 263)
    640 		win = 1;
    641 	else
    642 		win = 0;
    643 	c[GOLD] += c[BANKACCOUNT];
    644 	c[BANKACCOUNT] = 0;
    645 	/* now enter the player at the end of the scoreboard */
    646 	newscore(c[GOLD], logname, x, win);
    647 	diedsub(x);		/* print out the score line */
    648 	lflush();
    649 
    650 	set_score_output();
    651 	if ((wizard == 0) && (c[GOLD] > 0)) {	/* wizards can't score		 */
    652 #ifndef NOLOG
    653 		if (gid != egid)
    654 			setegid(egid);
    655 		if (lappend(logfile) < 0) {	/* append to file */
    656 			if (lcreat(logfile) < 0) {	/* and can't create new
    657 							 * log file */
    658 				lcreat((char *) 0);
    659 				lprcat("\nCan't open record file:  I can't post your score.\n");
    660 				sncbr();
    661 				resetscroll();
    662 				lflush();
    663 				exit(0);
    664 			}
    665 			if (gid != egid)
    666 				setegid(egid);
    667 			chmod(logfile, 0660);
    668 			if (gid != egid)
    669 				setegid(gid);
    670 		}
    671 		if (gid != egid)
    672 			setegid(gid);
    673 		strcpy(logg.who, loginname);
    674 		logg.score = c[GOLD];
    675 		logg.diff = c[HARDGAME];
    676 		if (x < 256) {
    677 			ch = *monster[x].name;
    678 			if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
    679 				mod = "an";
    680 			else
    681 				mod = "a";
    682 			snprintf(logg.what, sizeof(logg.what),
    683 			    "killed by %s %s", mod, monster[x].name);
    684 		} else
    685 			snprintf(logg.what, sizeof(logg.what),
    686 			    "%s", whydead[x - 256]);
    687 		logg.cavelev = level;
    688 		time(&zzz);	/* get CPU time -- write out score info */
    689 		logg.diedtime = zzz;
    690 #ifdef EXTRA
    691 		times(&cputime);/* get CPU time -- write out score info */
    692 		logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
    693 		logg.lev = c[LEVEL];
    694 		logg.ac = c[AC];
    695 		logg.hpmax = c[HPMAX];
    696 		logg.hp = c[HP];
    697 		logg.elapsedtime = (zzz - initialtime + 59) / 60;
    698 		logg.usage = (10000 * i) / (zzz - initialtime);
    699 		logg.bytin = c[BYTESIN];
    700 		logg.bytout = c[BYTESOUT];
    701 		logg.moves = c[MOVESMADE];
    702 		logg.spused = c[SPELLSCAST];
    703 		logg.killed = c[MONSTKILLED];
    704 #endif
    705 		lwrite((char *) &logg, sizeof(struct log_fmt));
    706 		lwclose();
    707 #endif	/* NOLOG */
    708 
    709 		/*
    710 		 * now for the scoreboard maintenance -- not for a suspended
    711 		 * game
    712 		 */
    713 		if (x != 257) {
    714 			if (sortboard()) {
    715 				set_score_output();
    716 				scorerror = writeboard();
    717 			}
    718 		}
    719 	}
    720 	if ((x == 256) || (x == 257) || (f != 0))
    721 		exit(0);
    722 	if (scorerror == 0)
    723 		showscores();	/* if we updated the scoreboard */
    724 	if (x == 263)
    725 		mailbill();
    726 	exit(0);
    727 }
    728 
    729 /*
    730  * diedsub(x) Subroutine to print out the line showing the player when he is killed
    731  * 	int x;
    732  */
    733 static void
    734 diedsub(int x)
    735 {
    736 	char   ch;
    737 	const char *mod;
    738 
    739 	lprintf("Score: %ld, Diff: %ld,  %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
    740 	if (x < 256) {
    741 		ch = *monster[x].name;
    742 		if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
    743 			mod = "an";
    744 		else
    745 			mod = "a";
    746 		lprintf("killed by %s %s", mod, monster[x].name);
    747 	} else
    748 		lprintf("%s", whydead[x - 256]);
    749 	if (x != 263)
    750 		lprintf(" on %s\n", levelname[level]);
    751 	else
    752 		lprc('\n');
    753 }
    754 
    755 /*
    756  * diedlog() 	Subroutine to read a log file and print it out in ascii format
    757  */
    758 void
    759 diedlog(void)
    760 {
    761 	int    n;
    762 	char  *p;
    763 	static char  q[] = "?";
    764 	struct stat     stbuf;
    765 	time_t t;
    766 
    767 	lcreat((char *) 0);
    768 	if (lopen(logfile) < 0) {
    769 		lprintf("Can't locate log file <%s>\n", logfile);
    770 		return;
    771 	}
    772 	if (fstat(io_infd, &stbuf) < 0) {
    773 		lprintf("Can't  stat log file <%s>\n", logfile);
    774 		return;
    775 	}
    776 	for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
    777 		lrfill((char *) &logg, sizeof(struct log_fmt));
    778 		t = logg.diedtime;
    779 		if ((p = ctime(&t)) == NULL)
    780 			p = q;
    781 		else {
    782 			p[16] = '\n';
    783 			p[17] = 0;
    784 		}
    785 		lprintf("Score: %ld, Diff: %ld,  %s %s on %ld at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4);
    786 #ifdef EXTRA
    787 		if (logg.moves <= 0)
    788 			logg.moves = 1;
    789 		lprintf("  Experience Level: %ld,  AC: %ld,  HP: %ld/%ld,  Elapsed Time: %ld minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime));
    790 		lprintf("  CPU time used: %ld seconds,  Machine usage: %ld.%02ld%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100));
    791 		lprintf("  BYTES in: %ld, out: %ld, moves: %ld, deaths: %ld, spells cast: %ld\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused));
    792 		lprintf("  out bytes per move: %ld,  time per move: %ld ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves));
    793 #endif
    794 	}
    795 	lflush();
    796 	lrclose();
    797 	return;
    798 }
    799 
    800 #ifndef UIDSCORE
    801 /*
    802  * getplid(name)		Function to get players id # from id file
    803  *
    804  * Enter with the name of the players character in name.
    805  * Returns the id # of the players character, or -1 if failure.
    806  * This routine will try to find the name in the id file, if its not there,
    807  * it will try to make a new entry in the file.  Only returns -1 if can't
    808  * find him in the file, and can't make a new entry in the file.
    809  * Format of playerids file:
    810  * 		Id # in ascii     \n     character name     \n
    811  */
    812 static int      havepid = -1;	/* playerid # if previously done */
    813 int
    814 getplid(nam)
    815 	char           *nam;
    816 {
    817 	int             fd7, high = 999, no;
    818 	char  *p, *p2;
    819 	char            name[80];
    820 	if (havepid != -1)
    821 		return (havepid);	/* already did it */
    822 	lflush();		/* flush any pending I/O */
    823 	snprintf(name, sizeof(name), "%s\n", nam);/* append a \n to name */
    824 	if (lopen(playerids) < 0) {	/* no file, make it */
    825 		if ((fd7 = creat(playerids, 0664)) < 0)
    826 			return (-1);	/* can't make it */
    827 		close(fd7);
    828 		goto addone;	/* now append new playerid record to file */
    829 	}
    830 	for (;;) {		/* now search for the name in the player id
    831 				 * file */
    832 		p = lgetl();
    833 		if (p == NULL)
    834 			break;	/* EOF? */
    835 		no = atoi(p);	/* the id # */
    836 		p2 = lgetl();
    837 		if (p2 == NULL)
    838 			break;	/* EOF? */
    839 		if (no > high)
    840 			high = no;	/* accumulate highest id # */
    841 		if (strcmp(p2, name) == 0) {	/* we found him */
    842 			return (no);	/* his id number */
    843 		}
    844 	}
    845 	lrclose();
    846 	/* if we get here, we didn't find him in the file -- put him there */
    847 addone:
    848 	if (lappend(playerids) < 0)
    849 		return (-1);	/* can't open file for append */
    850 	lprintf("%ld\n%s", (long) ++high, name);	/* new id # and name */
    851 	lwclose();
    852 	lcreat((char *) 0);	/* re-open terminal channel */
    853 	return (high);
    854 }
    855 #endif	/* UIDSCORE */
    856