1 /* $NetBSD: scores.c,v 1.22 2021/05/02 12:50:45 rillig Exp $ */ 2 3 /* 4 * scores.c Larn is copyrighted 1986 by Noah Morgan. 5 * 6 * Functions in this file are: 7 * 8 * readboard() Function to read in the scoreboard into a static buffer 9 * writeboard() Function to write the scoreboard from readboard()'s buffer 10 * makeboard() Function to create a new scoreboard (wipe out old one) 11 * hashewon() Function to return 1 if player has won a game before, else 0 12 * long paytaxes(x) Function to pay taxes if any are due winshou() 13 * ubroutine to print out the winning scoreboard shou(x) 14 * ubroutine to print out the non-winners scoreboard showscores() 15 * unction to show the scoreboard on the terminal showallscores() 16 * Function to show scores and the iven lists that go with them sortboard() 17 * unction to sort the scoreboard newscore(score, whoo, whyded, winner) 18 * Function to add entry to scoreboard new1sub(score,i,whoo,taxes) 19 * Subroutine to put player into a new2sub(score,i,whoo,whyded) 20 * Subroutine to put player into a died(x) Subroutine to record who 21 * played larn, and what the score was diedsub(x) Subroutine to print out a 22 * line showing player when he is killed diedlog() Subroutine to read a 23 * log file and print it out in ascii format getplid(name) 24 * on to get players id # from id file 25 * 26 */ 27 #include <sys/cdefs.h> 28 #ifndef lint 29 __RCSID("$NetBSD: scores.c,v 1.22 2021/05/02 12:50:45 rillig Exp $"); 30 #endif /* not lint */ 31 #include <sys/types.h> 32 #include <sys/times.h> 33 #include <sys/stat.h> 34 #include <stdio.h> 35 #include <string.h> 36 #include <unistd.h> 37 #include <stdlib.h> 38 #include "header.h" 39 #include "extern.h" 40 41 struct scofmt { /* This is the structure for the scoreboard */ 42 long score; /* the score of the player */ 43 long suid; /* the user id number of the player */ 44 short what; /* the number of the monster that killed 45 * player */ 46 short level; /* the level player was on when he died */ 47 short hardlev;/* the level of difficulty player played at */ 48 short order; /* the relative ordering place of this entry */ 49 char who[40];/* the name of the character */ 50 char sciv[26][2]; /* this is the inventory list of the 51 * character */ 52 }; 53 struct wscofmt { /* This is the structure for the winning 54 * scoreboard */ 55 long score; /* the score of the player */ 56 long timeused; /* the time used in mobuls to win the 57 * game */ 58 long taxes; /* taxes he owes to LRS */ 59 long suid; /* the user id number of the player */ 60 short hardlev;/* the level of difficulty player played at */ 61 short order; /* the relative ordering place of this entry */ 62 char who[40];/* the name of the character */ 63 }; 64 65 struct log_fmt { /* 102 bytes struct for the log file */ 66 long score; /* the players score */ 67 int32_t diedtime; /* time when game was over */ 68 short cavelev;/* level in caves */ 69 short diff; /* difficulty player played at */ 70 #ifdef EXTRA 71 long elapsedtime; /* real time of game in seconds */ 72 long bytout; /* bytes input and output */ 73 long bytin; 74 long moves; /* number of moves made by player */ 75 short ac; /* armor class of player */ 76 short hp, hpmax; /* players hitpoints */ 77 short cputime;/* CPU time needed in seconds */ 78 short killed, spused; /* monsters killed and spells cast */ 79 short usage; /* usage of the CPU in % */ 80 short lev; /* player level */ 81 #endif 82 char who[12];/* player name */ 83 char what[46]; /* what happened to player */ 84 }; 85 86 static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */ 87 static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */ 88 static struct log_fmt logg; /* structure for the log file */ 89 static const char *whydead[] = { 90 "quit", "suspended", "self - annihilated", "shot by an arrow", 91 "hit by a dart", "fell into a pit", "fell into a bottomless pit", 92 "a winner", "trapped in solid rock", "killed by a missing save file", 93 "killed by an old save file", "caught by the greedy cheater checker trap", 94 "killed by a protected save file", "killed his family and committed suicide", 95 "erased by a wayward finger", "fell through a bottomless trap door", 96 "fell through a trap door", "drank some poisonous water", 97 "fried by an electric shock", "slipped on a volcano shaft", 98 "killed by a stupid act of frustration", "attacked by a revolting demon", 99 "hit by his own magic", "demolished by an unseen attacker", 100 "fell into the dreadful sleep", "killed by an exploding chest", 101 /* 26 */ "killed by a missing maze data file", "annihilated in a sphere", 102 "died a post mortem death", "wasted by a malloc() failure" 103 }; 104 105 static int readboard(void); 106 static int writeboard(void); 107 static int winshou(void); 108 static int shou(int); 109 static int sortboard(void); 110 static void newscore(long, char *, int, int); 111 static void new1sub(long, int, char *, long); 112 static void new2sub(long, int, char *, int); 113 static void diedsub(int); 114 115 /* 116 * readboard() Function to read in the scoreboard into a static buffer 117 * 118 * returns -1 if unable to read in the scoreboard, returns 0 if all is OK 119 */ 120 static int 121 readboard(void) 122 { 123 int i; 124 125 if (gid != egid) 126 setegid(egid); 127 i = lopen(scorefile); 128 if (gid != egid) 129 setegid(gid); 130 if (i < 0) { 131 lprcat("Can't read scoreboard\n"); 132 lflush(); 133 return (-1); 134 } 135 lrfill((char *) sco, sizeof(sco)); 136 lrfill((char *) winr, sizeof(winr)); 137 lrclose(); 138 lcreat((char *) 0); 139 return (0); 140 } 141 142 /* 143 * writeboard() Function to write the scoreboard from readboard()'s buffer 144 * 145 * returns -1 if unable to write the scoreboard, returns 0 if all is OK 146 */ 147 static int 148 writeboard(void) 149 { 150 int i; 151 152 set_score_output(); 153 if (gid != egid) 154 setegid(egid); 155 i = lcreat(scorefile); 156 if (gid != egid) 157 setegid(gid); 158 if (i < 0) { 159 lprcat("Can't write scoreboard\n"); 160 lflush(); 161 return (-1); 162 } 163 lwrite((char *) sco, sizeof(sco)); 164 lwrite((char *) winr, sizeof(winr)); 165 lwclose(); 166 lcreat((char *) 0); 167 return (0); 168 } 169 170 /* 171 * makeboard() Function to create a new scoreboard (wipe out old one) 172 * 173 * returns -1 if unable to write the scoreboard, returns 0 if all is OK 174 */ 175 int 176 makeboard(void) 177 { 178 int i; 179 set_score_output(); 180 for (i = 0; i < SCORESIZE; i++) { 181 winr[i].taxes = winr[i].score = sco[i].score = 0; 182 winr[i].order = sco[i].order = i; 183 } 184 if (writeboard()) 185 return (-1); 186 if (gid != egid) 187 setegid(egid); 188 chmod(scorefile, 0660); 189 if (gid != egid) 190 setegid(gid); 191 return (0); 192 } 193 194 /* 195 * hashewon() Function to return 1 if player has won a game before, else 0 196 * 197 * This function also sets c[HARDGAME] to appropriate value -- 0 if not a 198 * winner, otherwise the next level of difficulty listed in the winners 199 * scoreboard. This function also sets outstanding_taxes to the value in 200 * the winners scoreboard. 201 */ 202 int 203 hashewon(void) 204 { 205 int i; 206 c[HARDGAME] = 0; 207 if (readboard() < 0) 208 return (0); /* can't find scoreboard */ 209 for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */ 210 if (winr[i].suid == userid) 211 if (winr[i].score > 0) { 212 c[HARDGAME] = winr[i].hardlev + 1; 213 outstanding_taxes = winr[i].taxes; 214 return (1); 215 } 216 return (0); 217 } 218 219 /* 220 * long paytaxes(x) Function to pay taxes if any are due 221 * 222 * Enter with the amount (in gp) to pay on the taxes. 223 * Returns amount actually paid. 224 */ 225 long 226 paytaxes(long x) 227 { 228 int i; 229 long amt; 230 if (x < 0) 231 return (0L); 232 if (readboard() < 0) 233 return (0L); 234 for (i = 0; i < SCORESIZE; i++) 235 if (winr[i].suid == userid) /* look for players winning 236 * entry */ 237 if (winr[i].score > 0) { /* search for a winning 238 * entry for the player */ 239 amt = winr[i].taxes; 240 if (x < amt) 241 amt = x; /* don't overpay taxes 242 * (Ughhhhh) */ 243 winr[i].taxes -= amt; 244 outstanding_taxes -= amt; 245 set_score_output(); 246 if (writeboard() < 0) 247 return (0); 248 return (amt); 249 } 250 return (0L); /* couldn't find user on winning scoreboard */ 251 } 252 253 /* 254 * winshou() Subroutine to print out the winning scoreboard 255 * 256 * Returns the number of players on scoreboard that were shown 257 */ 258 static int 259 winshou(void) 260 { 261 struct wscofmt *p; 262 int i, j, count; 263 for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on 264 * the scoreboard? */ 265 if (winr[i].score != 0) { 266 j++; 267 break; 268 } 269 if (j) { 270 lprcat("\n Score Difficulty Time Needed Larn Winners List\n"); 271 272 for (i = 0; i < SCORESIZE; i++) /* this loop is needed to 273 * print out the */ 274 for (j = 0; j < SCORESIZE; j++) { /* winners in order */ 275 p = &winr[j]; /* pointer to the scoreboard 276 * entry */ 277 if (p->order == i) { 278 if (p->score) { 279 count++; 280 lprintf("%10ld %2ld %5ld Mobuls %s \n", 281 (long) p->score, (long) p->hardlev, (long) p->timeused, p->who); 282 } 283 break; 284 } 285 } 286 } 287 return (count); /* return number of people on scoreboard */ 288 } 289 290 /* 291 * shou(x) Subroutine to print out the non-winners scoreboard 292 * int x; 293 * 294 * Enter with 0 to list the scores, enter with 1 to list inventories too 295 * Returns the number of players on scoreboard that were shown 296 */ 297 static int 298 shou(int x) 299 { 300 int i, j, n, k; 301 int count; 302 for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard 303 * empty? */ 304 if (sco[i].score != 0) { 305 j++; 306 break; 307 } 308 if (j) { 309 lprcat("\n Score Difficulty Larn Visitor Log\n"); 310 for (i = 0; i < SCORESIZE; i++) /* be sure to print them out 311 * in order */ 312 for (j = 0; j < SCORESIZE; j++) 313 if (sco[j].order == i) { 314 if (sco[j].score) { 315 count++; 316 lprintf("%10ld %2ld %s ", 317 (long) sco[j].score, (long) sco[j].hardlev, sco[j].who); 318 if (sco[j].what < 256) 319 lprintf("killed by a %s", monster[sco[j].what].name); 320 else 321 lprintf("%s", whydead[sco[j].what - 256]); 322 if (x != 263) 323 lprintf(" on %s", levelname[sco[j].level]); 324 if (x) { 325 for (n = 0; n < 26; n++) { 326 iven[n] = sco[j].sciv[n][0]; 327 ivenarg[n] = sco[j].sciv[n][1]; 328 } 329 for (k = 1; k < 99; k++) 330 for (n = 0; n < 26; n++) 331 if (k == iven[n]) { 332 srcount = 0; 333 show3(n); 334 } 335 lprcat("\n\n"); 336 } else 337 lprc('\n'); 338 } 339 j = SCORESIZE; 340 } 341 } 342 return (count); /* return the number of players just shown */ 343 } 344 345 /* 346 * showscores() Function to show the scoreboard on the terminal 347 * 348 * Returns nothing of value 349 */ 350 static char esb[] = "The scoreboard is empty.\n"; 351 void 352 showscores(void) 353 { 354 int i, j; 355 lflush(); 356 lcreat((char *) 0); 357 if (readboard() < 0) 358 return; 359 i = winshou(); 360 j = shou(0); 361 if (i + j == 0) 362 lprcat(esb); 363 else 364 lprc('\n'); 365 lflush(); 366 } 367 368 /* 369 * showallscores() Function to show scores and the iven lists that go with them 370 * 371 * Returns nothing of value 372 */ 373 void 374 showallscores(void) 375 { 376 int i, j; 377 lflush(); 378 lcreat((char *) 0); 379 if (readboard() < 0) 380 return; 381 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing 382 * anything */ 383 for (i = 0; i < MAXPOTION; i++) 384 potionname[i] = potionhide[i]; 385 for (i = 0; i < MAXSCROLL; i++) 386 scrollname[i] = scrollhide[i]; 387 i = winshou(); 388 j = shou(1); 389 if (i + j == 0) 390 lprcat(esb); 391 else 392 lprc('\n'); 393 lflush(); 394 } 395 396 /* 397 * sortboard() Function to sort the scoreboard 398 * 399 * Returns 0 if no sorting done, else returns 1 400 */ 401 static int 402 sortboard(void) 403 { 404 int i, j = 0, pos; 405 long jdat; 406 for (i = 0; i < SCORESIZE; i++) 407 sco[i].order = winr[i].order = -1; 408 pos = 0; 409 while (pos < SCORESIZE) { 410 jdat = 0; 411 for (i = 0; i < SCORESIZE; i++) 412 if ((sco[i].order < 0) && (sco[i].score >= jdat)) { 413 j = i; 414 jdat = sco[i].score; 415 } 416 sco[j].order = pos++; 417 } 418 pos = 0; 419 while (pos < SCORESIZE) { 420 jdat = 0; 421 for (i = 0; i < SCORESIZE; i++) 422 if ((winr[i].order < 0) && (winr[i].score >= jdat)) { 423 j = i; 424 jdat = winr[i].score; 425 } 426 winr[j].order = pos++; 427 } 428 return (1); 429 } 430 431 /* 432 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard 433 * int score, winner, whyded; 434 * char *whoo; 435 * 436 * Enter with the total score in gp in score, players name in whoo, 437 * died() reason # in whyded, and TRUE/FALSE in winner if a winner 438 * ex. newscore(1000, "player 1", 32, 0); 439 */ 440 static void 441 newscore(long score, char *whoo, int whyded, int winner) 442 { 443 int i; 444 long taxes; 445 if (readboard() < 0) 446 return; /* do the scoreboard */ 447 /* if a winner then delete all non-winning scores */ 448 if (cheat) 449 winner = 0; /* if he cheated, don't let him win */ 450 if (winner) { 451 for (i = 0; i < SCORESIZE; i++) 452 if (sco[i].suid == userid) 453 sco[i].score = 0; 454 taxes = score * TAXRATE; 455 score += 100000 * c[HARDGAME]; /* bonus for winning */ 456 /* 457 * if he has a slot on the winning scoreboard update it if 458 * greater score 459 */ 460 for (i = 0; i < SCORESIZE; i++) 461 if (winr[i].suid == userid) { 462 new1sub(score, i, whoo, taxes); 463 return; 464 } 465 /* 466 * he had no entry. look for last entry and see if he has a 467 * greater score 468 */ 469 for (i = 0; i < SCORESIZE; i++) 470 if (winr[i].order == SCORESIZE - 1) { 471 new1sub(score, i, whoo, taxes); 472 return; 473 } 474 } else if (!cheat) { /* for not winning scoreboard */ 475 /* 476 * if he has a slot on the scoreboard update it if greater 477 * score 478 */ 479 for (i = 0; i < SCORESIZE; i++) 480 if (sco[i].suid == userid) { 481 new2sub(score, i, whoo, whyded); 482 return; 483 } 484 /* 485 * he had no entry. look for last entry and see if he has a 486 * greater score 487 */ 488 for (i = 0; i < SCORESIZE; i++) 489 if (sco[i].order == SCORESIZE - 1) { 490 new2sub(score, i, whoo, whyded); 491 return; 492 } 493 } 494 } 495 496 /* 497 * new1sub(score,i,whoo,taxes) Subroutine to put player into a 498 * int score,i,whyded,taxes; winning scoreboard entry if his score 499 * char *whoo; is high enough 500 * 501 * Enter with the total score in gp in score, players name in whoo, 502 * died() reason # in whyded, and TRUE/FALSE in winner if a winner 503 * slot in scoreboard in i, and the tax bill in taxes. 504 * Returns nothing of value 505 */ 506 static void 507 new1sub(long score, int i, char *whoo, long taxes) 508 { 509 struct wscofmt *p; 510 p = &winr[i]; 511 p->taxes += taxes; 512 if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { 513 strcpy(p->who, whoo); 514 p->score = score; 515 p->hardlev = c[HARDGAME]; 516 p->suid = userid; 517 p->timeused = gltime / 100; 518 } 519 } 520 521 /* 522 * new2sub(score,i,whoo,whyded) Subroutine to put player into a 523 * int score,i,whyded,taxes; non-winning scoreboard entry if his 524 * char *whoo; score is high enough 525 * 526 * Enter with the total score in gp in score, players name in whoo, 527 * died() reason # in whyded, and slot in scoreboard in i. 528 * Returns nothing of value 529 */ 530 static void 531 new2sub(long score, int i, char *whoo, int whyded) 532 { 533 int j; 534 struct scofmt *p; 535 p = &sco[i]; 536 if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { 537 strcpy(p->who, whoo); 538 p->score = score; 539 p->what = whyded; 540 p->hardlev = c[HARDGAME]; 541 p->suid = userid; 542 p->level = level; 543 for (j = 0; j < 26; j++) { 544 p->sciv[j][0] = iven[j]; 545 p->sciv[j][1] = ivenarg[j]; 546 } 547 } 548 } 549 550 /* 551 * died(x) Subroutine to record who played larn, and what the score was 552 * int x; 553 * 554 * if x < 0 then don't show scores 555 * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!) 556 * 557 * < 256 killed by the monster number 558 * 256 quit 559 * 257 suspended 560 * 258 self - annihilated 561 * 259 shot by an arrow 562 * 260 hit by a dart 563 * 261 fell into a pit 564 * 262 fell into a bottomless pit 565 * 263 a winner 566 * 264 trapped in solid rock 567 * 265 killed by a missing save file 568 * 266 killed by an old save file 569 * 267 caught by the greedy cheater checker trap 570 * 268 killed by a protected save file 571 * 269 killed his family and killed himself 572 * 270 erased by a wayward finger 573 * 271 fell through a bottomless trap door 574 * 272 fell through a trap door 575 * 273 drank some poisonous water 576 * 274 fried by an electric shock 577 * 275 slipped on a volcano shaft 578 * 276 killed by a stupid act of frustration 579 * 277 attacked by a revolting demon 580 * 278 hit by his own magic 581 * 279 demolished by an unseen attacker 582 * 280 fell into the dreadful sleep 583 * 281 killed by an exploding chest 584 * 282 killed by a missing maze data file 585 * 283 killed by a sphere of annihilation 586 * 284 died a post mortem death 587 * 285 malloc() failure 588 * 300 quick quit -- don't put on scoreboard 589 */ 590 591 static int scorerror; 592 void 593 died(int x) 594 { 595 int f, win; 596 char ch; 597 const char *mod; 598 time_t zzz; 599 if (c[LIFEPROT] > 0) { /* if life protection */ 600 switch ((x > 0) ? x : -x) { 601 case 256: 602 case 257: 603 case 262: 604 case 263: 605 case 265: 606 case 266: 607 case 267: 608 case 268: 609 case 269: 610 case 271: 611 case 282: 612 case 284: 613 case 285: 614 case 300: 615 goto invalid; /* can't be saved */ 616 }; 617 --c[LIFEPROT]; 618 c[HP] = 1; 619 --c[CONSTITUTION]; 620 cursors(); 621 lprcat("\nYou feel wiiieeeeerrrrrd all over! "); 622 beep(); 623 lflush(); 624 sleep(4); 625 return; /* only case where died() returns */ 626 } 627 invalid: 628 clearvt100(); 629 lflush(); 630 f = 0; 631 if (ckpflag) 632 unlink(ckpfile);/* remove checkpoint file if used */ 633 if (x < 0) { 634 f++; 635 x = -x; 636 } /* if we are not to display the scores */ 637 if ((x == 300) || (x == 257)) 638 exit(0); /* for quick exit or saved game */ 639 if (x == 263) 640 win = 1; 641 else 642 win = 0; 643 c[GOLD] += c[BANKACCOUNT]; 644 c[BANKACCOUNT] = 0; 645 /* now enter the player at the end of the scoreboard */ 646 newscore(c[GOLD], logname, x, win); 647 diedsub(x); /* print out the score line */ 648 lflush(); 649 650 set_score_output(); 651 if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */ 652 #ifndef NOLOG 653 if (gid != egid) 654 setegid(egid); 655 if (lappend(logfile) < 0) { /* append to file */ 656 if (lcreat(logfile) < 0) { /* and can't create new 657 * log file */ 658 lcreat((char *) 0); 659 lprcat("\nCan't open record file: I can't post your score.\n"); 660 sncbr(); 661 resetscroll(); 662 lflush(); 663 exit(0); 664 } 665 if (gid != egid) 666 setegid(egid); 667 chmod(logfile, 0660); 668 if (gid != egid) 669 setegid(gid); 670 } 671 if (gid != egid) 672 setegid(gid); 673 strcpy(logg.who, loginname); 674 logg.score = c[GOLD]; 675 logg.diff = c[HARDGAME]; 676 if (x < 256) { 677 ch = *monster[x].name; 678 if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') 679 mod = "an"; 680 else 681 mod = "a"; 682 snprintf(logg.what, sizeof(logg.what), 683 "killed by %s %s", mod, monster[x].name); 684 } else 685 snprintf(logg.what, sizeof(logg.what), 686 "%s", whydead[x - 256]); 687 logg.cavelev = level; 688 time(&zzz); /* get CPU time -- write out score info */ 689 logg.diedtime = zzz; 690 #ifdef EXTRA 691 times(&cputime);/* get CPU time -- write out score info */ 692 logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME]; 693 logg.lev = c[LEVEL]; 694 logg.ac = c[AC]; 695 logg.hpmax = c[HPMAX]; 696 logg.hp = c[HP]; 697 logg.elapsedtime = (zzz - initialtime + 59) / 60; 698 logg.usage = (10000 * i) / (zzz - initialtime); 699 logg.bytin = c[BYTESIN]; 700 logg.bytout = c[BYTESOUT]; 701 logg.moves = c[MOVESMADE]; 702 logg.spused = c[SPELLSCAST]; 703 logg.killed = c[MONSTKILLED]; 704 #endif 705 lwrite((char *) &logg, sizeof(struct log_fmt)); 706 lwclose(); 707 #endif /* NOLOG */ 708 709 /* 710 * now for the scoreboard maintenance -- not for a suspended 711 * game 712 */ 713 if (x != 257) { 714 if (sortboard()) { 715 set_score_output(); 716 scorerror = writeboard(); 717 } 718 } 719 } 720 if ((x == 256) || (x == 257) || (f != 0)) 721 exit(0); 722 if (scorerror == 0) 723 showscores(); /* if we updated the scoreboard */ 724 if (x == 263) 725 mailbill(); 726 exit(0); 727 } 728 729 /* 730 * diedsub(x) Subroutine to print out the line showing the player when he is killed 731 * int x; 732 */ 733 static void 734 diedsub(int x) 735 { 736 char ch; 737 const char *mod; 738 739 lprintf("Score: %ld, Diff: %ld, %s ", (long) c[GOLD], (long) c[HARDGAME], logname); 740 if (x < 256) { 741 ch = *monster[x].name; 742 if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') 743 mod = "an"; 744 else 745 mod = "a"; 746 lprintf("killed by %s %s", mod, monster[x].name); 747 } else 748 lprintf("%s", whydead[x - 256]); 749 if (x != 263) 750 lprintf(" on %s\n", levelname[level]); 751 else 752 lprc('\n'); 753 } 754 755 /* 756 * diedlog() Subroutine to read a log file and print it out in ascii format 757 */ 758 void 759 diedlog(void) 760 { 761 int n; 762 char *p; 763 static char q[] = "?"; 764 struct stat stbuf; 765 time_t t; 766 767 lcreat((char *) 0); 768 if (lopen(logfile) < 0) { 769 lprintf("Can't locate log file <%s>\n", logfile); 770 return; 771 } 772 if (fstat(io_infd, &stbuf) < 0) { 773 lprintf("Can't stat log file <%s>\n", logfile); 774 return; 775 } 776 for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) { 777 lrfill((char *) &logg, sizeof(struct log_fmt)); 778 t = logg.diedtime; 779 if ((p = ctime(&t)) == NULL) 780 p = q; 781 else { 782 p[16] = '\n'; 783 p[17] = 0; 784 } 785 lprintf("Score: %ld, Diff: %ld, %s %s on %ld at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4); 786 #ifdef EXTRA 787 if (logg.moves <= 0) 788 logg.moves = 1; 789 lprintf(" Experience Level: %ld, AC: %ld, HP: %ld/%ld, Elapsed Time: %ld minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime)); 790 lprintf(" CPU time used: %ld seconds, Machine usage: %ld.%02ld%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100)); 791 lprintf(" BYTES in: %ld, out: %ld, moves: %ld, deaths: %ld, spells cast: %ld\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused)); 792 lprintf(" out bytes per move: %ld, time per move: %ld ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves)); 793 #endif 794 } 795 lflush(); 796 lrclose(); 797 return; 798 } 799 800 #ifndef UIDSCORE 801 /* 802 * getplid(name) Function to get players id # from id file 803 * 804 * Enter with the name of the players character in name. 805 * Returns the id # of the players character, or -1 if failure. 806 * This routine will try to find the name in the id file, if its not there, 807 * it will try to make a new entry in the file. Only returns -1 if can't 808 * find him in the file, and can't make a new entry in the file. 809 * Format of playerids file: 810 * Id # in ascii \n character name \n 811 */ 812 static int havepid = -1; /* playerid # if previously done */ 813 int 814 getplid(nam) 815 char *nam; 816 { 817 int fd7, high = 999, no; 818 char *p, *p2; 819 char name[80]; 820 if (havepid != -1) 821 return (havepid); /* already did it */ 822 lflush(); /* flush any pending I/O */ 823 snprintf(name, sizeof(name), "%s\n", nam);/* append a \n to name */ 824 if (lopen(playerids) < 0) { /* no file, make it */ 825 if ((fd7 = creat(playerids, 0664)) < 0) 826 return (-1); /* can't make it */ 827 close(fd7); 828 goto addone; /* now append new playerid record to file */ 829 } 830 for (;;) { /* now search for the name in the player id 831 * file */ 832 p = lgetl(); 833 if (p == NULL) 834 break; /* EOF? */ 835 no = atoi(p); /* the id # */ 836 p2 = lgetl(); 837 if (p2 == NULL) 838 break; /* EOF? */ 839 if (no > high) 840 high = no; /* accumulate highest id # */ 841 if (strcmp(p2, name) == 0) { /* we found him */ 842 return (no); /* his id number */ 843 } 844 } 845 lrclose(); 846 /* if we get here, we didn't find him in the file -- put him there */ 847 addone: 848 if (lappend(playerids) < 0) 849 return (-1); /* can't open file for append */ 850 lprintf("%ld\n%s", (long) ++high, name); /* new id # and name */ 851 lwclose(); 852 lcreat((char *) 0); /* re-open terminal channel */ 853 return (high); 854 } 855 #endif /* UIDSCORE */ 856