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      1 /*
      2  * Copyright  2014-2017 Broadcom
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 /**
     25  * @file v3d_simulator.c
     26  *
     27  * Implements V3D simulation on top of a non-V3D GEM fd.
     28  *
     29  * This file's goal is to emulate the V3D ioctls' behavior in the kernel on
     30  * top of the simpenrose software simulator.  Generally, V3D driver BOs have a
     31  * GEM-side copy of their contents and a simulator-side memory area that the
     32  * GEM contents get copied into during simulation.  Once simulation is done,
     33  * the simulator's data is copied back out to the GEM BOs, so that rendering
     34  * appears on the screen as if actual hardware rendering had been done.
     35  *
     36  * One of the limitations of this code is that we shouldn't really need a
     37  * GEM-side BO for non-window-system BOs.  However, do we need unique BO
     38  * handles for each of our GEM bos so that this file can look up its state
     39  * from the handle passed in at submit ioctl time (also, a couple of places
     40  * outside of this file still call ioctls directly on the fd).
     41  *
     42  * Another limitation is that BO import doesn't work unless the underlying
     43  * window system's BO size matches what V3D is going to use, which of course
     44  * doesn't work out in practice.  This means that for now, only DRI3 (V3D
     45  * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
     46  * BOs).
     47  */
     48 
     49 #ifdef USE_V3D_SIMULATOR
     50 
     51 #include <stdio.h>
     52 #include <sys/mman.h>
     53 #include "c11/threads.h"
     54 #include "util/hash_table.h"
     55 #include "util/ralloc.h"
     56 #include "util/set.h"
     57 #include "util/u_dynarray.h"
     58 #include "util/u_memory.h"
     59 #include "util/u_mm.h"
     60 #include "util/u_math.h"
     61 
     62 #include <xf86drm.h>
     63 #include "drm-uapi/i915_drm.h"
     64 #include "drm-uapi/v3d_drm.h"
     65 
     66 #include "v3d_simulator.h"
     67 #include "v3d_simulator_wrapper.h"
     68 
     69 /** Global (across GEM fds) state for the simulator */
     70 static struct v3d_simulator_state {
     71         mtx_t mutex;
     72         mtx_t submit_lock;
     73 
     74         struct v3d_hw *v3d;
     75         int ver;
     76 
     77         /* Base virtual address of the heap. */
     78         void *mem;
     79         /* Base hardware address of the heap. */
     80         uint32_t mem_base;
     81         /* Size of the heap. */
     82         uint32_t mem_size;
     83 
     84         struct mem_block *heap;
     85         struct mem_block *overflow;
     86 
     87         /** Mapping from GEM fd to struct v3d_simulator_file * */
     88         struct hash_table *fd_map;
     89 
     90         /** Last performance monitor ID. */
     91         uint32_t last_perfid;
     92 
     93         struct util_dynarray bin_oom;
     94         int refcount;
     95 } sim_state = {
     96         .mutex = _MTX_INITIALIZER_NP,
     97 };
     98 
     99 /** Per-GEM-fd state for the simulator. */
    100 struct v3d_simulator_file {
    101         int fd;
    102 
    103         /** Mapping from GEM handle to struct v3d_simulator_bo * */
    104         struct hash_table *bo_map;
    105 
    106         /** Dynamic array with performance monitors */
    107         struct v3d_simulator_perfmon **perfmons;
    108         uint32_t perfmons_size;
    109         uint32_t active_perfid;
    110 
    111         struct mem_block *gmp;
    112         void *gmp_vaddr;
    113 
    114         /** Actual GEM fd is i915, so we should use their create ioctl. */
    115         bool is_i915;
    116 };
    117 
    118 /** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
    119 struct v3d_simulator_bo {
    120         struct v3d_simulator_file *file;
    121 
    122         /** Area for this BO within sim_state->mem */
    123         struct mem_block *block;
    124         uint32_t size;
    125         uint64_t mmap_offset;
    126         void *sim_vaddr;
    127         void *gem_vaddr;
    128 
    129         int handle;
    130 };
    131 
    132 struct v3d_simulator_perfmon {
    133         uint32_t ncounters;
    134         uint8_t counters[DRM_V3D_MAX_PERF_COUNTERS];
    135         uint64_t values[DRM_V3D_MAX_PERF_COUNTERS];
    136 };
    137 
    138 static void *
    139 int_to_key(int key)
    140 {
    141         return (void *)(uintptr_t)key;
    142 }
    143 
    144 #define PERFMONS_ALLOC_SIZE 100
    145 
    146 static uint32_t
    147 perfmons_next_id(struct v3d_simulator_file *sim_file) {
    148         sim_state.last_perfid++;
    149         if (sim_state.last_perfid > sim_file->perfmons_size) {
    150                 sim_file->perfmons_size += PERFMONS_ALLOC_SIZE;
    151                 sim_file->perfmons = reralloc(sim_file,
    152                                               sim_file->perfmons,
    153                                               struct v3d_simulator_perfmon *,
    154                                               sim_file->perfmons_size);
    155         }
    156 
    157         return sim_state.last_perfid;
    158 }
    159 
    160 static struct v3d_simulator_file *
    161 v3d_get_simulator_file_for_fd(int fd)
    162 {
    163         struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
    164                                                            int_to_key(fd + 1));
    165         return entry ? entry->data : NULL;
    166 }
    167 
    168 /* A marker placed just after each BO, then checked after rendering to make
    169  * sure it's still there.
    170  */
    171 #define BO_SENTINEL		0xfedcba98
    172 
    173 /* 128kb */
    174 #define GMP_ALIGN2		17
    175 
    176 /**
    177  * Sets the range of GPU virtual address space to have the given GMP
    178  * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
    179  */
    180 static void
    181 set_gmp_flags(struct v3d_simulator_file *file,
    182               uint32_t offset, uint32_t size, uint32_t flag)
    183 {
    184         assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
    185         int gmp_offset = offset >> GMP_ALIGN2;
    186         int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
    187         uint32_t *gmp = file->gmp_vaddr;
    188 
    189         assert(flag <= 0x3);
    190 
    191         for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
    192                 int32_t bitshift = (i % 16) * 2;
    193                 gmp[i / 16] &= ~(0x3 << bitshift);
    194                 gmp[i / 16] |= flag << bitshift;
    195         }
    196 }
    197 
    198 /**
    199  * Allocates space in simulator memory and returns a tracking struct for it
    200  * that also contains the drm_gem_cma_object struct.
    201  */
    202 static struct v3d_simulator_bo *
    203 v3d_create_simulator_bo(int fd, unsigned size)
    204 {
    205         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    206         struct v3d_simulator_bo *sim_bo = rzalloc(file,
    207                                                   struct v3d_simulator_bo);
    208         size = align(size, 4096);
    209 
    210         sim_bo->file = file;
    211 
    212         mtx_lock(&sim_state.mutex);
    213         sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
    214         mtx_unlock(&sim_state.mutex);
    215         assert(sim_bo->block);
    216 
    217         set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
    218 
    219         sim_bo->size = size;
    220 
    221         /* Allocate space for the buffer in simulator memory. */
    222         sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
    223         memset(sim_bo->sim_vaddr, 0xd0, size);
    224 
    225         *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL;
    226 
    227         return sim_bo;
    228 }
    229 
    230 static struct v3d_simulator_bo *
    231 v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size)
    232 {
    233         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    234         struct v3d_simulator_bo *sim_bo =
    235                 v3d_create_simulator_bo(fd, size);
    236 
    237         sim_bo->handle = handle;
    238 
    239         /* Map the GEM buffer for copy in/out to the simulator.  i915 blocks
    240          * dumb mmap on render nodes, so use their ioctl directly if we're on
    241          * one.
    242          */
    243         int ret;
    244         if (file->is_i915) {
    245                 struct drm_i915_gem_mmap_gtt map = {
    246                         .handle = handle,
    247                 };
    248 
    249                 /* We could potentially use non-gtt (cached) for LLC systems,
    250                  * but the copy-in/out won't be the limiting factor on
    251                  * simulation anyway.
    252                  */
    253                 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map);
    254                 sim_bo->mmap_offset = map.offset;
    255         } else {
    256                 struct drm_mode_map_dumb map = {
    257                         .handle = handle,
    258                 };
    259 
    260                 ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
    261                 sim_bo->mmap_offset = map.offset;
    262         }
    263         if (ret) {
    264                 fprintf(stderr, "Failed to get MMAP offset: %d\n", ret);
    265                 abort();
    266         }
    267 
    268         sim_bo->gem_vaddr = mmap(NULL, sim_bo->size,
    269                                  PROT_READ | PROT_WRITE, MAP_SHARED,
    270                                  fd, sim_bo->mmap_offset);
    271         if (sim_bo->gem_vaddr == MAP_FAILED) {
    272                 fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
    273                         handle, (long long)sim_bo->mmap_offset, sim_bo->size);
    274                 abort();
    275         }
    276 
    277         /* A handle of 0 is used for v3d_gem.c internal allocations that
    278          * don't need to go in the lookup table.
    279          */
    280         if (handle != 0) {
    281                 mtx_lock(&sim_state.mutex);
    282                 _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
    283                                         sim_bo);
    284                 mtx_unlock(&sim_state.mutex);
    285         }
    286 
    287         return sim_bo;
    288 }
    289 
    290 static int bin_fd;
    291 
    292 uint32_t
    293 v3d_simulator_get_spill(uint32_t spill_size)
    294 {
    295         struct v3d_simulator_bo *sim_bo =
    296                 v3d_create_simulator_bo(bin_fd, spill_size);
    297 
    298         util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *,
    299                              sim_bo);
    300 
    301         return sim_bo->block->ofs;
    302 }
    303 
    304 static void
    305 v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
    306 {
    307         struct v3d_simulator_file *sim_file = sim_bo->file;
    308 
    309         set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
    310 
    311         if (sim_bo->gem_vaddr)
    312                 munmap(sim_bo->gem_vaddr, sim_bo->size);
    313 
    314         mtx_lock(&sim_state.mutex);
    315         u_mmFreeMem(sim_bo->block);
    316         if (sim_bo->handle) {
    317                 _mesa_hash_table_remove_key(sim_file->bo_map,
    318                                             int_to_key(sim_bo->handle));
    319         }
    320         mtx_unlock(&sim_state.mutex);
    321         ralloc_free(sim_bo);
    322 }
    323 
    324 static struct v3d_simulator_bo *
    325 v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
    326 {
    327         if (gem_handle == 0)
    328                 return NULL;
    329 
    330         mtx_lock(&sim_state.mutex);
    331         struct hash_entry *entry =
    332                 _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
    333         mtx_unlock(&sim_state.mutex);
    334 
    335         return entry ? entry->data : NULL;
    336 }
    337 
    338 static void
    339 v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle)
    340 {
    341         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
    342 
    343         if (!sim_bo)
    344                 return;
    345 
    346         memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size);
    347 }
    348 
    349 static void
    350 v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle)
    351 {
    352         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
    353 
    354         if (!sim_bo)
    355                 return;
    356 
    357         memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size);
    358 
    359         if (*(uint32_t *)(sim_bo->sim_vaddr +
    360                           sim_bo->size) != BO_SENTINEL) {
    361                 fprintf(stderr, "Buffer overflow in handle %d\n",
    362                         handle);
    363         }
    364 }
    365 
    366 static int
    367 v3d_simulator_pin_bos(struct v3d_simulator_file *file,
    368                       struct drm_v3d_submit_cl *submit)
    369 {
    370         uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
    371 
    372         for (int i = 0; i < submit->bo_handle_count; i++)
    373                 v3d_simulator_copy_in_handle(file, bo_handles[i]);
    374 
    375         return 0;
    376 }
    377 
    378 static int
    379 v3d_simulator_unpin_bos(struct v3d_simulator_file *file,
    380                         struct drm_v3d_submit_cl *submit)
    381 {
    382         uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
    383 
    384         for (int i = 0; i < submit->bo_handle_count; i++)
    385                 v3d_simulator_copy_out_handle(file, bo_handles[i]);
    386 
    387         return 0;
    388 }
    389 
    390 static struct v3d_simulator_perfmon *
    391 v3d_get_simulator_perfmon(int fd, uint32_t perfid)
    392 {
    393         if (!perfid || perfid > sim_state.last_perfid)
    394                 return NULL;
    395 
    396         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    397 
    398         mtx_lock(&sim_state.mutex);
    399         assert(perfid <= file->perfmons_size);
    400         struct v3d_simulator_perfmon *perfmon = file->perfmons[perfid - 1];
    401         mtx_unlock(&sim_state.mutex);
    402 
    403         return perfmon;
    404 }
    405 
    406 static void
    407 v3d_simulator_perfmon_switch(int fd, uint32_t perfid)
    408 {
    409         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    410         struct v3d_simulator_perfmon *perfmon;
    411 
    412         if (perfid == file->active_perfid)
    413                 return;
    414 
    415         perfmon = v3d_get_simulator_perfmon(fd, file->active_perfid);
    416         if (perfmon)
    417                 v3d41_simulator_perfmon_stop(sim_state.v3d,
    418                                              perfmon->ncounters,
    419                                              perfmon->values);
    420 
    421         perfmon = v3d_get_simulator_perfmon(fd, perfid);
    422         if (perfmon)
    423                 v3d41_simulator_perfmon_start(sim_state.v3d,
    424                                               perfmon->ncounters,
    425                                               perfmon->counters);
    426 
    427         file->active_perfid = perfid;
    428 }
    429 
    430 static int
    431 v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit)
    432 {
    433         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    434         int ret;
    435 
    436         ret = v3d_simulator_pin_bos(file, submit);
    437         if (ret)
    438                 return ret;
    439 
    440         mtx_lock(&sim_state.submit_lock);
    441         bin_fd = fd;
    442 
    443         v3d_simulator_perfmon_switch(fd, submit->perfmon_id);
    444 
    445         if (sim_state.ver >= 41)
    446                 v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
    447         else
    448                 v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
    449 
    450         util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *,
    451                               sim_bo) {
    452                 v3d_free_simulator_bo(*sim_bo);
    453         }
    454         util_dynarray_clear(&sim_state.bin_oom);
    455 
    456         mtx_unlock(&sim_state.submit_lock);
    457 
    458         ret = v3d_simulator_unpin_bos(file, submit);
    459         if (ret)
    460                 return ret;
    461 
    462         return 0;
    463 }
    464 
    465 /**
    466  * Do fixups after a BO has been opened from a handle.
    467  *
    468  * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
    469  * time, but we're still using drmPrimeFDToHandle() so we have this helper to
    470  * be called afterward instead.
    471  */
    472 void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size)
    473 {
    474         v3d_create_simulator_bo_for_gem(fd, handle, size);
    475 }
    476 
    477 /**
    478  * Simulated ioctl(fd, DRM_V3D_CREATE_BO) implementation.
    479  *
    480  * Making a V3D BO is just a matter of making a corresponding BO on the host.
    481  */
    482 static int
    483 v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
    484 {
    485         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    486 
    487         /* i915 bans dumb create on render nodes, so we have to use their
    488          * native ioctl in case we're on a render node.
    489          */
    490         int ret;
    491         if (file->is_i915) {
    492                 struct drm_i915_gem_create create = {
    493                         .size = args->size,
    494                 };
    495                 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create);
    496 
    497                 args->handle = create.handle;
    498         } else {
    499                 struct drm_mode_create_dumb create = {
    500                         .width = 128,
    501                         .bpp = 8,
    502                         .height = (args->size + 127) / 128,
    503                 };
    504 
    505                 ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
    506                 assert(ret != 0 || create.size >= args->size);
    507 
    508                 args->handle = create.handle;
    509         }
    510 
    511         if (ret == 0) {
    512                 struct v3d_simulator_bo *sim_bo =
    513                         v3d_create_simulator_bo_for_gem(fd, args->handle,
    514                                                         args->size);
    515 
    516                 args->offset = sim_bo->block->ofs;
    517         }
    518 
    519         return ret;
    520 }
    521 
    522 /**
    523  * Simulated ioctl(fd, DRM_V3D_MMAP_BO) implementation.
    524  *
    525  * We've already grabbed the mmap offset when we created the sim bo, so just
    526  * return it.
    527  */
    528 static int
    529 v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
    530 {
    531         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    532         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
    533                                                                args->handle);
    534 
    535         args->offset = sim_bo->mmap_offset;
    536 
    537         return 0;
    538 }
    539 
    540 static int
    541 v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
    542 {
    543         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    544         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
    545                                                                args->handle);
    546 
    547         args->offset = sim_bo->block->ofs;
    548 
    549         return 0;
    550 }
    551 
    552 static int
    553 v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
    554 {
    555         /* Free the simulator's internal tracking. */
    556         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    557         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
    558                                                                args->handle);
    559 
    560         v3d_free_simulator_bo(sim_bo);
    561 
    562         /* Pass the call on down. */
    563         return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
    564 }
    565 
    566 static int
    567 v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
    568 {
    569         if (sim_state.ver >= 41)
    570                 return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
    571         else
    572                 return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
    573 }
    574 
    575 static int
    576 v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args)
    577 {
    578         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    579         int ret;
    580 
    581         v3d_simulator_copy_in_handle(file, args->bo_handles[0]);
    582         v3d_simulator_copy_in_handle(file, args->bo_handles[1]);
    583         v3d_simulator_copy_in_handle(file, args->bo_handles[2]);
    584         v3d_simulator_copy_in_handle(file, args->bo_handles[3]);
    585 
    586         if (sim_state.ver >= 41)
    587                 ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args);
    588         else
    589                 ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args);
    590 
    591         v3d_simulator_copy_out_handle(file, args->bo_handles[0]);
    592 
    593         return ret;
    594 }
    595 
    596 static int
    597 v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args)
    598 {
    599         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    600         uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
    601         int ret;
    602 
    603         for (int i = 0; i < args->bo_handle_count; i++)
    604                 v3d_simulator_copy_in_handle(file, bo_handles[i]);
    605 
    606         v3d_simulator_perfmon_switch(fd, args->perfmon_id);
    607 
    608         if (sim_state.ver >= 41)
    609                 ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, args,
    610                                                        file->gmp->ofs);
    611         else
    612                 ret = -1;
    613 
    614         for (int i = 0; i < args->bo_handle_count; i++)
    615                 v3d_simulator_copy_out_handle(file, bo_handles[i]);
    616 
    617         return ret;
    618 }
    619 
    620 static int
    621 v3d_simulator_perfmon_create_ioctl(int fd, struct drm_v3d_perfmon_create *args)
    622 {
    623         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    624 
    625         if (args->ncounters == 0 ||
    626             args->ncounters > DRM_V3D_MAX_PERF_COUNTERS)
    627                 return -EINVAL;
    628 
    629         struct v3d_simulator_perfmon *perfmon = rzalloc(file,
    630                                                         struct v3d_simulator_perfmon);
    631 
    632         perfmon->ncounters = args->ncounters;
    633         for (int i = 0; i < args->ncounters; i++) {
    634                 if (args->counters[i] >= V3D_PERFCNT_NUM) {
    635                         ralloc_free(perfmon);
    636                         return -EINVAL;
    637                 } else {
    638                         perfmon->counters[i] = args->counters[i];
    639                 }
    640         }
    641 
    642         mtx_lock(&sim_state.mutex);
    643         args->id = perfmons_next_id(file);
    644         file->perfmons[args->id - 1] = perfmon;
    645         mtx_unlock(&sim_state.mutex);
    646 
    647         return 0;
    648 }
    649 
    650 static int
    651 v3d_simulator_perfmon_destroy_ioctl(int fd, struct drm_v3d_perfmon_destroy *args)
    652 {
    653         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    654         struct v3d_simulator_perfmon *perfmon =
    655                 v3d_get_simulator_perfmon(fd, args->id);
    656 
    657         if (!perfmon)
    658                 return -EINVAL;
    659 
    660         mtx_lock(&sim_state.mutex);
    661         file->perfmons[args->id - 1] = NULL;
    662         mtx_unlock(&sim_state.mutex);
    663 
    664         ralloc_free(perfmon);
    665 
    666         return 0;
    667 }
    668 
    669 static int
    670 v3d_simulator_perfmon_get_values_ioctl(int fd, struct drm_v3d_perfmon_get_values *args)
    671 {
    672         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    673 
    674         mtx_lock(&sim_state.submit_lock);
    675 
    676         /* Stop the perfmon if it is still active */
    677         if (args->id == file->active_perfid)
    678                 v3d_simulator_perfmon_switch(fd, 0);
    679 
    680         mtx_unlock(&sim_state.submit_lock);
    681 
    682         struct v3d_simulator_perfmon *perfmon =
    683                 v3d_get_simulator_perfmon(fd, args->id);
    684 
    685         if (!perfmon)
    686                 return -EINVAL;
    687 
    688         memcpy((void *)args->values_ptr, perfmon->values, perfmon->ncounters * sizeof(uint64_t));
    689 
    690         return 0;
    691 }
    692 
    693 int
    694 v3d_simulator_ioctl(int fd, unsigned long request, void *args)
    695 {
    696         switch (request) {
    697         case DRM_IOCTL_V3D_SUBMIT_CL:
    698                 return v3d_simulator_submit_cl_ioctl(fd, args);
    699         case DRM_IOCTL_V3D_CREATE_BO:
    700                 return v3d_simulator_create_bo_ioctl(fd, args);
    701         case DRM_IOCTL_V3D_MMAP_BO:
    702                 return v3d_simulator_mmap_bo_ioctl(fd, args);
    703         case DRM_IOCTL_V3D_GET_BO_OFFSET:
    704                 return v3d_simulator_get_bo_offset_ioctl(fd, args);
    705 
    706         case DRM_IOCTL_V3D_WAIT_BO:
    707                 /* We do all of the v3d rendering synchronously, so we just
    708                  * return immediately on the wait ioctls.  This ignores any
    709                  * native rendering to the host BO, so it does mean we race on
    710                  * front buffer rendering.
    711                  */
    712                 return 0;
    713 
    714         case DRM_IOCTL_V3D_GET_PARAM:
    715                 return v3d_simulator_get_param_ioctl(fd, args);
    716 
    717         case DRM_IOCTL_GEM_CLOSE:
    718                 return v3d_simulator_gem_close_ioctl(fd, args);
    719 
    720         case DRM_IOCTL_V3D_SUBMIT_TFU:
    721                 return v3d_simulator_submit_tfu_ioctl(fd, args);
    722 
    723         case DRM_IOCTL_V3D_SUBMIT_CSD:
    724                 return v3d_simulator_submit_csd_ioctl(fd, args);
    725 
    726         case DRM_IOCTL_V3D_PERFMON_CREATE:
    727                 return v3d_simulator_perfmon_create_ioctl(fd, args);
    728 
    729         case DRM_IOCTL_V3D_PERFMON_DESTROY:
    730                 return v3d_simulator_perfmon_destroy_ioctl(fd, args);
    731 
    732         case DRM_IOCTL_V3D_PERFMON_GET_VALUES:
    733                 return v3d_simulator_perfmon_get_values_ioctl(fd, args);
    734 
    735         case DRM_IOCTL_GEM_OPEN:
    736         case DRM_IOCTL_GEM_FLINK:
    737                 return drmIoctl(fd, request, args);
    738         default:
    739                 fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
    740                 abort();
    741         }
    742 }
    743 
    744 uint32_t
    745 v3d_simulator_get_mem_size(void)
    746 {
    747    return sim_state.mem_size;
    748 }
    749 
    750 static void
    751 v3d_simulator_init_global()
    752 {
    753         mtx_lock(&sim_state.mutex);
    754         if (sim_state.refcount++) {
    755                 mtx_unlock(&sim_state.mutex);
    756                 return;
    757         }
    758 
    759         sim_state.v3d = v3d_hw_auto_new(NULL);
    760         v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
    761         sim_state.mem_base =
    762                 v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
    763                                &sim_state.mem);
    764 
    765         /* Allocate from anywhere from 4096 up.  We don't allocate at 0,
    766          * because for OQs and some other addresses in the HW, 0 means
    767          * disabled.
    768          */
    769         sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
    770 
    771         /* Make a block of 0xd0 at address 0 to make sure we don't screw up
    772          * and land there.
    773          */
    774         struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
    775         memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
    776 
    777         sim_state.ver = v3d_hw_get_version(sim_state.v3d);
    778 
    779         mtx_unlock(&sim_state.mutex);
    780 
    781         sim_state.fd_map =
    782                 _mesa_hash_table_create(NULL,
    783                                         _mesa_hash_pointer,
    784                                         _mesa_key_pointer_equal);
    785 
    786         util_dynarray_init(&sim_state.bin_oom, NULL);
    787 
    788         if (sim_state.ver >= 41)
    789                 v3d41_simulator_init_regs(sim_state.v3d);
    790         else
    791                 v3d33_simulator_init_regs(sim_state.v3d);
    792 }
    793 
    794 struct v3d_simulator_file *
    795 v3d_simulator_init(int fd)
    796 {
    797         v3d_simulator_init_global();
    798 
    799         struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file);
    800 
    801         drmVersionPtr version = drmGetVersion(fd);
    802         if (version && strncmp(version->name, "i915", version->name_len) == 0)
    803                 sim_file->is_i915 = true;
    804         drmFreeVersion(version);
    805 
    806         sim_file->bo_map =
    807                 _mesa_hash_table_create(sim_file,
    808                                         _mesa_hash_pointer,
    809                                         _mesa_key_pointer_equal);
    810 
    811         mtx_lock(&sim_state.mutex);
    812         _mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1),
    813                                 sim_file);
    814         mtx_unlock(&sim_state.mutex);
    815 
    816         sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
    817         sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
    818                                sim_state.mem_base);
    819         memset(sim_file->gmp_vaddr, 0, 8096);
    820 
    821         return sim_file;
    822 }
    823 
    824 void
    825 v3d_simulator_destroy(struct v3d_simulator_file *sim_file)
    826 {
    827         mtx_lock(&sim_state.mutex);
    828         if (!--sim_state.refcount) {
    829                 _mesa_hash_table_destroy(sim_state.fd_map, NULL);
    830                 util_dynarray_fini(&sim_state.bin_oom);
    831                 u_mmDestroy(sim_state.heap);
    832                 /* No memsetting the struct, because it contains the mutex. */
    833                 sim_state.mem = NULL;
    834         }
    835         mtx_unlock(&sim_state.mutex);
    836         ralloc_free(sim_file);
    837 }
    838 
    839 #endif /* USE_V3D_SIMULATOR */
    840