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    Searched defs:vs (Results 1 - 25 of 257) sorted by relevancy

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  /xsrc/external/mit/MesaLib/dist/src/amd/compiler/tests/
test_isel.cpp 32 QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, variable
57 pbld.add_vsfs(vs, fs);
89 QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, variable
104 pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs);
118 QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, variable
130 pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs);
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a3xx/
fd3_program.h 40 struct ir3_shader_variant *bs; /* VS for when emit->binning */
41 struct ir3_shader_variant *vs; member in struct:fd3_program_state
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a4xx/
fd4_program.h 40 struct ir3_shader_variant *bs; /* VS for when emit->binning */
41 struct ir3_shader_variant *vs; member in struct:fd4_program_state
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a5xx/
fd5_program.h 40 struct ir3_shader_variant *bs; /* VS for when emit->binning */
41 struct ir3_shader_variant *vs; member in struct:fd5_program_state
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
lp_state_vs.c 46 struct draw_vertex_shader *vs; local
48 vs = draw_create_vertex_shader(llvmpipe->draw, templ);
49 if (!vs) {
54 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs);
58 return vs;
66 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; local
68 if (llvmpipe->vs == vs)
71 draw_bind_vertex_shader(llvmpipe->draw, vs);
73 llvmpipe->vs = vs
83 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/virgl/
virgl_transfer_queue.h 37 struct virgl_screen *vs; member in struct:virgl_transfer_queue
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
lp_state_vs.c 46 struct draw_vertex_shader *vs; local
48 vs = draw_create_vertex_shader(llvmpipe->draw, templ);
49 if (!vs) {
54 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs);
58 return vs;
66 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; local
68 if (llvmpipe->vs == vs)
71 draw_bind_vertex_shader(llvmpipe->draw, vs);
73 llvmpipe->vs = vs
83 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/
draw_vs_llvm.c 92 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader ); local
94 if (!vs)
100 vs->base.state.ir.nir = state->ir.nir;
104 nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, true);
107 vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
108 if (!vs->base.state.tokens) {
109 FREE(vs);
113 tgsi_scan_shader(state->tokens, &vs->base.info);
116 vs->variant_key_size =
118 vs->base.info.file_max[TGSI_FILE_INPUT]+1
    [all...]
draw_vs.c 60 struct draw_vertex_shader *vs = NULL; local
79 vs = draw_create_vs_llvm(draw, &state);
83 if (!vs) {
84 vs = draw_create_vs_exec( draw, &state );
87 if (vs)
91 vs->position_output = -1;
92 for (i = 0; i < vs->info.num_outputs; i++) {
93 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
94 vs->info.output_semantic_index[i] == 0)
95 vs->position_output = i
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/vl/
vl_bicubic_filter.h 44 void *vs, *fs; member in struct:vl_bicubic_filter
vl_matrix_filter.h 45 void *vs, *fs; member in struct:vl_matrix_filter
vl_median_filter.h 53 void *vs, *fs; member in struct:vl_median_filter
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/
draw_vs_llvm.c 88 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader ); local
90 if (!vs)
94 vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
95 if (!vs->base.state.tokens) {
96 FREE(vs);
100 tgsi_scan_shader(state->tokens, &vs->base.info);
102 vs->variant_key_size =
104 vs->base.info.file_max[TGSI_FILE_INPUT]+1,
105 MAX2(vs->base.info.file_max[TGSI_FILE_SAMPLER]+1,
106 vs->base.info.file_max[TGSI_FILE_SAMPLER_VIEW]+1))
    [all...]
draw_vs.c 56 struct draw_vertex_shader *vs = NULL; local
64 vs = draw_create_vs_llvm(draw, shader);
68 if (!vs) {
69 vs = draw_create_vs_exec( draw, shader );
72 if (vs)
76 vs->position_output = -1;
77 for (i = 0; i < vs->info.num_outputs; i++) {
78 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
79 vs->info.output_semantic_index[i] == 0)
80 vs->position_output = i
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/vl/
vl_bicubic_filter.h 44 void *vs, *fs; member in struct:vl_bicubic_filter
vl_matrix_filter.h 45 void *vs, *fs; member in struct:vl_matrix_filter
vl_median_filter.h 53 void *vs, *fs; member in struct:vl_median_filter
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/freedreno/ir3/
ir3_cache.h 40 struct ir3_shader *vs, *fs; // 4 dwords member in struct:ir3_cache_key
54 struct ir3_shader_variant *bs, /* binning pass vs */
55 struct ir3_shader_variant *vs,
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/virgl/
virgl_transfer_queue.h 34 struct virgl_screen *vs; member in struct:virgl_transfer_queue
41 struct virgl_screen *vs,
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/ir3/
ir3_cache.h 42 struct ir3_shader_state *vs, *hs, *ds, *gs, *fs; // 5 pointers member in struct:ir3_cache_key
61 void *data, struct ir3_shader_variant *bs, /* binning pass vs */
62 struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r300/compiler/
r3xx_vertprog_dump.c 172 struct r300_vertex_program_code * vs = c->code; local
173 unsigned instrcount = vs->length / 4;
182 fprintf(stderr, "%d: op: 0x%08x", i, vs->body.d[offset]);
183 r300_vs_op_dump(vs->body.d[offset]);
186 fprintf(stderr, " src%i: 0x%08x", src, vs->body.d[offset+1+src]);
187 r300_vs_src_dump(vs->body.d[offset+1+src]);
191 fprintf(stderr, "Flow Control Ops: 0x%08x\n",vs->fc_ops);
192 for(i = 0; i < vs->num_fc_ops; i++) {
194 switch((vs->fc_ops >> (i * 2)) & 0x3 ) {
203 vs->fc_op_addrs.r500[i].uw
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/svga/
svga_pipe_vs.c 102 struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader); local
104 if (!vs)
111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
116 tgsi_scan_shader(vs->base.tokens, &vs->base.info);
123 tmp2.tokens = vs->base.tokens;
124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
127 vs->base.id = svga->debug.shader_id++;
129 vs->generic_outputs = svga_get_generic_outputs_mask(&vs->base.info)
145 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; local
168 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; local
    [all...]
svga_state_need_swtnl.c 64 struct svga_vertex_shader *vs = svga->curr.vs; local
99 if (vs && vs->base.info.writes_edgeflag) {
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/freedreno/a6xx/
fd6_program.h 48 struct ir3_shader_variant *bs; /* binning pass vs */
49 struct ir3_shader_variant *vs; member in struct:fd6_program_state
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r300/compiler/
r3xx_vertprog_dump.c 172 struct r300_vertex_program_code * vs = c->code; local
173 unsigned instrcount = vs->length / 4;
182 fprintf(stderr, "%d: op: 0x%08x", i, vs->body.d[offset]);
183 r300_vs_op_dump(vs->body.d[offset]);
186 fprintf(stderr, " src%i: 0x%08x", src, vs->body.d[offset+1+src]);
187 r300_vs_src_dump(vs->body.d[offset+1+src]);
191 fprintf(stderr, "Flow Control Ops: 0x%08x\n",vs->fc_ops);
192 for(i = 0; i < vs->num_fc_ops; i++) {
194 switch((vs->fc_ops >> (i * 2)) & 0x3 ) {
203 vs->fc_op_addrs.r500[i].uw
    [all...]

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1 2 3 4 5 6 7 8 91011