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    Searched refs:AMULET_LEVEL (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
hit.c 76 if (cur_level >= (AMULET_LEVEL * 2)) {
103 if (cur_level >= (AMULET_LEVEL * 2)) {
104 minus = (float)((AMULET_LEVEL * 2) - cur_level);
trap.c 158 } else if (cur_level <= (AMULET_LEVEL + 2)) {
rogue.h 300 #define AMULET_LEVEL 26
level.c 204 if (!has_amulet() && (cur_level >= AMULET_LEVEL)) {
monster.c 182 if (cur_level > (AMULET_LEVEL + 2)) {

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