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Searched
refs:AMULET_LEVEL
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/rogue/
hit.c
76
if (cur_level >= (
AMULET_LEVEL
* 2)) {
103
if (cur_level >= (
AMULET_LEVEL
* 2)) {
104
minus = (float)((
AMULET_LEVEL
* 2) - cur_level);
trap.c
158
} else if (cur_level <= (
AMULET_LEVEL
+ 2)) {
rogue.h
300
#define
AMULET_LEVEL
26
level.c
204
if (!has_amulet() && (cur_level >=
AMULET_LEVEL
)) {
monster.c
182
if (cur_level > (
AMULET_LEVEL
+ 2)) {
Completed in 17 milliseconds
Indexes created Sat Feb 21 16:20:20 UTC 2026