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    Searched refs:AMULET_SYM (Results 1 - 12 of 12) sorted by relevancy

  /src/games/hack/
def.objclass.h 101 #define AMULET_SYM '"'
hack.wizard.c 98 if (otmp->olet == AMULET_SYM && !otmp->spe) {
112 if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
123 if (otmp->olet == AMULET_SYM && !otmp->spe) {
hack.bones.c 137 if (otmp->olet == AMULET_SYM && !otmp->spe) {
def.objects.h 75 AMULET_SYM, 100, 0, 2, 0, 0, 0 },
347 ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
hack.mkmaze.c 103 (void) mkobj_at(AMULET_SYM, zx, zy);
hack.mkobj.c 154 case AMULET_SYM:
hack.objnam.c 184 case AMULET_SYM:
354 case AMULET_SYM:
663 else if (let == AMULET_SYM)
hack.steal.c 243 if (otmp->olet == AMULET_SYM) {
hack.end.c 262 } else if (otmp->olet == AMULET_SYM) {
hack.zap.c 173 if (obj->spe && obj->olet != AMULET_SYM) {
hack.mklev.c 832 (mazeflag && rn2(2)) ? AMULET_SYM :
hack.shk.c 848 case AMULET_SYM:

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