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      1 /*	$NetBSD: hack.mklev.c,v 1.9 2011/08/06 20:42:43 dholland Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
      5  * Amsterdam
      6  * All rights reserved.
      7  *
      8  * Redistribution and use in source and binary forms, with or without
      9  * modification, are permitted provided that the following conditions are
     10  * met:
     11  *
     12  * - Redistributions of source code must retain the above copyright notice,
     13  * this list of conditions and the following disclaimer.
     14  *
     15  * - Redistributions in binary form must reproduce the above copyright
     16  * notice, this list of conditions and the following disclaimer in the
     17  * documentation and/or other materials provided with the distribution.
     18  *
     19  * - Neither the name of the Stichting Centrum voor Wiskunde en
     20  * Informatica, nor the names of its contributors may be used to endorse or
     21  * promote products derived from this software without specific prior
     22  * written permission.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
     28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     35  */
     36 
     37 /*
     38  * Copyright (c) 1982 Jay Fenlason <hack (at) gnu.org>
     39  * All rights reserved.
     40  *
     41  * Redistribution and use in source and binary forms, with or without
     42  * modification, are permitted provided that the following conditions
     43  * are met:
     44  * 1. Redistributions of source code must retain the above copyright
     45  *    notice, this list of conditions and the following disclaimer.
     46  * 2. Redistributions in binary form must reproduce the above copyright
     47  *    notice, this list of conditions and the following disclaimer in the
     48  *    documentation and/or other materials provided with the distribution.
     49  * 3. The name of the author may not be used to endorse or promote products
     50  *    derived from this software without specific prior written permission.
     51  *
     52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
     53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
     54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
     55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     62  */
     63 
     64 #include <sys/cdefs.h>
     65 #ifndef lint
     66 __RCSID("$NetBSD: hack.mklev.c,v 1.9 2011/08/06 20:42:43 dholland Exp $");
     67 #endif				/* not lint */
     68 
     69 #include <unistd.h>
     70 #include <stdlib.h>
     71 #include "hack.h"
     72 #include "extern.h"
     73 
     74 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
     75 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
     76 
     77 #include "def.mkroom.h"
     78 #define	XLIM	4		/* define minimum required space around a
     79 				 * room */
     80 #define	YLIM	3
     81 static boolean secret;		/* TRUE while making a vault: increase
     82 				 * [XY]LIM */
     83 static int smeq[MAXNROFROOMS + 1];
     84 static const struct rm zerorm;
     85 static schar nxcor;
     86 static boolean goldseen;
     87 
     88 int             doorindex;
     89 int             nroom;
     90 
     91 /* Definitions used by makerooms() and addrs() */
     92 #define	MAXRS	50		/* max lth of temp rectangle table -
     93 				 * arbitrary */
     94 static struct rectangle {
     95 	xchar           rlx, rly, rhx, rhy;
     96 } rs[MAXRS + 1];
     97 static int rscnt, rsmax;	/* 0..rscnt-1: currently under consideration */
     98 /* rscnt..rsmax: discarded */
     99 
    100 static int makerooms(void);
    101 static void addrs(int, int, int, int);
    102 static void addrsx(int, int, int, int, boolean);
    103 static int comp(const void *, const void *);
    104 static coord finddpos(int, int, int, int);
    105 static int okdoor(int, int);
    106 static void dodoor(int, int, struct mkroom *);
    107 static void dosdoor(int, int, struct mkroom *, int);
    108 static int maker(schar, schar, schar, schar);
    109 static void makecorridors(void);
    110 static void join(int, int);
    111 static void make_niches(void);
    112 static void makevtele(void);
    113 static void makeniche(boolean);
    114 
    115 void
    116 makelevel(void)
    117 {
    118 	struct mkroom  *croom, *troom;
    119 	unsigned        tryct;
    120 	int x, y;
    121 
    122 	nroom = 0;
    123 	doorindex = 0;
    124 	rooms[0].hx = -1;	/* in case we are in a maze */
    125 
    126 	for (x = 0; x < COLNO; x++)
    127 		for (y = 0; y < ROWNO; y++)
    128 			levl[x][y] = zerorm;
    129 
    130 	oinit();		/* assign level dependent obj probabilities */
    131 
    132 	if (dlevel >= rn1(3, 26)) {	/* there might be several mazes */
    133 		makemaz();
    134 		return;
    135 	}
    136 	/* construct the rooms */
    137 	nroom = 0;
    138 	secret = FALSE;
    139 	(void) makerooms();
    140 
    141 	/* construct stairs (up and down in different rooms if possible) */
    142 	croom = &rooms[rn2(nroom)];
    143 	xdnstair = somex();
    144 	ydnstair = somey();
    145 	levl[xdnstair][ydnstair].scrsym = '>';
    146 	levl[xdnstair][ydnstair].typ = STAIRS;
    147 	if (nroom > 1) {
    148 		troom = croom;
    149 		croom = &rooms[rn2(nroom - 1)];
    150 		if (croom >= troom)
    151 			croom++;
    152 	}
    153 	xupstair = somex();	/* %% < and > might be in the same place */
    154 	yupstair = somey();
    155 	levl[xupstair][yupstair].scrsym = '<';
    156 	levl[xupstair][yupstair].typ = STAIRS;
    157 
    158 	/* for each room: put things inside */
    159 	for (croom = rooms; croom->hx > 0; croom++) {
    160 
    161 		/* put a sleeping monster inside */
    162 		/*
    163 		 * Note: monster may be on the stairs. This cannot be
    164 		 * avoided: maybe the player fell through a trapdoor while a
    165 		 * monster was on the stairs. Conclusion: we have to check
    166 		 * for monsters on the stairs anyway.
    167 		 */
    168 		if (!rn2(3))
    169 			(void)
    170 				makemon((struct permonst *) 0, somex(), somey());
    171 
    172 		/* put traps and mimics inside */
    173 		goldseen = FALSE;
    174 		while (!rn2(8 - (dlevel / 6)))
    175 			mktrap(0, 0, croom);
    176 		if (!goldseen && !rn2(3))
    177 			mkgold(0L, somex(), somey());
    178 		if (!rn2(3)) {
    179 			(void) mkobj_at(0, somex(), somey());
    180 			tryct = 0;
    181 			while (!rn2(5)) {
    182 				if (++tryct > 100) {
    183 					printf("tryct overflow4\n");
    184 					break;
    185 				}
    186 				(void) mkobj_at(0, somex(), somey());
    187 			}
    188 		}
    189 	}
    190 
    191 	qsort(rooms, nroom, sizeof(rooms[0]), comp);
    192 	makecorridors();
    193 	make_niches();
    194 
    195 	/* make a secret treasure vault, not connected to the rest */
    196 	if (nroom <= (2 * MAXNROFROOMS / 3))
    197 		if (rn2(3)) {
    198 			troom = &rooms[nroom];
    199 			secret = TRUE;
    200 			if (makerooms()) {
    201 				troom->rtype = VAULT;	/* treasure vault */
    202 				for (x = troom->lx; x <= troom->hx; x++)
    203 					for (y = troom->ly; y <= troom->hy; y++)
    204 						mkgold((long) (rnd(dlevel * 100) + 50), x, y);
    205 				if (!rn2(3))
    206 					makevtele();
    207 			}
    208 		}
    209 #ifndef QUEST
    210 #ifdef WIZARD
    211 	if (wizard && getenv("SHOPTYPE"))
    212 		mkshop();
    213 	else
    214 #endif	/* WIZARD */
    215 	if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
    216 		mkshop();
    217 	else if (dlevel > 6 && !rn2(7))
    218 		mkzoo(ZOO);
    219 	else if (dlevel > 9 && !rn2(5))
    220 		mkzoo(BEEHIVE);
    221 	else if (dlevel > 11 && !rn2(6))
    222 		mkzoo(MORGUE);
    223 	else if (dlevel > 18 && !rn2(6))
    224 		mkswamp();
    225 #endif	/* QUEST */
    226 }
    227 
    228 static int
    229 makerooms(void)
    230 {
    231 	struct rectangle *rsp;
    232 	int             lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
    233 	int             tryct = 0, xlim, ylim;
    234 
    235 	/* init */
    236 	xlim = XLIM + secret;
    237 	ylim = YLIM + secret;
    238 	if (nroom == 0) {
    239 		rsp = rs;
    240 		rsp->rlx = rsp->rly = 0;
    241 		rsp->rhx = COLNO - 1;
    242 		rsp->rhy = ROWNO - 1;
    243 		rsmax = 1;
    244 	}
    245 	rscnt = rsmax;
    246 
    247 	/* make rooms until satisfied */
    248 	while (rscnt > 0 && nroom < MAXNROFROOMS - 1) {
    249 		if (!secret && nroom > (MAXNROFROOMS / 3) &&
    250 		    !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom)))
    251 			return (0);
    252 
    253 		/* pick a rectangle */
    254 		rsp = &rs[rn2(rscnt)];
    255 		hx = rsp->rhx;
    256 		hy = rsp->rhy;
    257 		lx = rsp->rlx;
    258 		ly = rsp->rly;
    259 
    260 		/* find size of room */
    261 		if (secret)
    262 			dx = dy = 1;
    263 		else {
    264 			dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8);
    265 			dy = 2 + rn2(4);
    266 			if (dx * dy > 50)
    267 				dy = 50 / dx;
    268 		}
    269 
    270 		/* look whether our room will fit */
    271 		if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) {
    272 			/* no, too small */
    273 			/* maybe we throw this area out */
    274 			if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) {
    275 				rscnt--;
    276 				rs[rsmax] = *rsp;
    277 				*rsp = rs[rscnt];
    278 				rs[rscnt] = rs[rsmax];
    279 				tryct = 0;
    280 			} else
    281 				tryct++;
    282 			continue;
    283 		}
    284 		lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1);
    285 		lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1);
    286 		hix = lowx + dx;
    287 		hiy = lowy + dy;
    288 
    289 		if (maker(lowx, dx, lowy, dy)) {
    290 			if (secret)
    291 				return (1);
    292 			addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1);
    293 			tryct = 0;
    294 		} else if (tryct++ > 100)
    295 			break;
    296 	}
    297 	return (0);		/* failed to make vault - very strange */
    298 }
    299 
    300 static void
    301 addrs(int lowx, int lowy, int hix, int hiy)
    302 {
    303 	struct rectangle *rsp;
    304 	int             lx, ly, hx, hy, xlim, ylim;
    305 	boolean         discarded;
    306 
    307 	xlim = XLIM + secret;
    308 	ylim = YLIM + secret;
    309 
    310 	/* walk down since rscnt and rsmax change */
    311 	for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) {
    312 
    313 		if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
    314 		    (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
    315 			continue;
    316 		if ((discarded = (rsp >= &rs[rscnt]))) {
    317 			*rsp = rs[--rsmax];
    318 		} else {
    319 			rsmax--;
    320 			rscnt--;
    321 			*rsp = rs[rscnt];
    322 			if (rscnt != rsmax)
    323 				rs[rscnt] = rs[rsmax];
    324 		}
    325 		if (lowy - ly > 2 * ylim + 4)
    326 			addrsx(lx, ly, hx, lowy - 2, discarded);
    327 		if (lowx - lx > 2 * xlim + 4)
    328 			addrsx(lx, ly, lowx - 2, hy, discarded);
    329 		if (hy - hiy > 2 * ylim + 4)
    330 			addrsx(lx, hiy + 2, hx, hy, discarded);
    331 		if (hx - hix > 2 * xlim + 4)
    332 			addrsx(hix + 2, ly, hx, hy, discarded);
    333 	}
    334 }
    335 
    336 /* discarded: piece of a discarded area */
    337 static void
    338 addrsx(int lx, int ly, int hx, int hy, boolean discarded)
    339 {
    340 	struct rectangle *rsp;
    341 
    342 	/* check inclusions */
    343 	for (rsp = rs; rsp < &rs[rsmax]; rsp++) {
    344 		if (lx >= rsp->rlx && hx <= rsp->rhx &&
    345 		    ly >= rsp->rly && hy <= rsp->rhy)
    346 			return;
    347 	}
    348 
    349 	/* make a new entry */
    350 	if (rsmax >= MAXRS) {
    351 #ifdef WIZARD
    352 		if (wizard)
    353 			pline("MAXRS may be too small.");
    354 #endif	/* WIZARD */
    355 		return;
    356 	}
    357 	rsmax++;
    358 	if (!discarded) {
    359 		*rsp = rs[rscnt];
    360 		rsp = &rs[rscnt];
    361 		rscnt++;
    362 	}
    363 	rsp->rlx = lx;
    364 	rsp->rly = ly;
    365 	rsp->rhx = hx;
    366 	rsp->rhy = hy;
    367 }
    368 
    369 static int
    370 comp(const void *vx, const void *vy)
    371 {
    372 	const struct mkroom  *x = vx, *y = vy;
    373 	if (x->lx < y->lx)
    374 		return (-1);
    375 	return (x->lx > y->lx);
    376 }
    377 
    378 static coord
    379 finddpos(int xl, int yl, int xh, int yh)
    380 {
    381 	coord           ff;
    382 	int x, y;
    383 
    384 	x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1));
    385 	y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1));
    386 	if (okdoor(x, y))
    387 		goto gotit;
    388 
    389 	for (x = xl; x <= xh; x++)
    390 		for (y = yl; y <= yh; y++)
    391 			if (okdoor(x, y))
    392 				goto gotit;
    393 
    394 	for (x = xl; x <= xh; x++)
    395 		for (y = yl; y <= yh; y++)
    396 			if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
    397 				goto gotit;
    398 	/* cannot find something reasonable -- strange */
    399 	x = xl;
    400 	y = yh;
    401 gotit:
    402 	ff.x = x;
    403 	ff.y = y;
    404 	return (ff);
    405 }
    406 
    407 /* see whether it is allowable to create a door at [x,y] */
    408 static int
    409 okdoor(int x, int y)
    410 {
    411 	if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
    412 	    levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR ||
    413 	    levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
    414 	    levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
    415 	    (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
    416 	    doorindex >= DOORMAX)
    417 		return (0);
    418 	return (1);
    419 }
    420 
    421 static void
    422 dodoor(int x, int y, struct mkroom *aroom)
    423 {
    424 	if (doorindex >= DOORMAX) {
    425 		impossible("DOORMAX exceeded?");
    426 		return;
    427 	}
    428 	if (!okdoor(x, y) && nxcor)
    429 		return;
    430 	dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
    431 }
    432 
    433 static void
    434 dosdoor(int x, int y, struct mkroom *aroom, int type)
    435 {
    436 	struct mkroom  *broom;
    437 	int tmp;
    438 
    439 	if (!IS_WALL(levl[x][y].typ))	/* avoid SDOORs with '+' as scrsym */
    440 		type = DOOR;
    441 	levl[x][y].typ = type;
    442 	if (type == DOOR)
    443 		levl[x][y].scrsym = '+';
    444 	aroom->doorct++;
    445 	broom = aroom + 1;
    446 	if (broom->hx < 0)
    447 		tmp = doorindex;
    448 	else
    449 		for (tmp = doorindex; tmp > broom->fdoor; tmp--)
    450 			doors[tmp] = doors[tmp - 1];
    451 	doorindex++;
    452 	doors[tmp].x = x;
    453 	doors[tmp].y = y;
    454 	for (; broom->hx >= 0; broom++)
    455 		broom->fdoor++;
    456 }
    457 
    458 /* Only called from makerooms() */
    459 static int
    460 maker(schar lowx, schar ddx, schar lowy, schar ddy)
    461 {
    462 	struct mkroom  *croom;
    463 	int x, y, hix = lowx + ddx, hiy = lowy + ddy;
    464 	int xlim = XLIM + secret, ylim = YLIM + secret;
    465 
    466 	if (nroom >= MAXNROFROOMS)
    467 		return (0);
    468 	if (lowx < XLIM)
    469 		lowx = XLIM;
    470 	if (lowy < YLIM)
    471 		lowy = YLIM;
    472 	if (hix > COLNO - XLIM - 1)
    473 		hix = COLNO - XLIM - 1;
    474 	if (hiy > ROWNO - YLIM - 1)
    475 		hiy = ROWNO - YLIM - 1;
    476 chk:
    477 	if (hix <= lowx || hiy <= lowy)
    478 		return (0);
    479 
    480 	/* check area around room (and make room smaller if necessary) */
    481 	for (x = lowx - xlim; x <= hix + xlim; x++) {
    482 		for (y = lowy - ylim; y <= hiy + ylim; y++) {
    483 			if (levl[x][y].typ) {
    484 #ifdef WIZARD
    485 				if (wizard && !secret)
    486 					pline("Strange area [%d,%d] in maker().", x, y);
    487 #endif	/* WIZARD */
    488 				if (!rn2(3))
    489 					return (0);
    490 				if (x < lowx)
    491 					lowx = x + xlim + 1;
    492 				else
    493 					hix = x - xlim - 1;
    494 				if (y < lowy)
    495 					lowy = y + ylim + 1;
    496 				else
    497 					hiy = y - ylim - 1;
    498 				goto chk;
    499 			}
    500 		}
    501 	}
    502 
    503 	croom = &rooms[nroom];
    504 
    505 	/* on low levels the room is lit (usually) */
    506 	/* secret vaults are always lit */
    507 	if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
    508 		for (x = lowx - 1; x <= hix + 1; x++)
    509 			for (y = lowy - 1; y <= hiy + 1; y++)
    510 				levl[x][y].lit = 1;
    511 		croom->rlit = 1;
    512 	} else
    513 		croom->rlit = 0;
    514 	croom->lx = lowx;
    515 	croom->hx = hix;
    516 	croom->ly = lowy;
    517 	croom->hy = hiy;
    518 	croom->rtype = croom->doorct = croom->fdoor = 0;
    519 
    520 	for (x = lowx - 1; x <= hix + 1; x++)
    521 		for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) {
    522 			levl[x][y].scrsym = '-';
    523 			levl[x][y].typ = HWALL;
    524 		}
    525 	for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2))
    526 		for (y = lowy; y <= hiy; y++) {
    527 			levl[x][y].scrsym = '|';
    528 			levl[x][y].typ = VWALL;
    529 		}
    530 	for (x = lowx; x <= hix; x++)
    531 		for (y = lowy; y <= hiy; y++) {
    532 			levl[x][y].scrsym = '.';
    533 			levl[x][y].typ = ROOM;
    534 		}
    535 
    536 	smeq[nroom] = nroom;
    537 	croom++;
    538 	croom->hx = -1;
    539 	nroom++;
    540 	return (1);
    541 }
    542 
    543 static void
    544 makecorridors(void)
    545 {
    546 	int a, b;
    547 
    548 	nxcor = 0;
    549 	for (a = 0; a < nroom - 1; a++)
    550 		join(a, a + 1);
    551 	for (a = 0; a < nroom - 2; a++)
    552 		if (smeq[a] != smeq[a + 2])
    553 			join(a, a + 2);
    554 	for (a = 0; a < nroom; a++)
    555 		for (b = 0; b < nroom; b++)
    556 			if (smeq[a] != smeq[b])
    557 				join(a, b);
    558 	if (nroom > 2)
    559 		for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
    560 			a = rn2(nroom);
    561 			b = rn2(nroom - 2);
    562 			if (b >= a)
    563 				b += 2;
    564 			join(a, b);
    565 		}
    566 }
    567 
    568 static void
    569 join(int a, int b)
    570 {
    571 	coord           cc, tt;
    572 	int tx, ty, xx, yy;
    573 	struct rm      *crm;
    574 	struct mkroom  *croom, *troom;
    575 	int dx, dy, dix, diy, cct;
    576 
    577 	croom = &rooms[a];
    578 	troom = &rooms[b];
    579 
    580 	/*
    581 	 * find positions cc and tt for doors in croom and troom and
    582 	 * direction for a corridor between them
    583 	 */
    584 
    585 	if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
    586 		return;
    587 	if (troom->lx > croom->hx) {
    588 		dx = 1;
    589 		dy = 0;
    590 		xx = croom->hx + 1;
    591 		tx = troom->lx - 1;
    592 		cc = finddpos(xx, croom->ly, xx, croom->hy);
    593 		tt = finddpos(tx, troom->ly, tx, troom->hy);
    594 	} else if (troom->hy < croom->ly) {
    595 		dy = -1;
    596 		dx = 0;
    597 		yy = croom->ly - 1;
    598 		cc = finddpos(croom->lx, yy, croom->hx, yy);
    599 		ty = troom->hy + 1;
    600 		tt = finddpos(troom->lx, ty, troom->hx, ty);
    601 	} else if (troom->hx < croom->lx) {
    602 		dx = -1;
    603 		dy = 0;
    604 		xx = croom->lx - 1;
    605 		tx = troom->hx + 1;
    606 		cc = finddpos(xx, croom->ly, xx, croom->hy);
    607 		tt = finddpos(tx, troom->ly, tx, troom->hy);
    608 	} else {
    609 		dy = 1;
    610 		dx = 0;
    611 		yy = croom->hy + 1;
    612 		ty = troom->ly - 1;
    613 		cc = finddpos(croom->lx, yy, croom->hx, yy);
    614 		tt = finddpos(troom->lx, ty, troom->hx, ty);
    615 	}
    616 	xx = cc.x;
    617 	yy = cc.y;
    618 	tx = tt.x - dx;
    619 	ty = tt.y - dy;
    620 	if (nxcor && levl[xx + dx][yy + dy].typ)
    621 		return;
    622 	dodoor(xx, yy, croom);
    623 
    624 	cct = 0;
    625 	while (xx != tx || yy != ty) {
    626 		xx += dx;
    627 		yy += dy;
    628 
    629 		/* loop: dig corridor at [xx,yy] and find new [xx,yy] */
    630 		if (cct++ > 500 || (nxcor && !rn2(35)))
    631 			return;
    632 
    633 		if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
    634 			return;	/* impossible */
    635 
    636 		crm = &levl[xx][yy];
    637 		if (!(crm->typ)) {
    638 			if (rn2(100)) {
    639 				crm->typ = CORR;
    640 				crm->scrsym = CORR_SYM;
    641 				if (nxcor && !rn2(50))
    642 					(void) mkobj_at(ROCK_SYM, xx, yy);
    643 			} else {
    644 				crm->typ = SCORR;
    645 				crm->scrsym = ' ';
    646 			}
    647 		} else if (crm->typ != CORR && crm->typ != SCORR) {
    648 			/* strange ... */
    649 			return;
    650 		}
    651 		/* find next corridor position */
    652 		dix = abs(xx - tx);
    653 		diy = abs(yy - ty);
    654 
    655 		/* do we have to change direction ? */
    656 		if (dy && dix > diy) {
    657 			int ddx = (xx > tx) ? -1 : 1;
    658 
    659 			crm = &levl[xx + ddx][yy];
    660 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
    661 				dx = ddx;
    662 				dy = 0;
    663 				continue;
    664 			}
    665 		} else if (dx && diy > dix) {
    666 			int ddy = (yy > ty) ? -1 : 1;
    667 
    668 			crm = &levl[xx][yy + ddy];
    669 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
    670 				dy = ddy;
    671 				dx = 0;
    672 				continue;
    673 			}
    674 		}
    675 		/* continue straight on? */
    676 		crm = &levl[xx + dx][yy + dy];
    677 		if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    678 			continue;
    679 
    680 		/* no, what must we do now?? */
    681 		if (dx) {
    682 			dx = 0;
    683 			dy = (ty < yy) ? -1 : 1;
    684 			crm = &levl[xx + dx][yy + dy];
    685 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    686 				continue;
    687 			dy = -dy;
    688 			continue;
    689 		} else {
    690 			dy = 0;
    691 			dx = (tx < xx) ? -1 : 1;
    692 			crm = &levl[xx + dx][yy + dy];
    693 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
    694 				continue;
    695 			dx = -dx;
    696 			continue;
    697 		}
    698 	}
    699 
    700 	/* we succeeded in digging the corridor */
    701 	dodoor(tt.x, tt.y, troom);
    702 
    703 	if (smeq[a] < smeq[b])
    704 		smeq[b] = smeq[a];
    705 	else
    706 		smeq[a] = smeq[b];
    707 }
    708 
    709 static void
    710 make_niches(void)
    711 {
    712 	int             ct = rnd(nroom / 2 + 1);
    713 	while (ct--)
    714 		makeniche(FALSE);
    715 }
    716 
    717 static void
    718 makevtele(void)
    719 {
    720 	makeniche(TRUE);
    721 }
    722 
    723 static void
    724 makeniche(boolean with_trap)
    725 {
    726 	struct mkroom  *aroom;
    727 	struct rm      *rm;
    728 	int             vct = 8;
    729 	coord           dd;
    730 	int		dy, xx, yy;
    731 	struct trap    *ttmp;
    732 
    733 	if (doorindex < DOORMAX)
    734 		while (vct--) {
    735 			aroom = &rooms[rn2(nroom - 1)];
    736 			if (aroom->rtype != 0)
    737 				continue;	/* not an ordinary room */
    738 			if (aroom->doorct == 1 && rn2(5))
    739 				continue;
    740 			if (rn2(2)) {
    741 				dy = 1;
    742 				dd = finddpos(aroom->lx, aroom->hy + 1, aroom->hx, aroom->hy + 1);
    743 			} else {
    744 				dy = -1;
    745 				dd = finddpos(aroom->lx, aroom->ly - 1, aroom->hx, aroom->ly - 1);
    746 			}
    747 			xx = dd.x;
    748 			yy = dd.y;
    749 			if ((rm = &levl[xx][yy + dy])->typ)
    750 				continue;
    751 			if (with_trap || !rn2(4)) {
    752 				rm->typ = SCORR;
    753 				rm->scrsym = ' ';
    754 				if (with_trap) {
    755 					ttmp = maketrap(xx, yy + dy, TELEP_TRAP);
    756 					ttmp->once = 1;
    757 					make_engr_at(xx, yy - dy, "ad ae?ar um");
    758 				}
    759 				dosdoor(xx, yy, aroom, SDOOR);
    760 			} else {
    761 				rm->typ = CORR;
    762 				rm->scrsym = CORR_SYM;
    763 				if (rn2(7))
    764 					dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
    765 				else {
    766 					mksobj_at(SCR_TELEPORTATION, xx, yy + dy);
    767 					if (!rn2(3))
    768 						(void) mkobj_at(0, xx, yy + dy);
    769 				}
    770 			}
    771 			return;
    772 		}
    773 }
    774 
    775 /* make a trap somewhere (in croom if mazeflag = 0) */
    776 void
    777 mktrap(int num, int mazeflag, struct mkroom *croom)
    778 {
    779 	struct trap    *ttmp;
    780 	int             kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0;
    781 	xchar           mx, my;
    782 
    783 	if (!num || num >= TRAPNUM) {
    784 		nopierc = (dlevel < 4) ? 1 : 0;
    785 		nomimic = (dlevel < 9 || goldseen) ? 1 : 0;
    786 		if (strchr(fut_geno, 'M'))
    787 			nomimic = 1;
    788 		kind = rn2(TRAPNUM - nopierc - nomimic);
    789 		/* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
    790 	} else
    791 		kind = num;
    792 
    793 	if (kind == MIMIC) {
    794 		struct monst   *mtmp;
    795 
    796 		fakedoor = (!rn2(3) && !mazeflag);
    797 		fakegold = (!fakedoor && !rn2(2));
    798 		if (fakegold)
    799 			goldseen = TRUE;
    800 		do {
    801 			if (++tryct > 200)
    802 				return;
    803 			if (fakedoor) {
    804 				/* note: fakedoor maybe on actual door */
    805 				if (rn2(2)) {
    806 					if (rn2(2))
    807 						mx = croom->hx + 1;
    808 					else
    809 						mx = croom->lx - 1;
    810 					my = somey();
    811 				} else {
    812 					if (rn2(2))
    813 						my = croom->hy + 1;
    814 					else
    815 						my = croom->ly - 1;
    816 					mx = somex();
    817 				}
    818 			} else if (mazeflag) {
    819 				coord           mm;
    820 				mm = mazexy();
    821 				mx = mm.x;
    822 				my = mm.y;
    823 			} else {
    824 				mx = somex();
    825 				my = somey();
    826 			}
    827 		} while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
    828 		if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) {
    829 			mtmp->mimic = 1;
    830 			mtmp->mappearance =
    831 				fakegold ? '$' : fakedoor ? '+' :
    832 				(mazeflag && rn2(2)) ? AMULET_SYM :
    833 				"=/)%?![<>"[rn2(9)];
    834 		}
    835 		return;
    836 	}
    837 	do {
    838 		if (++tryct > 200)
    839 			return;
    840 		if (mazeflag) {
    841 			coord           mm;
    842 			mm = mazexy();
    843 			mx = mm.x;
    844 			my = mm.y;
    845 		} else {
    846 			mx = somex();
    847 			my = somey();
    848 		}
    849 	} while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
    850 	ttmp = maketrap(mx, my, kind);
    851 	if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
    852 		ttmp->tseen = 1;
    853 }
    854