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    Searched refs:BEING_WIELDED (Results 1 - 6 of 6) sorted by relevancy

  /src/games/rogue/
pack.c 173 if (obj->in_use_flags & BEING_WIELDED) {
411 if (obj->in_use_flags & BEING_WIELDED) {
426 obj->in_use_flags |= BEING_WIELDED;
433 obj->in_use_flags &= (~BEING_WIELDED);
throw.c 97 if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
139 } else if ((weapon->in_use_flags & BEING_WIELDED) &&
use.c 305 if (obj->in_use_flags & BEING_WIELDED) {
rogue.h 155 #define BEING_WIELDED ((unsigned short) 01)
save.c 290 } else if (new_obj->in_use_flags & BEING_WIELDED) {
inventory.c 657 if (obj->in_use_flags & BEING_WIELDED) {

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