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Searched
refs:BORDER
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/gomoku/
bdinit.c
135
sp->s_occ =
BORDER
; /* bottom
border
and corners */
149
sp->s_occ =
BORDER
; /* combined left and right
border
*/
154
sp->s_occ =
BORDER
; /* top
border
and top-right corner */
245
if (spb0->s_occ ==
BORDER
)
makemove.c
122
if (fsp->s_occ ==
BORDER
)
291
if (sp->s_occ ==
BORDER
)
315
if (board[s1].s_occ ==
BORDER
)
331
if (board[s2].s_occ ==
BORDER
)
gomoku.h
45
* rectangle of
border
spots, to avoid having to check the coordinates when
46
* calculating spot coordinates. The left and right
border
overlap, to save a
64
#define
BORDER
3
235
#define BFLAG 0x010000 /* frame intersects
border
or dead */
pickmove.c
460
if (fsp->s_occ ==
BORDER
)
Completed in 14 milliseconds
Indexes created Tue Oct 28 12:10:06 GMT 2025