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  /src/games/gomoku/
bdinit.c 135 sp->s_occ = BORDER; /* bottom border and corners */
149 sp->s_occ = BORDER; /* combined left and right border */
154 sp->s_occ = BORDER; /* top border and top-right corner */
245 if (spb0->s_occ == BORDER)
makemove.c 122 if (fsp->s_occ == BORDER)
291 if (sp->s_occ == BORDER)
315 if (board[s1].s_occ == BORDER)
331 if (board[s2].s_occ == BORDER)
gomoku.h 45 * rectangle of border spots, to avoid having to check the coordinates when
46 * calculating spot coordinates. The left and right border overlap, to save a
64 #define BORDER 3
235 #define BFLAG 0x010000 /* frame intersects border or dead */
pickmove.c 460 if (fsp->s_occ == BORDER)

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