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    Searched refs:COMPUTER (Results 1 - 8 of 8) sorted by relevancy

  /src/games/trek/
destruct.c 50 ** The computer starts up the self destruct sequence. Obviously,
51 ** if the computer is out nothing can happen. You get a countdown
75 if (damaged(COMPUTER)) {
76 out(COMPUTER);
move.c 68 ** Note that if your computer is out, you ram things anyway. In
69 ** other words, if your computer and sins are both out, you're in
184 if (!damaged(COMPUTER)) {
195 if (!damaged(COMPUTER) && ramflag <= 0) {
198 printf("Computer reports navigation error; "
phaser.c 133 if (damaged(COMPUTER)) {
134 printf("%s", Device[COMPUTER].name);
148 if (!manual && damaged(COMPUTER)) {
149 printf("Computer damaged, manual selected\n");
initquad.c 54 ** his shields up if the computer is working.
84 if (!damaged(COMPUTER))
trek.h 116 #define COMPUTER 7 /* on board computer */
392 /* computer.c */
393 void computer(int);
computer.c 1 /* $NetBSD: computer.c,v 1.16 2009/08/12 08:54:54 dholland Exp $ */
35 static char sccsid[] = "@(#)computer.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: computer.c,v 1.16 2009/08/12 08:54:54 dholland Exp $");
48 ** On-Board Computer
50 ** A computer request is fetched from the captain. The requests
89 ** the computer; otherwise, you escape immediately to the main
111 computer(int v __unused) function in typeref:typename:void
124 if (check_out(COMPUTER))
131 printf("Computer record of galaxy for all long range "
293 * means get new computer request; newline mean
    [all...]
setup.c 157 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
  /src/games/fish/
fish.c 66 #define COMPUTER 0
117 printplayer(COMPUTER);
137 if (!gofish(move, COMPUTER, comphand))
140 goodmove(COMPUTER, move, comphand, userhand);
356 case COMPUTER:

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