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Searched
refs:COMPUTER
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/trek/
destruct.c
50
** The
computer
starts up the self destruct sequence. Obviously,
51
** if the
computer
is out nothing can happen. You get a countdown
75
if (damaged(
COMPUTER
)) {
76
out(
COMPUTER
);
move.c
68
** Note that if your
computer
is out, you ram things anyway. In
69
** other words, if your
computer
and sins are both out, you're in
184
if (!damaged(
COMPUTER
)) {
195
if (!damaged(
COMPUTER
) && ramflag <= 0) {
198
printf("
Computer
reports navigation error; "
phaser.c
133
if (damaged(
COMPUTER
)) {
134
printf("%s", Device[
COMPUTER
].name);
148
if (!manual && damaged(
COMPUTER
)) {
149
printf("
Computer
damaged, manual selected\n");
initquad.c
54
** his shields up if the
computer
is working.
84
if (!damaged(
COMPUTER
))
trek.h
116
#define
COMPUTER
7 /* on board
computer
*/
392
/*
computer
.c */
393
void
computer
(int);
computer.c
1
/* $NetBSD:
computer
.c,v 1.16 2009/08/12 08:54:54 dholland Exp $ */
35
static char sccsid[] = "@(#)
computer
.c 8.1 (Berkeley) 5/31/93";
37
__RCSID("$NetBSD:
computer
.c,v 1.16 2009/08/12 08:54:54 dholland Exp $");
48
** On-Board
Computer
50
** A
computer
request is fetched from the captain. The requests
89
** the
computer
; otherwise, you escape immediately to the main
111
computer
(int v __unused)
function in typeref:typename:void
124
if (check_out(
COMPUTER
))
131
printf("
Computer
record of galaxy for all long range "
293
* means get new
computer
request; newline mean
[
all
...]
setup.c
157
Param.damprob[
COMPUTER
] = 20; /*
computer
2.0% */
/src/games/fish/
fish.c
66
#define
COMPUTER
0
117
printplayer(
COMPUTER
);
137
if (!gofish(move,
COMPUTER
, comphand))
140
goodmove(
COMPUTER
, move, comphand, userhand);
356
case
COMPUTER
:
Completed in 35 milliseconds
Indexes created Wed Oct 15 16:09:53 GMT 2025