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  /src/games/rogue/
hit.c 461 monster->m_flags |= CONFUSED;
463 messagef(0, "the monster appears confused");
monster.c 215 if ((monster->m_flags & CONFUSED) && move_confused(monster)) {
540 if (!(monster->m_flags & (FLITS | CONFUSED | CAN_FLIT)) &&
769 monster->m_flags &= (~CONFUSED);
spec_hit.c 75 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
473 messagef(1, "the gaze of the %s has confused you",
rogue.h 236 short hit_enchant; /* how many moves is confused */
365 #define CONFUSED 01000L
686 extern short confused;

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