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    Searched refs:C_INIT (Results 1 - 6 of 6) sorted by relevancy

  /src/games/mille/
types.c 52 card == C_REPAIRS || card == C_INIT;
move.c 88 if (pp->hand[Card_no] == C_INIT)
100 pp->hand[Card_no] = C_INIT;
130 if (pp->hand[1] == C_INIT && Topcard > Deck) {
156 if (pp->hand[i] == C_INIT) {
157 for (j = 0; pp->hand[j] == C_INIT; j++)
163 pp->hand[j] = C_INIT;
264 if (pp->battle != C_INIT && pp->battle != C_STOP
312 pp->speed = C_INIT;
324 else if (pp->hand[0] == C_INIT && Topcard > Deck)
335 pp->speed = C_INIT;
    [all...]
init.c 59 pp->hand[0] = C_INIT;
77 pp->speed = C_INIT;
78 pp->battle = C_INIT;
86 Discard = C_INIT;
extern.c 111 0 /* C_INIT */
133 0 /* C_INIT */
142 C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
comp.c 118 if (pp->hand[0] == C_INIT && Topcard > Deck) {
358 case C_INIT:
365 if (card != C_INIT) {
mille.h 128 #define C_INIT -1

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