HomeSort by: relevance | last modified time | path
    Searched refs:C_RIGHT_WAY (Results 1 - 5 of 5) sorted by relevancy

  /src/games/mille/
types.c 73 case C_RIGHT_WAY:
76 return C_RIGHT_WAY;
move.c 221 case C_DRIVE_SAFE: case C_RIGHT_WAY:
304 case C_DRIVE_SAFE: case C_RIGHT_WAY:
306 || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
307 if (!(card == C_RIGHT_WAY && !is_repair(pp->battle))) {
311 if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
314 || (pp->new_speed && card == C_RIGHT_WAY)) {
333 if (card == C_RIGHT_WAY) {
501 case C_DRIVE_SAFE: case C_RIGHT_WAY:
comp.c 102 case C_SPARE_SAFE: case C_RIGHT_WAY:
104 (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
146 !(pp->hand[i] == C_RIGHT_WAY &&
355 case C_SPARE_SAFE: case C_RIGHT_WAY:
extern.c 110 1, /* C_RIGHT_WAY */
132 1, /* C_RIGHT_WAY */
164 C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
mille.h 147 #define C_RIGHT_WAY 18

Completed in 13 milliseconds