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    Searched refs:DIR_DR (Results 1 - 2 of 2) sorted by relevancy

  /src/games/gomoku/
bdinit.c 50 set_blocked(sp, DIR_DR);
53 sp->s_fval[BLACK][DIR_DR].s = 0x600;
56 sp->s_fval[WHITE][DIR_DR].s = 0x600;
61 sp->s_fval[BLACK][DIR_DR].s = 0x500;
64 sp->s_fval[WHITE][DIR_DR].s = 0x500;
69 sp->s_fval[BLACK][DIR_DR].s = 0x401;
72 sp->s_fval[WHITE][DIR_DR].s = 0x401;
78 set_blocked(sp, DIR_DR);
80 sp->s_fval[BLACK][DIR_DR].s = 0x600;
82 sp->s_fval[WHITE][DIR_DR].s = 0x600
    [all...]
gomoku.h 204 #define DIR_DR 1 /* down right */

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