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    Searched refs:DOCKED (Results 1 - 17 of 17) sorted by relevancy

  /src/games/trek/
check_out.c 69 /* but if we are docked, we can go ahead anyhow */
70 if (Ship.cond != DOCKED)
dock.c 47 ** The starship is docked to a starbase. For this to work you
56 ** are docked.
67 if (Ship.cond == DOCKED) {
68 printf("Chekov: But captain, we are already docked\n");
102 Ship.cond = DOCKED;
136 if (Ship.cond != DOCKED) {
137 printf("Sulu: Pardon me captain, but we are not docked.\n");
rest.c 81 if (Ship.cond != DOCKED && Move.time > t)
checkcond.c 91 if (Ship.cond == DOCKED)
damage.c 50 ** be the amount to occur in non-docked mode. The adjustment
51 ** to docked mode occurs automatically if we are docked.
76 if (Ship.cond == DOCKED)
dcrept.c 49 ** we are docked. (One of these factors will always be 1.0.)
53 ** fix things if you are docked.
66 if (Ship.cond == DOCKED) {
85 printf("device\t\t\tin flight docked\n");
impulse.c 58 if (Ship.cond == DOCKED) {
59 printf("Scotty: Sorry captain, but we are still docked.\n");
torped.c 145 if (Ship.cond != DOCKED)
242 if (Ship.shldup || Ship.cond == DOCKED) {
245 if (Ship.cond == DOCKED)
shield.c 105 if (Ship.cond == DOCKED) {
106 printf("%s %s down while docked\n", device, dev2);
help.c 81 if (Ship.cond == DOCKED) {
82 printf("Uhura: But Captain, we're already docked\n");
events.c 147 /* LRTB cannot occur if we are docked */
148 if (Ship.cond != DOCKED) {
436 if (Ship.cond == DOCKED)
478 if (damaged(LIFESUP) && Ship.cond != DOCKED)
abandon.c 82 if (Ship.cond != DOCKED) {
attack.c 95 if (Ship.cond == DOCKED) {
warp.c 89 if (Ship.cond == DOCKED) {
90 printf("%s is docked\n", Ship.shipname);
kill.c 126 if (Ship.cond == DOCKED)
trek.h 191 #define DOCKED 1
287 double dockfac; /* docked repair time factor */
phaser.c 111 if (Ship.cond == DOCKED) {

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