OpenGrok
Home
Sort by:
relevance
|
last modified time
|
path
Full Search
in project(s):
src
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:DOCKED
(Results
1 - 17
of
17
) sorted by relevancy
/src/games/trek/
check_out.c
69
/* but if we are
docked
, we can go ahead anyhow */
70
if (Ship.cond !=
DOCKED
)
dock.c
47
** The starship is
docked
to a starbase. For this to work you
56
** are
docked
.
67
if (Ship.cond ==
DOCKED
) {
68
printf("Chekov: But captain, we are already
docked
\n");
102
Ship.cond =
DOCKED
;
136
if (Ship.cond !=
DOCKED
) {
137
printf("Sulu: Pardon me captain, but we are not
docked
.\n");
rest.c
81
if (Ship.cond !=
DOCKED
&& Move.time > t)
checkcond.c
91
if (Ship.cond ==
DOCKED
)
damage.c
50
** be the amount to occur in non-
docked
mode. The adjustment
51
** to
docked
mode occurs automatically if we are
docked
.
76
if (Ship.cond ==
DOCKED
)
dcrept.c
49
** we are
docked
. (One of these factors will always be 1.0.)
53
** fix things if you are
docked
.
66
if (Ship.cond ==
DOCKED
) {
85
printf("device\t\t\tin flight
docked
\n");
impulse.c
58
if (Ship.cond ==
DOCKED
) {
59
printf("Scotty: Sorry captain, but we are still
docked
.\n");
torped.c
145
if (Ship.cond !=
DOCKED
)
242
if (Ship.shldup || Ship.cond ==
DOCKED
) {
245
if (Ship.cond ==
DOCKED
)
shield.c
105
if (Ship.cond ==
DOCKED
) {
106
printf("%s %s down while
docked
\n", device, dev2);
help.c
81
if (Ship.cond ==
DOCKED
) {
82
printf("Uhura: But Captain, we're already
docked
\n");
events.c
147
/* LRTB cannot occur if we are
docked
*/
148
if (Ship.cond !=
DOCKED
) {
436
if (Ship.cond ==
DOCKED
)
478
if (damaged(LIFESUP) && Ship.cond !=
DOCKED
)
abandon.c
82
if (Ship.cond !=
DOCKED
) {
attack.c
95
if (Ship.cond ==
DOCKED
) {
warp.c
89
if (Ship.cond ==
DOCKED
) {
90
printf("%s is
docked
\n", Ship.shipname);
kill.c
126
if (Ship.cond ==
DOCKED
)
trek.h
191
#define
DOCKED
1
287
double dockfac; /*
docked
repair time factor */
phaser.c
111
if (Ship.cond ==
DOCKED
) {
Completed in 16 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025