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Searched
refs:FAREA
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/gomoku/
makemove.c
256
overlap[a *
FAREA
+ b] &= 0xA;
257
overlap[b *
FAREA
+ a] &= 0xC;
258
intersect[a *
FAREA
+ b] = s;
259
intersect[b *
FAREA
+ a] = s;
261
overlap[a *
FAREA
+ b] = 0;
262
overlap[b *
FAREA
+ a] = 0;
266
overlap[a *
FAREA
+ b] &= 0xAF;
267
overlap[b *
FAREA
+ a] &= 0xCF;
269
overlap[a *
FAREA
+ b] &= 0xF;
270
overlap[b *
FAREA
+ a] &= 0xF
[
all
...]
gomoku.h
57
#define
FAREA
(2 * BSZ * (BSZ - 4) + 2 * (BSZ - 4) * (BSZ - 4))
264
extern struct combostr frames[
FAREA
]; /* storage for single frames */
266
extern u_char overlap[
FAREA
*
FAREA
];
267
extern spot_index intersect[
FAREA
*
FAREA
]; /* frame [a][b] intersection */
bdinit.c
174
* to whether frame B overlaps frame A (as indexed by overlap[A *
FAREA
+ B]).
251
intersect[fia *
FAREA
+ fib] = s;
252
u_char *op = &overlap[fia *
FAREA
+ fib];
265
for (int fia =
FAREA
; fia-- > 0;) {
main.c
77
struct combostr frames[
FAREA
]; /* storage for all frames */
79
u_char overlap[
FAREA
*
FAREA
]; /* non-zero if frame [a][b] overlap;
81
spot_index intersect[
FAREA
*
FAREA
]; /* frame [a][b] intersection */
551
n = board[s1].s_frame[r1] *
FAREA
pickmove.c
61
static struct combostr *hashcombos[
FAREA
];/* hash list for finding duplicates */
640
cbpp = &hashcombos[
FAREA
];
1096
n = (frame_index)(fcbp - frames) *
FAREA
;
Completed in 16 milliseconds
Indexes created Tue Oct 21 16:10:11 GMT 2025