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  /src/games/hack/
def.rm.h 67 #define HWALL 1
hack.mkmaze.c 90 levl[x][y].typ = (x % 2 && y % 2) ? 0 : HWALL;
100 (y == zy - 1 || y == zy + 1 || x == zx - 1 || x == zx + 2) ? HWALL :
125 case HWALL:
hack.zap.c 313 if (room->typ == HWALL ||
318 } else if (room->typ == HWALL || room->typ == VWALL ||
hack.apply.c 378 } else if (lev->typ == HWALL || lev->typ == VWALL
hack.mklev.c 415 (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
523 levl[x][y].typ = HWALL;
hack.pri.c 460 case HWALL:

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