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    Searched refs:MAX_TRAPS (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
trap.c 58 trap traps[MAX_TRAPS];
82 for (i = 0; ((i < MAX_TRAPS) && (traps[i].trap_type != NO_TRAP)); i++) {
161 n = get_rand(5, MAX_TRAPS);
save.c 145 r_write(fp, traps, (MAX_TRAPS * sizeof(trap)));
225 r_read(fp, traps, (MAX_TRAPS * sizeof(trap)));
rogue.h 328 #define MAX_TRAPS 10 /* maximum traps per level */
level.c 378 for (i = 0; i < MAX_TRAPS; i++) {

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