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    Searched refs:MIN_ROW (Results 1 - 11 of 11) sorted by relevancy

  /src/games/rogue/
message.c 87 mvaddstr(MIN_ROW-1, msg_col, more);
96 mvaddstr(MIN_ROW-1, 0, msg);
145 move(MIN_ROW-1, 0);
183 move(MIN_ROW-1, i+n);
hit.c 399 if (allow_off_screen || (*row > MIN_ROW)) {
409 if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
415 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
trap.c 240 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
254 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
level.c 222 top_row = MIN_ROW;
228 top_row = MIN_ROW;
234 top_row = MIN_ROW;
274 top_row = get_rand(MIN_ROW, MIN_ROW+5);
move.c 231 if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
257 for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
throw.c 217 if ((row > (DROWS-2)) || (row < MIN_ROW) ||
room.c 144 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
259 r = get_rand(MIN_ROW, DROWS-2);
spec_hit.c 292 if ((row < MIN_ROW) ||
use.c 446 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
rogue.h 424 #define MIN_ROW 1
monster.c 696 (row < MIN_ROW) || (row > (DROWS-2)) ||

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