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Searched
refs:POTIONS
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/rogue/
save.c
141
rw_id(id_potions, fp,
POTIONS
, 1);
221
rw_id(id_potions, fp,
POTIONS
, 0);
inventory.c
433
j = get_rand(0, (
POTIONS
- 1));
434
k = get_rand(0, (
POTIONS
- 1));
object.c
83
struct id id_potions[
POTIONS
] = {
308
retstring = obj->quantity > 1 ? "
potions
" : "potion ";
758
max =
POTIONS
- 1;
score.c
622
for (i = 0; i <
POTIONS
; i++) {
use.c
594
return(id_potions[get_rand(0,
POTIONS
-1)].title);
rogue.h
123
#define
POTIONS
14
201
* and object (scrolls,
potions
, etc) are represented by a struct object.
Completed in 37 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025