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    Searched refs:POTIONS (Results 1 - 6 of 6) sorted by relevancy

  /src/games/rogue/
save.c 141 rw_id(id_potions, fp, POTIONS, 1);
221 rw_id(id_potions, fp, POTIONS, 0);
inventory.c 433 j = get_rand(0, (POTIONS - 1));
434 k = get_rand(0, (POTIONS - 1));
object.c 83 struct id id_potions[POTIONS] = {
308 retstring = obj->quantity > 1 ? "potions " : "potion ";
758 max = POTIONS - 1;
score.c 622 for (i = 0; i < POTIONS; i++) {
use.c 594 return(id_potions[get_rand(0, POTIONS-1)].title);
rogue.h 123 #define POTIONS 14
201 * and object (scrolls, potions, etc) are represented by a struct object.

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