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    Searched refs:ROOM (Results 1 - 14 of 14) sorted by relevancy

  /src/games/hack/
def.rm.h 76 #define ROOM 9
87 #define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
hack.mkmaze.c 101 ROOM;
128 case ROOM:
164 levl[x][y].typ = ROOM;
174 levl[x][y].typ = ROOM;
hack.cmd.c 354 pline("Not near a room.");
370 return (isok(x, y) && (levl[x][y].typ == ROOM ||
hack.zap.c 267 * until we pierce a wall from ROOM: piece wall and
273 struct rm *room; local in function:dozap
307 room = &levl[zx][zy];
313 if (room->typ == HWALL ||
314 room->typ == VWALL) {
315 room->typ = ROOM;
318 } else if (room->typ == HWALL || room->typ == VWALL ||
319 room->typ == SDOOR || room->typ == LDOOR)
    [all...]
hack.vault.c 211 while (levl[x][y].typ == ROOM) {
hack.apply.c 380 lev->typ = xdnstair ? DOOR : ROOM;
hack.do.c 288 } while (levl[u.ux][u.uy].typ != ROOM ||
hack.read.c 441 if (num != ROOM)
579 pline("The room is lit.");
hack.c 77 * teleporting 3. when walking out of a lit room
256 levl[rx][ry].typ = ROOM;
571 if (flags.run == 1 && levl[u.ux][u.uy].typ == ROOM)
hack.pri.c 275 struct rm *room; local in function:docrt
306 if ((room = &levl[x][y])->new) {
307 room->new = 0;
308 at(x, y, room->scrsym);
309 } else if (room->seen)
310 at(x, y, room->scrsym);
322 struct rm *room; local in function:docorner
342 if ((room = &levl[x][y])->new) {
343 room->new = 0;
344 at(x, y, room->scrsym)
392 struct rm *room; local in function:prl
435 struct rm *room; local in function:news0
501 struct rm *room; local in function:mnewsym
517 struct rm *room; local in function:nosee
686 struct rm *room; local in function:nscr
    [all...]
hack.mklev.c 79 * room */
158 /* for each room: put things inside */
260 /* find size of room */
270 /* look whether our room will fit */
480 /* check area around room (and make room smaller if necessary) */
505 /* on low levels the room is lit (usually) */
533 levl[x][y].typ = ROOM;
737 continue; /* not an ordinary room */
hack.shk.c 1051 if (levl[nx][ny].typ == ROOM
  /src/common/dist/zlib/contrib/infback9/
infback9.c 172 #define ROOM() \
320 ROOM();
482 ROOM();
552 ROOM();
  /src/common/dist/zlib/
infback.c 204 #define ROOM() \
333 ROOM();
506 ROOM();
577 ROOM();

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