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  /src/games/hack/
def.rm.h 69 #define SDOOR 3
hack.search.c 90 if (levl[zx][zy].typ == SDOOR) {
131 if (levl[x][y].typ == SDOOR) {
149 * SDOOR
hack.mklev.c 396 if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
413 levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
414 levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
430 dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
759 dosdoor(xx, yy, aroom, SDOOR);
764 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
hack.mkshop.c 335 lev->typ == SDOOR || lev->typ == LDOOR)
hack.apply.c 379 || lev->typ == SDOOR) {
hack.read.c 434 } else if (num == SDOOR) {
hack.pri.c 456 case SDOOR:
hack.zap.c 319 room->typ == SDOOR || room->typ == LDOOR) {

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