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  /src/games/rogue/
hit.c 119 if (monster->m_flags & SPECIAL_HIT) {
120 special_hit(monster);
zap.c 198 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
rogue.h 384 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
612 void special_hit(object *);

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