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Searched
refs:SPECIAL_HIT
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
hit.c
119
if (monster->m_flags &
SPECIAL_HIT
) {
120
special_hit
(monster);
zap.c
198
monster->m_flags &= (~(FLIES | FLITS |
SPECIAL_HIT
| INVISIBLE |
rogue.h
384
#define
SPECIAL_HIT
(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
612
void
special_hit
(object *);
Completed in 148 milliseconds
Indexes created Mon Oct 20 16:09:52 GMT 2025