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    Searched refs:S_PLAYED (Results 1 - 6 of 6) sorted by relevancy

  /src/games/mille/
end.c 109 if (pp->safety[tot] != S_PLAYED)
119 if (pp->safety[tot] != S_PLAYED)
comp.c 239 S_PLAYED ? -1 : 1);
259 S_PLAYED ? -1 : 1);
280 S_PLAYED ? -1 : 2);
313 if (op->safety[safe] == S_PLAYED)
333 if (op->safety[S_RIGHT_WAY] == S_PLAYED)
460 if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
465 op->safety[S_RIGHT_WAY] != S_PLAYED &&
mille.h 109 #undef S_PLAYED
117 #define S_PLAYED 2 /* safety has been played */
move.c 259 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
283 else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
296 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
326 pp->safety[card - S_CONV] = S_PLAYED;
misc.c 157 if (op->safety[i] != S_PLAYED
print.c 63 if (pp->safety[i] == S_PLAYED && !pp->sh_safety[i]) {

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