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Searched
refs:S_PLAYED
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/mille/
end.c
109
if (pp->safety[tot] !=
S_PLAYED
)
119
if (pp->safety[tot] !=
S_PLAYED
)
comp.c
239
S_PLAYED
? -1 : 1);
259
S_PLAYED
? -1 : 1);
280
S_PLAYED
? -1 : 2);
313
if (op->safety[safe] ==
S_PLAYED
)
333
if (op->safety[S_RIGHT_WAY] ==
S_PLAYED
)
460
if (op->can_go && op->safety[safety(card) - S_CONV] !=
S_PLAYED
)
465
op->safety[S_RIGHT_WAY] !=
S_PLAYED
&&
mille.h
109
#undef
S_PLAYED
117
#define
S_PLAYED
2 /* safety has been played */
move.c
259
if (pp->safety[S_RIGHT_WAY] ==
S_PLAYED
)
283
else if (pp->safety[safety(card) - S_CONV] ==
S_PLAYED
)
296
if (pp->safety[S_RIGHT_WAY] ==
S_PLAYED
)
326
pp->safety[card - S_CONV] =
S_PLAYED
;
misc.c
157
if (op->safety[i] !=
S_PLAYED
print.c
63
if (pp->safety[i] ==
S_PLAYED
&& !pp->sh_safety[i]) {
Completed in 14 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025