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  /src/games/hack/
def.rm.h 68 #define VWALL 2
84 #define IS_WALL(typ) ((typ) <= VWALL)
hack.zap.c 314 room->typ == VWALL) {
318 } else if (room->typ == HWALL || room->typ == VWALL ||
hack.apply.c 378 } else if (lev->typ == HWALL || lev->typ == VWALL
hack.mklev.c 415 (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
528 levl[x][y].typ = VWALL;
hack.pri.c 463 case VWALL:

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