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Searched
refs:b_x
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hunt/huntd/
shots.c
89
x = bp->
b_x
;
140
check(pp, bp->b_y, bp->
b_x
);
146
check(pp, bp->b_y, bp->
b_x
);
195
x = bp->
b_x
;
362
bp->
b_x
= x;
383
if (isplayer(Maze[bp->b_y][bp->
b_x
- 1])) {
387
if (isplayer(Maze[bp->b_y - 1][bp->
b_x
])) {
391
if (isplayer(Maze[bp->b_y + 1][bp->
b_x
])) {
395
if (isplayer(Maze[bp->b_y][bp->
b_x
+ 1])) {
404
if (!iswall(bp->b_y, bp->
b_x
- 1)
[
all
...]
hunt.h
110
int
b_x
, b_y;
member in struct:bullet_def
execute.c
483
bp->
b_x
= x;
driver.c
704
if (bp->
b_x
== pp->p_x && bp->b_y == pp->p_y)
Completed in 13 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025