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  /src/games/hunt/huntd/
shots.c 89 x = bp->b_x;
140 check(pp, bp->b_y, bp->b_x);
146 check(pp, bp->b_y, bp->b_x);
195 x = bp->b_x;
362 bp->b_x = x;
383 if (isplayer(Maze[bp->b_y][bp->b_x - 1])) {
387 if (isplayer(Maze[bp->b_y - 1][bp->b_x])) {
391 if (isplayer(Maze[bp->b_y + 1][bp->b_x])) {
395 if (isplayer(Maze[bp->b_y][bp->b_x + 1])) {
404 if (!iswall(bp->b_y, bp->b_x - 1)
    [all...]
hunt.h 110 int b_x, b_y; member in struct:bullet_def
execute.c 483 bp->b_x = x;
driver.c 704 if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)

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